d3d10core: Implement d3d10_shader_resource_view_GetResource().
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@ -155,9 +155,12 @@ struct d3d10_shader_resource_view
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{
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ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
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LONG refcount;
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ID3D10Resource *resource;
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};
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HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN;
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HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
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ID3D10Resource *resource) DECLSPEC_HIDDEN;
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/* ID3D10InputLayout */
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struct d3d10_input_layout
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@ -746,8 +746,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
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return E_OUTOFMEMORY;
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}
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hr = d3d10_shader_resource_view_init(object);
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if (FAILED(hr))
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if (FAILED(hr = d3d10_shader_resource_view_init(object, resource)))
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{
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WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -526,6 +526,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
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if (!refcount)
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{
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ID3D10Resource_Release(This->resource);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -571,7 +572,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
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ID3D10Resource **resource)
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{
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FIXME("iface %p, resource %p stub!\n", iface, resource);
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, resource %p.\n", iface, resource);
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*resource = view->resource;
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ID3D10Resource_AddRef(*resource);
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}
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/* ID3D10ShaderResourceView methods */
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@ -599,10 +605,14 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
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d3d10_shader_resource_view_GetDesc,
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};
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HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
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HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
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ID3D10Resource *resource)
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{
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view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
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view->refcount = 1;
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view->resource = resource;
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ID3D10Resource_AddRef(resource);
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return S_OK;
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}
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