d3d10core: COM cleanup for the ID3D10BlendState iface.
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@ -209,7 +209,7 @@ void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
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/* ID3D10BlendState */
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struct d3d10_blend_state
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{
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const struct ID3D10BlendStateVtbl *vtbl;
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ID3D10BlendState ID3D10BlendState_iface;
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LONG refcount;
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};
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@ -968,7 +968,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
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}
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TRACE("Created blend state %p.\n", object);
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*blend_state = (ID3D10BlendState *)object;
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*blend_state = &object->ID3D10BlendState_iface;
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return S_OK;
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}
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@ -24,6 +24,11 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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static inline struct d3d10_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_blend_state, ID3D10BlendState_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState *iface,
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@ -48,7 +53,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendSta
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
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{
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struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface;
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struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -58,7 +63,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
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{
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struct d3d10_blend_state *This = (struct d3d10_blend_state *)iface;
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struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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@ -129,7 +134,7 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
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HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state)
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{
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state->vtbl = &d3d10_blend_state_vtbl;
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state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
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state->refcount = 1;
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return S_OK;
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