d3d10core: Implement d3d10_device_PSGetSamplers().

This commit is contained in:
Henri Verbeet 2012-12-09 21:22:07 +01:00 committed by Alexandre Julliard
parent 4c4131cd78
commit 9fbd3bbed6
4 changed files with 35 additions and 1 deletions

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@ -607,8 +607,27 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D
static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
struct d3d10_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
for (i = 0; i < sampler_count; ++i)
{
struct d3d10_sampler_state *sampler_impl;
struct wined3d_sampler *wined3d_sampler;
if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
{
samplers[i] = NULL;
continue;
}
sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
ID3D10SamplerState_AddRef(samplers[i]);
}
}
static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)

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@ -3073,6 +3073,19 @@ void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx
wined3d_sampler_decref(prev);
}
struct wined3d_sampler * CDECL wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx)
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_SAMPLER_OBJECTS)
{
WARN("Invalid sampler index %u.\n", idx);
return NULL;
}
return device->stateBlock->state.ps_sampler[idx];
}
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count)
{

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@ -79,6 +79,7 @@
@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
@ cdecl wined3d_device_get_ps_sampler(ptr long)
@ cdecl wined3d_device_get_raster_status(ptr long ptr)
@ cdecl wined3d_device_get_render_state(ptr long)
@ cdecl wined3d_device_get_render_target(ptr long)

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@ -2147,6 +2147,7 @@ HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *devi
UINT start_register, float *constants, UINT vector4f_count);
HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
UINT start_register, int *constants, UINT vector4i_count);
struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_raster_status *raster_status);
DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);