d3d10core: Implement ID3D10Texture3D::Map().

This commit is contained in:
Henri Verbeet 2010-10-20 12:12:29 +02:00 committed by Alexandre Julliard
parent 292c8c36de
commit 4a626fda42
1 changed files with 22 additions and 2 deletions

View File

@ -349,10 +349,30 @@ static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource,
D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
{
FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
WINED3DLOCKED_BOX wined3d_map_desc;
HRESULT hr;
TRACE("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
iface, sub_resource, map_type, map_flags, mapped_texture);
return E_NOTIMPL;
if (map_type != D3D10_MAP_READ_WRITE)
FIXME("Ignoring map_type %#x.\n", map_type);
if (map_flags)
FIXME("Ignoring map_flags %#x.\n", map_flags);
hr = IWineD3DVolumeTexture_Map(texture->wined3d_texture, sub_resource, &wined3d_map_desc, NULL, 0);
if (FAILED(hr))
{
WARN("Failed to map texture, hr %#x.\n", hr);
return hr;
}
mapped_texture->pData = wined3d_map_desc.pBits;
mapped_texture->RowPitch = wined3d_map_desc.RowPitch;
mapped_texture->DepthPitch = wined3d_map_desc.SlicePitch;
return hr;
}
static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource)