d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
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@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
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struct d3d10_geometry_shader *object;
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HRESULT hr;
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FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
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TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
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iface, byte_code, byte_code_length, shader);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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