d3d10core: Implement d3d10_device_OMGetRenderTargets().

This commit is contained in:
Henri Verbeet 2014-08-22 12:32:04 +02:00 committed by Alexandre Julliard
parent 28d7affa90
commit 2fa847280a
1 changed files with 39 additions and 1 deletions

View File

@ -916,8 +916,46 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
{
FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
struct d3d10_device *device = impl_from_ID3D10Device(iface);
struct wined3d_rendertarget_view *wined3d_view;
TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
iface, view_count, render_target_views, depth_stencil_view);
if (render_target_views)
{
struct d3d10_rendertarget_view *view_impl;
unsigned int i;
for (i = 0; i < view_count; ++i)
{
if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)))
{
render_target_views[i] = NULL;
continue;
}
view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
ID3D10RenderTargetView_AddRef(render_target_views[i]);
}
}
if (depth_stencil_view)
{
struct d3d10_depthstencil_view *view_impl;
if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
{
*depth_stencil_view = NULL;
}
else
{
view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
*depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
ID3D10DepthStencilView_AddRef(*depth_stencil_view);
}
}
}
static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,