d3d10core: Implement d3d10_device_PSSetConstantBuffers().

This commit is contained in:
Henri Verbeet 2012-12-04 22:10:10 +01:00 committed by Alexandre Julliard
parent 1e856a9a23
commit b034f49183
6 changed files with 63 additions and 1 deletions

View File

@ -194,8 +194,19 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex
static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
struct d3d10_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
for (i = 0; i < buffer_count; ++i)
{
struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
buffer ? buffer->wined3d_buffer : NULL);
}
}
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,

View File

@ -2966,6 +2966,45 @@ struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined
return device->stateBlock->state.pixel_shader;
}
void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
{
struct wined3d_buffer *prev;
TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
if (idx >= MAX_CONSTANT_BUFFERS)
{
WARN("Invalid constant buffer index %u.\n", idx);
return;
}
prev = device->updateStateBlock->state.ps_cb[idx];
device->updateStateBlock->state.ps_cb[idx] = buffer;
if (device->isRecordingState)
{
if (buffer)
wined3d_buffer_incref(buffer);
if (prev)
wined3d_buffer_decref(prev);
return;
}
if (prev != buffer)
{
if (buffer)
{
InterlockedIncrement(&buffer->resource.bind_count);
wined3d_buffer_incref(buffer);
}
if (prev)
{
InterlockedDecrement(&prev->resource.bind_count);
wined3d_buffer_decref(prev);
}
}
}
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count)
{

View File

@ -550,6 +550,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
state->pixel_shader = NULL;
wined3d_shader_decref(shader);
}
for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
{
if ((buffer = state->ps_cb[i]))
{
state->ps_cb[i] = NULL;
wined3d_buffer_decref(buffer);
}
}
}
ULONG CDECL wined3d_stateblock_decref(struct wined3d_stateblock *stateblock)

View File

@ -126,6 +126,7 @@
@ cdecl wined3d_device_set_npatch_mode(ptr float)
@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
@ cdecl wined3d_device_set_primitive_type(ptr long)
@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)

View File

@ -2309,6 +2309,7 @@ struct wined3d_state
struct wined3d_buffer *gs_cb[MAX_CONSTANT_BUFFERS];
struct wined3d_shader *pixel_shader;
struct wined3d_buffer *ps_cb[MAX_CONSTANT_BUFFERS];
BOOL ps_consts_b[MAX_CONST_B];
INT ps_consts_i[MAX_CONST_I * 4];
float *ps_consts_f;

View File

@ -2219,6 +2219,7 @@ HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, fl
void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
enum wined3d_primitive_type primitive_topology);
void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,