d3d10core: Implement d3d10_blend_state_GetDevice().
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@ -226,9 +226,9 @@ struct d3d10_blend_state
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ID3D10BlendState ID3D10BlendState_iface;
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LONG refcount;
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struct d3d10_device *device;
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D3D10_BLEND_DESC desc;
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struct wine_rb_entry entry;
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ID3D10Device1 *device;
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};
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HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
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@ -70,7 +70,9 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface
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if (!refcount)
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{
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wine_rb_remove(&state->device->blend_states, &state->desc);
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struct d3d10_device *device = impl_from_ID3D10Device(state->device);
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wine_rb_remove(&device->blend_states, &state->desc);
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ID3D10Device1_Release(state->device);
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HeapFree(GetProcessHeap(), 0, state);
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}
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@ -81,7 +83,12 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D10Device *)state->device;
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ID3D10Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface,
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@ -142,7 +149,6 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_dev
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{
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state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
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state->refcount = 1;
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state->device = device;
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state->desc = *desc;
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if (wine_rb_put(&device->blend_states, desc, &state->entry) == -1)
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@ -151,6 +157,9 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_dev
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return E_FAIL;
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}
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state->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(state->device);
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return S_OK;
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}
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@ -661,9 +661,9 @@ static void test_create_sampler_state(void)
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static void test_create_blend_state(void)
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{
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ID3D10BlendState *blend_state1, *blend_state2;
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ULONG refcount, expected_refcount;
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D3D10_BLEND_DESC blend_desc;
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ID3D10Device *device;
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ULONG refcount;
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ID3D10Device *device, *tmp;
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HRESULT hr;
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if (!(device = create_device()))
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@ -699,11 +699,21 @@ static void test_create_blend_state(void)
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blend_desc.RenderTargetWriteMask[6] = D3D10_COLOR_WRITE_ENABLE_ALL;
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blend_desc.RenderTargetWriteMask[7] = D3D10_COLOR_WRITE_ENABLE_ALL;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state1);
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ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
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hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state2);
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ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
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ok(blend_state1 == blend_state2, "Got different blend state objects.\n");
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D10BlendState_GetDevice(blend_state1, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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refcount = ID3D10BlendState_Release(blend_state2);
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ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
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