d3d10core: COM cleanup for the ID3D10Buffer interface.
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bcd858547b
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0a9ac7e992
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@ -24,11 +24,16 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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static inline struct d3d10_buffer *impl_from_ID3D10Buffer(ID3D10Buffer *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_buffer, ID3D10Buffer_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object)
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static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_ID3D10Buffer)
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|| IsEqualGUID(riid, &IID_ID3D10Resource)
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@ -36,40 +41,38 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
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{
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struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
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ULONG refcount = InterlockedIncrement(&buffer->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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TRACE("%p increasing refcount to %u.\n", buffer, refcount);
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if (refcount == 1)
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wined3d_buffer_incref(This->wined3d_buffer);
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wined3d_buffer_incref(buffer->wined3d_buffer);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
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{
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struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
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ULONG refcount = InterlockedDecrement(&buffer->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
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if (!refcount)
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{
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wined3d_buffer_decref(This->wined3d_buffer);
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}
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wined3d_buffer_decref(buffer->wined3d_buffer);
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return refcount;
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}
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@ -132,7 +135,7 @@ static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *ifa
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static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
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{
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struct d3d10_buffer *buffer = (struct d3d10_buffer *)iface;
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struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
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TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
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@ -146,9 +149,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP
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static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
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{
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struct d3d10_buffer *buffer = impl_from_ID3D10Buffer(iface);
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TRACE("iface %p.\n", iface);
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wined3d_buffer_unmap(((struct d3d10_buffer *)iface)->wined3d_buffer);
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wined3d_buffer_unmap(buffer->wined3d_buffer);
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}
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static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
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@ -177,6 +182,14 @@ static const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
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d3d10_buffer_GetDesc,
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};
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struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_buffer_vtbl);
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return CONTAINING_RECORD(iface, struct d3d10_buffer, ID3D10Buffer_iface);
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}
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static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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@ -193,7 +206,7 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
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struct wined3d_buffer_desc wined3d_desc;
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HRESULT hr;
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buffer->vtbl = &d3d10_buffer_vtbl;
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buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
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buffer->refcount = 1;
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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@ -21,6 +21,8 @@
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#include "wine/debug.h"
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#include <assert.h>
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#define COBJMACROS
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#include "winbase.h"
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#include "wingdi.h"
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@ -111,7 +113,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
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/* ID3D10Buffer */
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struct d3d10_buffer
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{
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const struct ID3D10BufferVtbl *vtbl;
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ID3D10Buffer ID3D10Buffer_iface;
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LONG refcount;
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struct wined3d_buffer *wined3d_buffer;
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@ -119,6 +121,7 @@ struct d3d10_buffer
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HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
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const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
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struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
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/* ID3D10DepthStencilView */
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struct d3d10_depthstencil_view
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@ -203,9 +203,10 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
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wined3d_device_set_stream_source(This->wined3d_device, start_slot,
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buffers[i] ? ((struct d3d10_buffer *)buffers[i])->wined3d_buffer : NULL,
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offsets[i], strides[i]);
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buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
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}
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}
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@ -213,12 +214,13 @@ static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
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ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
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{
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struct d3d10_device *This = impl_from_ID3D10Device(iface);
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struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
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TRACE("iface %p, buffer %p, format %s, offset %u.\n",
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iface, buffer, debug_dxgi_format(format), offset);
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wined3d_device_set_index_buffer(This->wined3d_device,
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buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
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buffer_impl ? buffer_impl->wined3d_buffer : NULL,
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wined3dformat_from_dxgi_format(format));
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if (offset) FIXME("offset %u not supported.\n", offset);
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}
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@ -644,7 +646,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
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return hr;
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}
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*buffer = (ID3D10Buffer *)object;
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*buffer = &object->ID3D10Buffer_iface;
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TRACE("Created ID3D10Buffer %p\n", object);
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@ -19,7 +19,6 @@
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include "d3d10core_private.h"
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@ -19,7 +19,6 @@
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include "d3d10core_private.h"
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@ -19,7 +19,6 @@
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#define NONAMELESSUNION
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#include "d3d10core_private.h"
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