d3d10core: Add a stub ID3D10Query implementation.

This commit is contained in:
Henri Verbeet 2009-12-13 22:03:57 +01:00 committed by Alexandre Julliard
parent d412bcc3ae
commit e4e1c27987
4 changed files with 199 additions and 2 deletions

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@ -7,6 +7,7 @@ IMPORTLIB = d3d10core
IMPORTS = dxguid uuid dxgi kernel32
C_SRCS = \
async.c \
buffer.c \
d3d10core_main.c \
device.c \

166
dlls/d3d10core/async.c Normal file
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@ -0,0 +1,166 @@
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_query_QueryInterface(ID3D10Query *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Query)
|| IsEqualGUID(riid, &IID_ID3D10Asynchronous)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_query_AddRef(ID3D10Query *iface)
{
struct d3d10_query *This = (struct d3d10_query *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
{
struct d3d10_query *This = (struct d3d10_query *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_query_GetDevice(ID3D10Query *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_query_GetPrivateData(ID3D10Query *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_query_SetPrivateData(ID3D10Query *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_query_SetPrivateDataInterface(ID3D10Query *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10Asynchronous methods */
static void STDMETHODCALLTYPE d3d10_query_Begin(ID3D10Query *iface)
{
FIXME("iface %p stub!\n", iface);
}
static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
{
FIXME("iface %p stub!\n", iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_query_GetData(ID3D10Query *iface, void *data, UINT data_size, UINT flags)
{
FIXME("iface %p, data %p, data_size %u, flags %#x stub!\n", iface, data, data_size, flags);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d10_query_GetDataSize(ID3D10Query *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
/* ID3D10Query methods */
static void STDMETHODCALLTYPE d3d10_query_GetDesc(ID3D10Query *iface, D3D10_QUERY_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D10QueryVtbl d3d10_query_vtbl =
{
/* IUnknown methods */
d3d10_query_QueryInterface,
d3d10_query_AddRef,
d3d10_query_Release,
/* ID3D10DeviceChild methods */
d3d10_query_GetDevice,
d3d10_query_GetPrivateData,
d3d10_query_SetPrivateData,
d3d10_query_SetPrivateDataInterface,
/* ID3D10Asynchronous methods */
d3d10_query_Begin,
d3d10_query_End,
d3d10_query_GetData,
d3d10_query_GetDataSize,
/* ID3D10Query methods */
d3d10_query_GetDesc,
};
HRESULT d3d10_query_init(struct d3d10_query *query)
{
query->vtbl = &d3d10_query_vtbl;
query->refcount = 1;
return S_OK;
}

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@ -224,6 +224,15 @@ struct d3d10_sampler_state
HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
/* ID3D10Query */
struct d3d10_query
{
const struct ID3D10QueryVtbl *vtbl;
LONG refcount;
};
HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
/* Layered device */
enum dxgi_device_layer_id
{

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@ -1036,9 +1036,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
const D3D10_QUERY_DESC *desc, ID3D10Query **query)
{
FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
struct d3d10_query *object;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D10 query object memory.\n");
return E_OUTOFMEMORY;
}
hr = d3d10_query_init(object);
if (FAILED(hr))
{
WARN("Failed to initialize query, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created query %p.\n", object);
*query = (ID3D10Query *)object;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,