d3d10core: COM cleanup for the ID3D10Texture2D iface.
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@ -84,7 +84,7 @@ void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPE
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/* ID3D10Texture2D */
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struct d3d10_texture2d
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{
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const struct ID3D10Texture2DVtbl *vtbl;
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ID3D10Texture2D ID3D10Texture2D_iface;
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LONG refcount;
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IUnknown *dxgi_surface;
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@ -681,7 +681,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac
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return hr;
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}
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*texture = (ID3D10Texture2D *)object;
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*texture = &object->ID3D10Texture2D_iface;
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TRACE("Created ID3D10Texture2D %p\n", object);
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@ -1380,7 +1380,7 @@ static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *
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*surface = texture->wined3d_surface;
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wined3d_surface_incref(*surface);
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ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
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ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
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return S_OK;
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}
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@ -1423,7 +1423,7 @@ static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_par
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*surface = texture->wined3d_surface;
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wined3d_surface_incref(*surface);
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ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
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ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
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return S_OK;
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}
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@ -1464,7 +1464,7 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa
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*surface = texture->wined3d_surface;
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wined3d_surface_incref(*surface);
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ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
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ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
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return S_OK;
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}
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@ -24,11 +24,16 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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@ -56,7 +61,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D
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static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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@ -77,7 +82,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *pare
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static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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@ -166,7 +171,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
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TRACE("iface %p, desc %p\n", iface, desc);
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@ -204,7 +209,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
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{
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HRESULT hr;
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texture->vtbl = &d3d10_texture2d_vtbl;
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texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
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texture->refcount = 1;
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texture->desc = *desc;
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@ -220,7 +225,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
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}
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hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
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(IUnknown *)texture, (void **)&texture->dxgi_surface);
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(IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
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IWineDXGIDevice_Release(wine_device);
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if (FAILED(hr))
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{
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