diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 8e3f490ceb5..0ddf7f319d1 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -84,7 +84,7 @@ void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPE /* ID3D10Texture2D */ struct d3d10_texture2d { - const struct ID3D10Texture2DVtbl *vtbl; + ID3D10Texture2D ID3D10Texture2D_iface; LONG refcount; IUnknown *dxgi_surface; diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 379ad7d3d82..9ac863837f1 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -681,7 +681,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac return hr; } - *texture = (ID3D10Texture2D *)object; + *texture = &object->ID3D10Texture2D_iface; TRACE("Created ID3D10Texture2D %p\n", object); @@ -1380,7 +1380,7 @@ static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent * *surface = texture->wined3d_surface; wined3d_surface_incref(*surface); - ID3D10Texture2D_Release((ID3D10Texture2D *)texture); + ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface); return S_OK; } @@ -1423,7 +1423,7 @@ static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_par *surface = texture->wined3d_surface; wined3d_surface_incref(*surface); - ID3D10Texture2D_Release((ID3D10Texture2D *)texture); + ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface); return S_OK; } @@ -1464,7 +1464,7 @@ static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_pa *surface = texture->wined3d_surface; wined3d_surface_incref(*surface); - ID3D10Texture2D_Release((ID3D10Texture2D *)texture); + ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface); return S_OK; } diff --git a/dlls/d3d10core/texture.c b/dlls/d3d10core/texture.c index 191df007fe5..0f8d7509f95 100644 --- a/dlls/d3d10core/texture.c +++ b/dlls/d3d10core/texture.c @@ -24,11 +24,16 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); +static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) +{ + return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface); +} + /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object) { - struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; + struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); @@ -56,7 +61,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface) { - struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; + struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); @@ -77,7 +82,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *pare static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface) { - struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; + struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); @@ -166,7 +171,7 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc) { - struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface; + struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface); TRACE("iface %p, desc %p\n", iface, desc); @@ -204,7 +209,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic { HRESULT hr; - texture->vtbl = &d3d10_texture2d_vtbl; + texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl; texture->refcount = 1; texture->desc = *desc; @@ -220,7 +225,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic } hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL, - (IUnknown *)texture, (void **)&texture->dxgi_surface); + (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface); IWineDXGIDevice_Release(wine_device); if (FAILED(hr)) {