d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK.
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@ -2328,6 +2328,7 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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device->blend_factor[1] = 1.0f;
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device->blend_factor[2] = 1.0f;
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device->blend_factor[3] = 1.0f;
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device->sample_mask = D3D10_DEFAULT_SAMPLE_MASK;
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if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
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{
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