d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK.

This commit is contained in:
Henri Verbeet 2014-09-18 10:56:29 +02:00 committed by Alexandre Julliard
parent 0ed857fdcc
commit f50e543c7a
1 changed files with 1 additions and 0 deletions

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@ -2328,6 +2328,7 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
device->blend_factor[1] = 1.0f;
device->blend_factor[2] = 1.0f;
device->blend_factor[3] = 1.0f;
device->sample_mask = D3D10_DEFAULT_SAMPLE_MASK;
if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
{