d3d10core: Implement d3d10_query_GetDevice().
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569a2e758a
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f38b36ee33
dlls/d3d10core
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@ -73,6 +73,7 @@ static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
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if (!refcount)
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{
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ID3D10Device1_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -83,7 +84,12 @@ static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
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static void STDMETHODCALLTYPE d3d10_query_GetDevice(ID3D10Query *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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struct d3d10_query *query = impl_from_ID3D10Query(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D10Device *)query->device;
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ID3D10Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_query_GetPrivateData(ID3D10Query *iface,
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@ -165,11 +171,13 @@ static const struct ID3D10QueryVtbl d3d10_query_vtbl =
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d3d10_query_GetDesc,
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};
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HRESULT d3d10_query_init(struct d3d10_query *query, BOOL predicate)
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HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate)
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{
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query->ID3D10Query_iface.lpVtbl = &d3d10_query_vtbl;
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query->refcount = 1;
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query->predicate = predicate;
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query->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(query->device);
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return S_OK;
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}
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@ -289,9 +289,10 @@ struct d3d10_query
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LONG refcount;
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BOOL predicate;
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ID3D10Device1 *device;
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};
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HRESULT d3d10_query_init(struct d3d10_query *query, BOOL predicate) DECLSPEC_HIDDEN;
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HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate) DECLSPEC_HIDDEN;
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/* IDirect3D10Device1 */
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struct d3d10_device
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@ -1527,16 +1527,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
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const D3D10_QUERY_DESC *desc, ID3D10Query **query)
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{
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_query *object;
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HRESULT hr;
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TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_query_init(object, FALSE)))
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if (FAILED(hr = d3d10_query_init(object, device, FALSE)))
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{
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WARN("Failed to initialize query, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -1552,6 +1552,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
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const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
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{
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_query *object;
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HRESULT hr;
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@ -1569,7 +1570,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *ifa
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_query_init(object, TRUE)))
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if (FAILED(hr = d3d10_query_init(object, device, TRUE)))
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{
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WARN("Failed to initialize predicate, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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@ -836,10 +836,10 @@ static void test_create_rasterizer_state(void)
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static void test_create_predicate(void)
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{
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ULONG refcount, expected_refcount;
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D3D10_QUERY_DESC query_desc;
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ID3D10Predicate *predicate;
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ID3D10Device *device;
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ULONG refcount;
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ID3D10Device *device, *tmp;
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HRESULT hr;
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if (!(device = create_device()))
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@ -857,8 +857,18 @@ static void test_create_predicate(void)
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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query_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
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ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D10Predicate_GetDevice(predicate, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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ID3D10Predicate_Release(predicate);
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query_desc.Query = D3D10_QUERY_SO_OVERFLOW_PREDICATE;
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