d3d10core: Implement d3d10_texture3d_GetDevice().
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@ -95,6 +95,7 @@ struct d3d10_texture3d
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struct wined3d_texture *wined3d_texture;
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D3D10_TEXTURE3D_DESC desc;
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ID3D10Device1 *device;
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};
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HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
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@ -134,11 +134,11 @@ static void test_create_texture2d(void)
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static void test_create_texture3d(void)
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{
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ULONG refcount, expected_refcount;
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ID3D10Device *device, *tmp;
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D3D10_TEXTURE3D_DESC desc;
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ID3D10Texture3D *texture;
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IDXGISurface *surface;
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ID3D10Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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@ -157,8 +157,18 @@ static void test_create_texture3d(void)
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D10Texture3D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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@ -166,8 +176,18 @@ static void test_create_texture3d(void)
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ID3D10Texture3D_Release(texture);
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desc.MipLevels = 0;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D10Texture3D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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ID3D10Texture3D_GetDesc(texture, &desc);
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ok(desc.Width == 64, "Got unexpected Width %u.\n", desc.Width);
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@ -337,7 +337,10 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
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TRACE("%p increasing refcount to %u.\n", texture, refcount);
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if (refcount == 1)
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{
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ID3D10Device1_AddRef(texture->device);
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wined3d_texture_incref(texture->wined3d_texture);
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}
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return refcount;
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}
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@ -355,14 +358,26 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
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TRACE("%p decreasing refcount to %u.\n", texture, refcount);
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if (!refcount)
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{
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ID3D10Device1 *device = texture->device;
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wined3d_texture_decref(texture->wined3d_texture);
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/* Release the device last, it may cause the wined3d device to be
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* destroyed. */
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ID3D10Device1_Release(device);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D10Device *)texture->device;
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ID3D10Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
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@ -517,5 +532,8 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
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}
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texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture);
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texture->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(texture->device);
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return S_OK;
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}
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