d3d10core: Add a separate function for d3d10_rendertarget_view initialization.

This commit is contained in:
Henri Verbeet 2009-10-29 18:56:23 +01:00 committed by Alexandre Julliard
parent 39d6f64885
commit 3333b12487
3 changed files with 187 additions and 167 deletions

View File

@ -108,7 +108,6 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */
extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl DECLSPEC_HIDDEN;
struct d3d10_rendertarget_view
{
const struct ID3D10RenderTargetViewVtbl *vtbl;
@ -118,6 +117,9 @@ struct d3d10_rendertarget_view
D3D10_RENDER_TARGET_VIEW_DESC desc;
};
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
/* ID3D10InputLayout */
struct d3d10_input_layout
{

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@ -20,7 +20,6 @@
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
@ -700,151 +699,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
return E_NOTIMPL;
}
static IWineD3DResource *d3d10_device_wined3d_resource_from_resource(ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
ID3D10Resource_GetType(resource, &dimension);
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_BUFFER:
return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
default:
FIXME("Unhandled resource dimension %#x\n", dimension);
return NULL;
}
}
static HRESULT d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
HRESULT hr;
ID3D10Resource_GetType(resource, &dimension);
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
{
ID3D10Texture1D *texture;
D3D10_TEXTURE1D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
return E_INVALIDARG;
}
ID3D10Texture1D_GetDesc(texture, &texture_desc);
ID3D10Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = 1;
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
{
ID3D10Texture2D *texture;
D3D10_TEXTURE2D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
return E_INVALIDARG;
}
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ID3D10Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = 1;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = 1;
}
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
{
ID3D10Texture3D *texture;
D3D10_TEXTURE3D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
return E_INVALIDARG;
}
ID3D10Texture3D_GetDesc(texture, &texture_desc);
ID3D10Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MipSlice = 0;
desc->u.Texture3D.FirstWSlice = 0;
desc->u.Texture3D.WSize = 1;
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x\n", dimension);
return E_INVALIDARG;
}
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
{
struct d3d10_device *This = (struct d3d10_device *)iface;
struct d3d10_rendertarget_view *object;
IWineD3DResource *wined3d_resource;
HRESULT hr;
TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
@ -855,33 +714,15 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
return E_OUTOFMEMORY;
}
object->vtbl = &d3d10_rendertarget_view_vtbl;
object->refcount = 1;
if (!desc)
hr = d3d10_rendertarget_view_init(object, (struct d3d10_device *)iface, resource, desc);
if (FAILED(hr))
{
HRESULT hr = d3d10_device_set_rtdesc_from_resource(&object->desc, resource);
if (FAILED(hr))
{
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
}
else
{
object->desc = *desc;
}
wined3d_resource = d3d10_device_wined3d_resource_from_resource(resource);
if (!wined3d_resource)
{
FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource);
WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return E_FAIL;
return hr;
}
IWineD3DDevice_CreateRendertargetView(This->wined3d_device,
wined3d_resource, (IUnknown *)object, &object->wined3d_view);
TRACE("Created rendertarget view %p.\n", object);
*view = (ID3D10RenderTargetView *)object;
return S_OK;

View File

@ -20,10 +20,150 @@
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
static IWineD3DResource *wined3d_resource_from_resource(ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
ID3D10Resource_GetType(resource, &dimension);
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_BUFFER:
return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return NULL;
}
}
static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
HRESULT hr;
ID3D10Resource_GetType(resource, &dimension);
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_TEXTURE1D:
{
ID3D10Texture1D *texture;
D3D10_TEXTURE1D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
return E_INVALIDARG;
}
ID3D10Texture1D_GetDesc(texture, &texture_desc);
ID3D10Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = 1;
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
{
ID3D10Texture2D *texture;
D3D10_TEXTURE2D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
return E_INVALIDARG;
}
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ID3D10Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = 1;
}
else
{
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = 1;
}
}
return S_OK;
}
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
{
ID3D10Texture3D *texture;
D3D10_TEXTURE3D_DESC texture_desc;
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
return E_INVALIDARG;
}
ID3D10Texture3D_GetDesc(texture, &texture_desc);
ID3D10Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D10_RTV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MipSlice = 0;
desc->u.Texture3D.FirstWSlice = 0;
desc->u.Texture3D.WSize = 1;
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return E_INVALIDARG;
}
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
@ -157,7 +297,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTarget
*desc = This->desc;
}
const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
{
/* IUnknown methods */
d3d10_rendertarget_view_QueryInterface,
@ -173,3 +313,40 @@ const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
/* ID3D10RenderTargetView methods */
d3d10_rendertarget_view_GetDesc,
};
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
IWineD3DResource *wined3d_resource;
HRESULT hr;
view->vtbl = &d3d10_rendertarget_view_vtbl;
view->refcount = 1;
if (!desc)
{
HRESULT hr = set_rtdesc_from_resource(&view->desc, resource);
if (FAILED(hr)) return hr;
}
else
{
view->desc = *desc;
}
wined3d_resource = wined3d_resource_from_resource(resource);
if (!wined3d_resource)
{
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
return E_FAIL;
}
hr = IWineD3DDevice_CreateRendertargetView(device->wined3d_device,
wined3d_resource, (IUnknown *)view, &view->wined3d_view);
if (FAILED(hr))
{
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
return hr;
}
return S_OK;
}