d3d10core: COM cleanup for the ID3D10SamplerState iface.
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@ -236,7 +236,7 @@ HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSP
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/* ID3D10SamplerState */
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struct d3d10_sampler_state
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{
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const struct ID3D10SamplerStateVtbl *vtbl;
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ID3D10SamplerState ID3D10SamplerState_iface;
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LONG refcount;
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};
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@ -1055,7 +1055,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
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}
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TRACE("Created sampler state %p.\n", object);
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*sampler_state = (ID3D10SamplerState *)object;
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*sampler_state = &object->ID3D10SamplerState_iface;
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return S_OK;
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}
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@ -372,6 +372,11 @@ HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state)
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return S_OK;
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}
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static inline struct d3d10_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_sampler_state, ID3D10SamplerState_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
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@ -396,7 +401,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10Sample
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static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
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{
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struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
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struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -406,7 +411,7 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *if
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static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
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{
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struct d3d10_sampler_state *This = (struct d3d10_sampler_state *)iface;
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struct d3d10_sampler_state *This = impl_from_ID3D10SamplerState(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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@ -477,7 +482,7 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
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HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state)
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{
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state->vtbl = &d3d10_sampler_state_vtbl;
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state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
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state->refcount = 1;
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return S_OK;
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