d3d10core: COM cleanup for the ID3D10RasterizerState iface.
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@ -227,7 +227,7 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DE
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/* ID3D10RasterizerState */
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struct d3d10_rasterizer_state
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{
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const struct ID3D10RasterizerStateVtbl *vtbl;
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ID3D10RasterizerState ID3D10RasterizerState_iface;
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LONG refcount;
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};
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@ -1026,7 +1026,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device
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}
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TRACE("Created rasterizer state %p.\n", object);
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*rasterizer_state = (ID3D10RasterizerState *)object;
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*rasterizer_state = &object->ID3D10RasterizerState_iface;
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return S_OK;
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}
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@ -256,6 +256,11 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state)
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return S_OK;
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}
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static inline struct d3d10_rasterizer_state *impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_rasterizer_state, ID3D10RasterizerState_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface,
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@ -280,7 +285,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10Ras
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static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface)
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{
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struct d3d10_rasterizer_state *This = (struct d3d10_rasterizer_state *)iface;
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struct d3d10_rasterizer_state *This = impl_from_ID3D10RasterizerState(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -290,7 +295,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerSta
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static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface)
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{
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struct d3d10_rasterizer_state *This = (struct d3d10_rasterizer_state *)iface;
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struct d3d10_rasterizer_state *This = impl_from_ID3D10RasterizerState(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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@ -361,7 +366,7 @@ static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
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HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state)
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{
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state->vtbl = &d3d10_rasterizer_state_vtbl;
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state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
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state->refcount = 1;
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return S_OK;
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