d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets().
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@ -955,13 +955,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
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for (i = 0; i < view_count; ++i)
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{
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if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)))
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if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
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|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
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{
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render_target_views[i] = NULL;
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continue;
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}
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view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
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render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
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ID3D10RenderTargetView_AddRef(render_target_views[i]);
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}
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@ -971,13 +971,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
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{
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struct d3d10_depthstencil_view *view_impl;
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if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
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if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
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|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
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{
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*depth_stencil_view = NULL;
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}
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else
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{
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view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
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*depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
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ID3D10DepthStencilView_AddRef(*depth_stencil_view);
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}
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