d3d10core: Implement d3d10_texture2d_Unmap().
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@ -159,9 +159,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UIN
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return E_NOTIMPL;
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
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static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
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{
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FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
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struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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return;
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wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
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