d3d10core: Implement d3d10_device_PSGetConstantBuffers().

This commit is contained in:
Henri Verbeet 2012-12-04 22:10:11 +01:00 committed by Alexandre Julliard
parent b034f49183
commit 6ac3c48384
4 changed files with 35 additions and 1 deletions

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@ -600,8 +600,27 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D
static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
{
FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
struct d3d10_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
iface, start_slot, buffer_count, buffers);
for (i = 0; i < buffer_count; ++i)
{
struct wined3d_buffer *wined3d_buffer;
struct d3d10_buffer *buffer_impl;
if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
{
buffers[i] = NULL;
continue;
}
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
buffers[i] = &buffer_impl->ID3D10Buffer_iface;
ID3D10Buffer_AddRef(buffers[i]);
}
}
static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)

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@ -3005,6 +3005,19 @@ void CDECL wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, str
}
}
struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx)
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_CONSTANT_BUFFERS)
{
WARN("Invalid constant buffer index %u.\n", idx);
return NULL;
}
return device->stateBlock->state.ps_cb[idx];
}
HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count)
{

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@ -74,6 +74,7 @@
@ cdecl wined3d_device_get_npatch_mode(ptr)
@ cdecl wined3d_device_get_pixel_shader(ptr)
@ cdecl wined3d_device_get_primitive_type(ptr ptr)
@ cdecl wined3d_device_get_ps_cb(ptr long)
@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
@ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)

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@ -2138,6 +2138,7 @@ float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
enum wined3d_primitive_type *primitive_topology);
struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,