d3d10core: Implement d3d10_texture2d_Map().
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21a7b18311
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@ -150,13 +150,32 @@ static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2
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/* ID3D10Texture2D methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
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D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
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{
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FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
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iface, sub_resource, map_type, map_flags, mapped_texture);
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struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
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iface, sub_resource_idx, map_type, map_flags, mapped_texture);
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if (map_type != D3D10_MAP_READ_WRITE)
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FIXME("Ignoring map_type %#x.\n", map_type);
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if (map_flags)
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FIXME("Ignoring map_flags %#x.\n", map_flags);
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
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hr = E_INVALIDARG;
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else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
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&wined3d_map_desc, NULL, 0)))
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{
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mapped_texture->pData = wined3d_map_desc.data;
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mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
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}
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return hr;
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
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