d3d10core: COM cleanup for the ID3D10Texture3D iface.
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@ -98,7 +98,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
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/* ID3D10Texture3D */
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struct d3d10_texture3d
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{
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const struct ID3D10Texture3DVtbl *vtbl;
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ID3D10Texture3D ID3D10Texture3D_iface;
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LONG refcount;
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struct wined3d_texture *wined3d_texture;
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@ -713,7 +713,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *ifac
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}
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TRACE("Created 3D texture %p.\n", object);
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*texture = (ID3D10Texture3D *)object;
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*texture = &object->ID3D10Texture3D_iface;
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return S_OK;
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}
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@ -251,6 +251,11 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
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return S_OK;
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}
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static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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@ -273,7 +278,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D
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static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
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{
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struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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ULONG refcount = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", texture, refcount);
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@ -291,7 +296,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *pare
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static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
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{
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struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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ULONG refcount = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", texture, refcount);
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@ -356,7 +361,7 @@ static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
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D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
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{
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struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct wined3d_resource *sub_resource;
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WINED3DLOCKED_BOX wined3d_map_desc;
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HRESULT hr;
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@ -384,7 +389,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
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static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
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{
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struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
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@ -397,7 +402,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
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static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
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{
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struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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@ -435,7 +440,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
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{
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HRESULT hr;
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texture->vtbl = &d3d10_texture3d_vtbl;
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texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
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texture->refcount = 1;
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texture->desc = *desc;
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