d3d10core: Avoid LPSTR.
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@ -1610,8 +1610,8 @@ static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface,
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
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const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
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UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
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const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
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UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
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{
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FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
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"\tunits %p, units_length %p, description %p, description_length %p stub!\n",
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@ -1559,11 +1559,11 @@ interface ID3D10Device : IUnknown
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[in] const D3D10_COUNTER_DESC *pDesc,
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[out] D3D10_COUNTER_TYPE *pType,
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[out] UINT *pActiveCounters,
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[out] LPSTR szName,
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[out] char *name,
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[in, out] UINT *pNameLength,
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[out] LPSTR szUnits,
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[out] char *units,
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[in, out] UINT *pUnitsLength,
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[out] LPSTR szDescription,
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[out] char *description,
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[in, out] UINT *pDescriptionLength);
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UINT GetCreationFlags();
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HRESULT OpenSharedResource(
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