d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
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@ -947,6 +947,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
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{
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WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created geometry shader %p.\n", object);
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