Commit Graph

1126 Commits

Author SHA1 Message Date
Stefan Dösinger 6c1007db1e d3d8/tests: Add a DXT5 volume test. 2013-09-02 18:07:40 +02:00
Stefan Dösinger 930d43be08 d3d8/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ccc1ce9fe3 d3d8/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet 133bfe29e4 d3d8: Always create textures for surfaces. 2013-08-20 11:50:36 +02:00
Alexandre Julliard 32d8e9cb96 d3d8/tests: Remove a todo from a test that succeeds. 2013-07-29 15:52:09 +02:00
Henri Verbeet 00f41ac4e0 d3d8/tests: Make shader bytecode static const. 2013-07-01 19:51:23 +02:00
Stefan Dösinger 5f2f2ae9c8 d3d8/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Henri Verbeet d97a8b3e83 d3d8: Create textures for swapchain surfaces. 2013-06-07 11:58:17 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Stefan Dösinger a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Rico Schüller 1486bdd99f d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces. 2013-04-15 17:45:29 +02:00
Sam Edwards 33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Sam Edwards ce6173264d d3d8/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:02 +02:00
Michael Stefaniuc 14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Stefan Dösinger 0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Stefan Dösinger ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Stefan Dösinger f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet 59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet 19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet 00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet 9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Stefan Dösinger 01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:15 +01:00
Stefan Dösinger 7dd4460bc8 d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP. 2012-12-19 12:53:12 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot 1cd505cb81 d3d8: Remove unused variable. 2012-11-21 13:25:22 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards 9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Matteo Bruni f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet 2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet 6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet 6e4c40689c wined3d: Just return the shader from wined3d_device_get_pixel_shader(). 2012-09-25 11:19:11 +02:00
Henri Verbeet fc711d4955 wined3d: wined3d_device_set_pixel_shader() never fails. 2012-09-25 11:19:07 +02:00
Henri Verbeet 6909b5143b wined3d: Just return the shader from wined3d_device_get_vertex_shader(). 2012-09-24 09:58:06 +02:00
Henri Verbeet b97ec7ae0c wined3d: wined3d_device_set_vertex_shader() never fails. 2012-09-24 09:58:03 +02:00
Henri Verbeet 2f03ad1a40 wined3d: Just return the declaration from wined3d_device_get_vertex_declaration(). 2012-09-21 10:53:10 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet 343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet 2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet 90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet 706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Henri Verbeet 75cec973d5 wined3d: wined3d_device_set_render_state() never fails. 2012-09-11 18:03:53 +02:00
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
Henri Verbeet 64aae8cf02 wined3d: wined3d_device_set_viewport() never fails. 2012-09-10 11:40:14 +02:00
Henri Verbeet c8f4ca315e wined3d: Just return the buffer from wined3d_device_get_index_buffer(). 2012-09-06 15:45:32 +02:00
Henri Verbeet a3e28f6ce5 wined3d: wined3d_device_set_index_buffer() never fails. 2012-09-06 15:45:32 +02:00
Jacek Caban 1524cc2ab7 d3d8: Use proper helpers for iface calls. 2012-08-27 19:45:59 +02:00
Henri Verbeet 09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
Henri Verbeet 9b74ebd794 wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget(). 2012-07-10 10:39:34 -05:00
Henri Verbeet 73eceafb17 d3d9: Implement d3d9_device_ResetEx(). 2012-07-09 15:04:18 -04:00
Henri Verbeet 3509c89194 d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc. 2012-07-03 14:56:47 +02:00
Henri Verbeet b4d0b4e452 d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS. 2012-07-03 14:56:41 +02:00
Henri Verbeet 79dc346131 d3d8: Introduce a separate function for swapchain creation. 2012-07-02 19:18:01 +02:00
Henri Verbeet 9e0d03e653 d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init(). 2012-07-02 19:18:00 +02:00
Henri Verbeet e97dc9f33d d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
Henri Verbeet 8d4e3d0d58 d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
Henri Verbeet 256d433164 d3d9: Implement d3d9_device_PresentEx(). 2012-06-29 10:14:21 +02:00
Henri Verbeet 0ce894f274 d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Henri Verbeet 60ff5906ae d3d8/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:40 +02:00
Henri Verbeet d521e6c287 d3d8: Get rid of the wined3d_usage_t typedef. 2012-05-24 20:08:49 +02:00
Francois Gouget e06ed82e94 d3d8: Add a trailing '\n' to an ERR() message. 2012-05-23 18:25:11 +02:00
Józef Kucia 7b1aa04b00 d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level. 2012-05-23 18:25:06 +02:00
Józef Kucia 707c3559a2 d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level. 2012-05-23 18:25:06 +02:00
Henri Verbeet 75d166f62c d3d8: Get rid of IDirect3DVolume8Impl. 2012-05-23 18:25:01 +02:00
Henri Verbeet ec466ff3b7 d3d8: Get rid of IDirect3DSurface8Impl. 2012-05-23 18:24:57 +02:00
Henri Verbeet 584053d0ee d3d8: Get rid of IDirect3DSwapChain8Impl. 2012-05-22 18:07:09 +02:00
Henri Verbeet 1993727ee7 d3d8: Get rid of IDirect3DVertexBuffer8Impl. 2012-05-22 18:07:05 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Henri Verbeet 27ca37dbe0 d3d8: Get rid of IDirect3DIndexBuffer8Impl. 2012-05-21 21:31:13 +02:00
Henri Verbeet 9b085a9260 d3d8: Get rid of IDirect3DDevice8Impl. 2012-05-21 21:31:10 +02:00
Henri Verbeet e103a7a52d d3d8: Get rid of IDirect3D8Impl. 2012-05-03 23:45:05 +02:00
Henri Verbeet 5a4c15b9d9 d3d8: Add a separate function for d3d8 initialization. 2012-05-03 23:44:59 +02:00
Henri Verbeet 9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Henri Verbeet d9000aeec3 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource(). 2012-04-24 11:29:33 +02:00
Henri Verbeet 53e9cf8ab4 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices(). 2012-04-24 11:29:29 +02:00
Henri Verbeet dd8ed6f8a9 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture(). 2012-04-23 11:44:43 +02:00
Henri Verbeet 7024ffac9a d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface(). 2012-04-23 11:44:39 +02:00
Henri Verbeet 17b83cd254 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget(). 2012-04-23 11:44:35 +02:00
Henri Verbeet 230c5fc7f9 d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer(). 2012-04-20 11:57:47 +02:00
Henri Verbeet 5cc7d0645b d3d8: Use the surface implementation pointer in reset_enum_callback(). 2012-04-20 11:57:43 +02:00
Henri Verbeet 532d224692 d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer(). 2012-04-20 11:57:39 +02:00
Henri Verbeet 83761d20a8 d3d8: Get rid of IDirect3DBaseTexture8Impl. 2012-04-19 12:01:47 +02:00
Henri Verbeet 715fd2aea7 d3d8: Merge volumetexture.c into texture.c. 2012-04-19 12:01:43 +02:00
Henri Verbeet 620b5e0bcf d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_UnlockBox(). 2012-04-19 12:01:04 +02:00
Henri Verbeet 79e6ff850c d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_LockBox(). 2012-04-19 12:01:01 +02:00
Henri Verbeet 93fea77af3 d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_GetVolumeLevel(). 2012-04-19 12:00:57 +02:00
Henri Verbeet eaaf089213 d3d8: Merge cubetexture.c into texture.c. 2012-04-18 13:59:23 +02:00
Henri Verbeet 98696724b7 d3d8: Get rid of IDirect3DVolumeTexture8Impl. 2012-04-18 13:58:55 +02:00
Henri Verbeet 40d113c10e d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_UnlockRect(). 2012-04-18 13:58:51 +02:00
Henri Verbeet 5bc8c5d347 d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect(). 2012-04-18 13:58:47 +02:00
Henri Verbeet 4473047478 d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel(). 2012-04-18 13:58:44 +02:00
Henri Verbeet b8d07a2b44 d3d8: Get rid of IDirect3DCubeTexture8Impl. 2012-04-17 11:47:02 +02:00
Henri Verbeet 7bb17f49e3 d3d8: Get rid of IDirect3DTexture8Impl. 2012-04-17 11:46:59 +02:00
Henri Verbeet e0390da628 d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_UnlockRect(). 2012-04-17 11:46:51 +02:00
Henri Verbeet 883e7bbe87 d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_LockRect(). 2012-04-17 11:46:49 +02:00
Henri Verbeet cae90acb7a d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_GetCubeMapSurface(). 2012-04-17 11:46:42 +02:00
Henri Verbeet 8cef8b3587 wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
Henri Verbeet 635ab65651 d3d8: Don't return a pointer to the implementation in IDirect3DCubeTexture8Impl_QueryInterface(). 2012-03-26 18:15:07 +02:00
Henri Verbeet 925a791dff d3d8: Don't return a pointer to the implementation in IDirect3DDevice8Impl_QueryInterface(). 2012-03-26 18:15:06 +02:00
Henri Verbeet ffcfdff2de d3d8: Don't return a pointer to the implementation in IDirect3D8Impl_QueryInterface(). 2012-03-26 18:15:06 +02:00
Henri Verbeet 30c3e84ee5 d3d8: Don't return a pointer to the implementation in IDirect3DSurface8Impl_QueryInterface(). 2012-03-26 18:15:05 +02:00
Henri Verbeet ddfb19e913 d3d8: Don't return a pointer to the implementation in IDirect3DSwapChain8Impl_QueryInterface(). 2012-03-15 19:51:57 +01:00
Henri Verbeet 42672f6dbe d3d8: Don't return a pointer to the implementation in IDirect3DTexture8Impl_QueryInterface(). 2012-03-15 19:51:52 +01:00
Henri Verbeet 9193215d41 d3d8: Don't return a pointer to the implementation in IDirect3DVolume8Impl_QueryInterface(). 2012-03-15 19:51:45 +01:00
Henri Verbeet 8c2d44cafe d3d8: Don't return a pointer to the implementation in IDirect3DVolumeTexture8Impl_QueryInterface(). 2012-03-15 19:51:41 +01:00
Henri Verbeet 93afc43ee9 d3d8/tests: Fix a couple of return value checks. 2012-03-13 10:26:44 +01:00
Matteo Bruni 9f4eda2b8d d3d8/tests: Port fog_with_shader_test() from d3d9 tests. 2012-03-09 17:26:16 +01:00
Stefan Dösinger 3c1d5f6c5d d3d8/tests: Port the depth blit test to d3d8. 2012-03-09 11:28:57 +01:00
Henri Verbeet 6b0d878f18 d3d8/tests: Add some tests for resetting the device window. 2012-02-29 20:47:30 +01:00
Henri Verbeet 4e9cf00097 d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled. 2012-02-24 09:55:59 +01:00
Henri Verbeet 24d4a52e85 d3d8: Remove COM from the pixel shader implementation. 2012-01-25 11:25:40 +01:00
Henri Verbeet 483b17d410 d3d8: Remove COM from the vertex shader implementation. 2012-01-25 11:25:35 +01:00
Henri Verbeet f056fe7bb5 d3d8: Remove COM from the vertex declaration implementation. 2012-01-25 11:25:27 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Matteo Bruni 58a171d1de d3d8/tests: Add some RESZ tests. 2012-01-19 17:08:11 +01:00
Matteo Bruni 922f4696cf d3d8/tests: Test a multisampled -> not multisampled depth buffer copy. 2012-01-19 17:08:10 +01:00
Henri Verbeet bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00