Henri Verbeet
792060d67f
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00
Henri Verbeet
732338ab35
d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:22 +02:00
Stefan Dösinger
68b15bc5ff
wined3d: Give GL_ARB_map_buffer_range another try.
...
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00
Stefan Dösinger
12140b5158
wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers.
2011-06-17 15:37:41 +02:00
Stefan Dösinger
19a1b74252
wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
2011-06-17 15:37:31 +02:00
Henri Verbeet
37d70103a1
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:43 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
Henri Verbeet
45a0e95962
wined3d: Only load the surface for partial updates in wined3d_device_update_surface().
2011-06-17 11:02:21 +02:00
Henri Verbeet
3a1d151561
wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
2011-06-17 11:02:18 +02:00
Henri Verbeet
26eb6c8eea
wined3d: Check the correct debug class in checkGLcall.
2011-06-16 11:16:41 +02:00
Henri Verbeet
4621568922
wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
...
This fixes a regression introduced by
032f8702ed
.
2011-06-16 11:16:31 +02:00
Henri Verbeet
c51db63ba4
wined3d: Require ARB_shader_texture_lod for SM3.
2011-06-16 11:16:26 +02:00
Henri Verbeet
6f710d18fc
wined3d: Fix source rectangle validation in wined3d_device_update_surface().
2011-06-16 11:16:19 +02:00
Henri Verbeet
8153674c4a
wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
...
Changing the format is only allowed for surfaces with format
WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated.
2011-06-15 20:04:38 +02:00
Henri Verbeet
c19c26e4be
wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface().
2011-06-15 12:51:51 +02:00
Henri Verbeet
410a8e86f5
wined3d: Check for a valid source rectangle and destination in wined3d_device_update_surface().
2011-06-15 12:51:50 +02:00
Henri Verbeet
b9133d7de0
wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data().
2011-06-15 12:51:49 +02:00
Stefan Dösinger
a421278625
wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up.
2011-06-14 13:43:56 +02:00
Stefan Dösinger
dafd31861a
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
2011-06-14 13:43:56 +02:00
Stefan Dösinger
7de2fa2670
wined3d: Add GL_ARB_draw_elements_base_vertex.
2011-06-14 13:43:56 +02:00
Marcus Meissner
2bcd439818
wined3d: Don't just print a FIXME on error, handle it (Coverity).
2011-06-13 11:30:07 +02:00
Stefan Dösinger
2e3cf68e0b
wined3d: Silence R16 and AL16 fourcc warnings.
2011-06-10 10:45:42 +02:00
Stefan Dösinger
663fac5bcd
wined3d: Set last_was_blit to FALSE in the if condition that checks for it.
2011-06-10 10:45:38 +02:00
Stefan Dösinger
7b39005256
wined3d: Don't check the FBO status if FIXMEs are off.
2011-06-10 10:45:35 +02:00
Henri Verbeet
980c50a087
wined3d: Move PBO handling mostly out of surface_upload_data().
...
Currently we essentially get half of the address from the caller and half from
the destination surface. Since we'd like to use surface_upload_data() for
wined3d_device_update_surface() as well, we should get all of it from the
caller.
2011-06-10 10:44:39 +02:00
Henri Verbeet
a1b8f254b1
wined3d: Get rid of a NULL check for surface_upload_data().
2011-06-10 10:44:32 +02:00
Henri Verbeet
9f3e6a20e8
wined3d: Handle unpack row length inside surface_upload_data().
2011-06-10 10:44:26 +02:00
Henri Verbeet
ee6d550b2e
wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps().
2011-06-10 10:44:20 +02:00
Henri Verbeet
d5c9523a83
wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume().
2011-06-10 10:44:17 +02:00
Henri Verbeet
5173f9f05f
wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().
2011-06-08 14:12:40 +02:00
Henri Verbeet
da125e6bca
wined3d: cfg can never be NULL in wined3d_check_pixel_format_color().
2011-06-08 14:12:40 +02:00
Henri Verbeet
c24c2d1eac
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color().
2011-06-08 14:12:40 +02:00
Matteo Bruni
c23a5443c1
wined3d: Simplify context_apply_draw_buffers() a bit.
2011-06-07 18:12:03 +02:00
Matteo Bruni
002674e49d
wined3d: Fix glDrawBuffers() optimization.
2011-06-07 18:12:01 +02:00
Henri Verbeet
be180bed7c
wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
fec6137de2
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth().
2011-06-07 14:18:34 +02:00
Henri Verbeet
01e668b007
wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture.
...
This also changes the texture level to always be zero while we're at it. In
practice depth/stencil textures should rarely have multiple levels, if ever,
but only 0 makes sense here.
2011-06-07 14:18:34 +02:00
Henri Verbeet
95bd0ec61c
wined3d: Just enable ARB_shader_texture_lod if it's available.
2011-06-07 14:18:34 +02:00
Henri Verbeet
1fbdfd625a
wined3d: Get rid of wined3d_texture_get_type().
2011-06-07 14:18:34 +02:00
Henri Verbeet
84ce0020f4
wined3d: Rename Context_MarkStateDirty() to context_invalidate_state().
2011-06-06 16:18:48 +02:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Henri Verbeet
708d94212b
wined3d: Don't clamp vertex depth values.
...
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Matteo Bruni
6647c8f72d
wined3d: Mark some texture formats as filterable.
2011-06-03 12:46:07 +02:00
Piotr Pawłow
bc9407a452
wined3d: Set container of swapchain surfaces to WINED3D_CONTAINER_NONE in swapchain_init() error path.
2011-06-02 16:22:44 +02:00
Stefan Dösinger
5b9daccc66
wined3d: Call context_apply_draw_buffers under the GL lock.
2011-05-27 17:53:37 +02:00
Stefan Dösinger
dda91ac02a
wined3d: Call frag_pipe->enable_extension under the GL lock.
2011-05-26 16:41:14 +02:00
Stefan Dösinger
dbd8786394
wined3d: CMP supports _SAT.
...
This is a partial revert of c9ef1ed28c
. I don't know where I got the
idea that CMP does not support _SAT, but I suspect that my driver at the time was broken.
2011-05-25 12:23:10 +02:00
Henri Verbeet
b396886e5d
wined3d: Get rid of an unintentional variable.
2011-05-25 11:49:33 +02:00
Henri Verbeet
019f6a8534
wined3d: Mask out writes to unused render targets.
...
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet
d5ee9a4014
wined3d: Check for unhandled resource usage flags.
2011-05-25 11:48:42 +02:00
Henri Verbeet
6d31039034
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
2011-05-25 11:48:38 +02:00
Stefan Dösinger
813c273725
wined3d: Fix a few function definitions.
2011-05-24 12:47:28 +02:00
Henri Verbeet
0143fa7382
wined3d: Use the requested sRGB mode in texture3d_preload().
2011-05-19 10:08:05 +02:00
Henri Verbeet
6d6402afef
wined3d: Get rid of the mostly unused SRGB_BOTH enum value.
2011-05-19 10:08:02 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
427803a981
wined3d: Make wined3d.h a normal header file again.
2011-05-19 10:07:50 +02:00
Henri Verbeet
3032b40c80
wined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-19 10:06:21 +02:00
Stefan Dösinger
5c6c019340
wined3d: Remove maxConcurrentLights from the device.
2011-05-18 16:41:57 +02:00
Stefan Dösinger
1133991e85
wined3d: Make two variables unsigned.
2011-05-18 16:41:42 +02:00
Alexandre Julliard
3d229b814e
wined3d: Switch to the software cursor when the position diverges from the hardware one.
2011-05-17 10:18:26 +02:00
Alexandre Julliard
599d09b08c
wined3d: Always create the software cursor.
2011-05-17 10:17:31 +02:00
Alexandre Julliard
38d0d9fe80
wined3d: Only update the cursor position the first time we display it.
2011-05-17 10:15:18 +02:00
Alexandre Julliard
30e187e019
wined3d: Get rid of the haveHardwareCursor flag.
2011-05-17 10:12:31 +02:00
Henri Verbeet
d52ae4b63f
wined3d: Get rid of the glsl_program_key_t typedef.
2011-05-17 10:06:34 +02:00
Henri Verbeet
ef6c6f9ac9
wined3d: Get rid of the renderbuffer_entry_t typedef.
2011-05-17 10:06:30 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Stefan Dösinger
e4038ebab9
wined3d: Fix a copypaste typo.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
774cb21a4d
wined3d: Heightscaled surfaces still have an integer size.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
1d7a05cb80
wined3d: Fix data types in RxGx snorm-unorm conversion.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
1b860b11b3
wined3d: Cast clipplane doubles to floats.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
20b147bfeb
wined3d: Consistently store format bitcounts in BYTEs.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
c2aab4258a
wined3d: Separate two unrelated variables.
2011-05-13 17:05:27 +02:00
Stefan Dösinger
560c63d64e
wined3d: Pass the render target height as UINT.
2011-05-13 17:05:27 +02:00
Stefan Dösinger
a549b8f090
wined3d: Fix a few MSVC data loss warnings.
2011-05-13 17:05:27 +02:00
Stefan Dösinger
31901155ce
wined3d: Fix a unsigned unary minus warning in MSVC.
2011-05-13 17:05:27 +02:00
Stefan Dösinger
682bae7c2b
wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed.
2011-05-13 17:05:27 +02:00
Henri Verbeet
26dd1ed0e9
wined3d: Get rid of the SHADER_LIMITS typedef.
2011-05-11 14:56:48 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
e6ab3832b2
wined3d: Set SFLAG_DYNLOCK for lockable render targets.
2011-05-11 14:56:48 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Henri Verbeet
0cbdd10c58
wined3d: Get rid of the WineD3D_PixelFormat typedef.
2011-05-06 14:23:46 +02:00
Henri Verbeet
9f90225fa5
wined3d: Get rid of the wined3d_settings_t typedef.
2011-05-06 14:23:46 +02:00
Henri Verbeet
493af7e5c1
wined3d: Introduce a helper function for translating blend factors.
2011-05-06 14:23:46 +02:00
Henri Verbeet
f9f83fc884
wined3d: Add some initial access checking for resources.
...
Just print a WARN in surface_load_location() for the moment. We currently
pretend all resources are managed, strictly enforcing pool restrictions would
just break a lot of things.
2011-05-06 14:23:46 +02:00
Marcus Meissner
49828372c1
wined3d: Fixed a operator precedence issue (Coverity).
2011-05-05 17:28:37 +02:00
Matteo Bruni
4f96f4f467
wined3d: Fix pow handling with special values in ARB backend.
2011-05-05 17:26:12 +02:00
Henri Verbeet
86b0c6bd7b
wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
...
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
John Edmonds
d9f8cba50f
wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through.
2011-05-04 20:42:34 +02:00
Francois Gouget
6c8c68f7b6
wined3d: Make wined3d_event_query_test() and resource_get_type() static.
2011-05-03 14:38:06 +02:00
Henri Verbeet
0116af3703
wined3d: Cleanup surfaces only once.
2011-05-03 14:38:06 +02:00
John Edmonds
2fb6b509cb
wined3d: If Wine fails to acquire the focus window, allow the wndproc function to continue receiving messages.
2011-05-02 12:59:10 +02:00
Adam Martinson
f912e55610
wined3d: Fix an oops/crash in context_destroy_gl_resources().
...
Introduced by 96b150929b
.
2011-05-02 12:54:25 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
ab199f56a6
wined3d: Merge the IWineD3DSurface::Blt() implementations.
2011-04-29 16:52:13 +02:00
Henri Verbeet
29c95df7c3
wined3d: Merge the IWineD3DSurface::BltFast() implementations.
2011-04-29 16:52:12 +02:00
Henri Verbeet
0b523df93c
wined3d: Merge the IWineD3DSurface::Flip() implementations.
2011-04-29 16:52:12 +02:00
Matteo Bruni
eba8fd0b77
wined3d: Remove an unused field.
2011-04-28 16:47:14 +02:00
Matteo Bruni
9da924039f
wined3d: Split pow instruction handling in the ARB backend.
2011-04-28 12:12:18 +02:00
Matteo Bruni
db8d681a5b
wined3d: Remove rcp special handling of 0 from the ARB shader backend.
2011-04-28 12:11:55 +02:00
Matteo Bruni
0210a8384a
wined3d: Add missing temporary variable declaration to ARB shader backend.
2011-04-28 12:11:53 +02:00
Henri Verbeet
c5baf8f237
wined3d: Merge the IWineD3DSurface::SetFormat() implementations.
2011-04-28 11:08:55 +02:00
Henri Verbeet
92120cb527
wined3d: Merge the IWineD3DSurface::SetMem() implementations.
2011-04-28 11:08:51 +02:00
Henri Verbeet
a5febcf7a1
wined3d: Merge the IWineD3DSurface::ReleaseDC() implementations.
2011-04-28 11:08:45 +02:00
Henri Verbeet
dcaca7225b
wined3d: Merge the IWineD3DSurface::GetDC() implementations.
2011-04-28 11:08:36 +02:00
Henri Verbeet
13146e216f
wined3d: Merge the IWineD3DSurface::PreLoad() implementations.
2011-04-28 11:08:27 +02:00
Henri Verbeet
34ba20fe35
wined3d: Merge the IWineD3DSurface::Unmap() implementations.
2011-04-27 11:50:53 +02:00
Henri Verbeet
825341e7c2
wined3d: Merge the IWineD3DSurface::Map() implementations.
2011-04-27 11:50:48 +02:00
Henri Verbeet
a2ef014342
wined3d: Merge the IWineD3DSurface::Release() implementations.
2011-04-27 11:50:41 +02:00
Henri Verbeet
d9ace3c9f7
wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
...
For offscreen surfaces this might actually remove the texture we just loaded.
2011-04-27 11:50:35 +02:00
Henri Verbeet
a05841bd1a
wined3d: Rename "pCaps" to "caps".
2011-04-27 11:50:29 +02:00
Henri Verbeet
3f0120241b
wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
2011-04-26 10:46:52 +02:00
Henri Verbeet
9d0e17e9ea
wined3d: Either set SM3 for both vertex and fragment shaders or for neither.
2011-04-26 10:46:45 +02:00
Henri Verbeet
f63a84be61
wined3d: Merge surface_base.c into surface.c.
2011-04-26 10:46:40 +02:00
Henri Verbeet
11d44809bb
wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface.
2011-04-26 10:46:23 +02:00
Stefan Dösinger
dbc8702e44
wined3d: Scale the depthbias factor by the depth buffer's depth.
2011-04-22 17:51:29 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
c852200b03
wined3d: Get rid of IWineD3DSurface::GetType().
2011-04-22 10:44:28 +02:00
Henri Verbeet
cc39bde98d
wined3d: Get rid of wined3d_volume_get_type().
2011-04-22 10:44:23 +02:00
Henri Verbeet
efc080e3a3
wined3d: Get rid of wined3d_buffer_get_type().
2011-04-22 10:44:20 +02:00
Henri Verbeet
82e39ced7f
wined3d: Make sure we release the correct DC in context_update_window().
2011-04-22 10:44:16 +02:00
Henri Verbeet
f6e4f4a122
wined3d: Get rid of the mipmap hint code.
...
Mipmap hint isn't a texture parameter, but a global hint. This never worked,
it just causes GL errors.
2011-04-21 16:53:41 +02:00
Matteo Bruni
a3c12c5be4
wined3d: Fallback to our private window when context activation fails otherwise.
2011-04-20 16:31:48 +02:00
Matteo Bruni
edebabc2ec
wined3d: Add two functions for GL context activation/restore.
2011-04-20 16:31:45 +02:00
Henri Verbeet
0de0e81793
wined3d: Decrement the vertex declaration refcount on stateblock destruction.
2011-04-20 13:06:35 +02:00
Henri Verbeet
e30a057487
wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
...
Releasing the stateblock already takes care of this.
2011-04-19 13:29:36 +02:00
Henri Verbeet
4651746102
wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
...
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet
516ade9b2b
wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location().
2011-04-19 13:29:28 +02:00
Henri Verbeet
84d50f7353
wined3d: Remove IWineD3DSurface::GetImplType() from the public interface.
2011-04-18 11:45:55 +02:00
Henri Verbeet
52edf556f6
wined3d: Merge surface_gdi.c into surface.c.
2011-04-18 11:45:51 +02:00
Henri Verbeet
38800d8e9a
wined3d: Forward volume refcounts to the container.
2011-04-18 11:45:20 +02:00
Henri Verbeet
fadfdf21c0
wined3d: Forward surface refcounts to the container.
...
This will prevent textures from being released if one of its surfaces is still
in use by the stateblock. We have similar constructions in d3d8 and d3d9, but
those won't prevent the wined3d texture from being released.
2011-04-18 11:45:17 +02:00
Henri Verbeet
a5983e0c3d
wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location().
2011-04-18 11:45:09 +02:00
Henri Verbeet
6a135a1511
wined3d: Get rid of the IWineD3DBase interface.
2011-04-15 10:07:58 +02:00
Henri Verbeet
7b8bbdcc44
wined3d: Get rid of the IWineD3DResource interface.
2011-04-15 10:07:58 +02:00
Henri Verbeet
66875c6dc7
wined3d: Don't flush just because a swapchain has multiple contexts.
...
If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet
89a4e696a2
wined3d: Get rid of the IWineD3DVolume typedefs.
2011-04-15 10:07:58 +02:00
Henri Verbeet
2c450571e5
wined3d: Remove COM from the volume implementation.
2011-04-15 10:07:57 +02:00
Henri Verbeet
be378c6529
wined3d: Decrement the refcount in wined3d_query_decref().
2011-04-14 17:13:57 +02:00
Henri Verbeet
c1575cb65c
wined3d: Get rid of the unused vSyncCounter swapchain field.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
178061d3c1
wined3d: Merge the GL and GDI swapchain vtbls.
2011-04-14 17:13:56 +02:00
Stefan Dösinger
c79864f871
wined3d: Only acquire a context in buffer::PreLoad if we have to.
2011-04-13 16:03:27 +02:00
Henri Verbeet
7ace689742
wined3d: Take hDestWindowOverride into account in IWineGDISwapChainImpl_Present().
2011-04-13 14:13:52 +02:00
Henri Verbeet
926dfc5c49
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride() implementations.
2011-04-13 14:13:51 +02:00
Henri Verbeet
3068ae9e83
wined3d: Remove IWineD3DSwapChain::Destroy() from the public interface.
2011-04-13 14:13:51 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Stefan Dösinger
5627ee49ea
wined3d: Remove FLOAT16 vertex attribute conversion support.
...
All mayor drivers support GL_ARB_half_float_vertex now and the half
float conversion doesn't work well in practise. The only game that was
ever playable with it was Eve online.
2011-04-12 17:42:12 +02:00
Stefan Dösinger
46d879eef6
wined3d: Don't drop VBOs for full buffer reloading without conversion.
2011-04-12 17:42:12 +02:00
Henri Verbeet
17c51d49b7
wined3d: Flush after accessing the front buffer in flush_to_framebuffer_drawpixels().
2011-04-11 23:54:09 +02:00
Henri Verbeet
55e957a31a
wined3d: Flush after accessing the front buffer in surface_blt_fbo().
2011-04-11 23:54:05 +02:00
Henri Verbeet
68c4a1b61a
wined3d: Depth-only clears are done offscreen.
...
This fixes a regression introduced by commit
99bfd81714
.
2011-04-11 23:54:01 +02:00
Henri Verbeet
84103460bd
wined3d: Check FBO completeness after the read / draw buffers are specified.
...
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet
8e12b2e61e
wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.
...
For the benefit of depth-only draws and clears, that would otherwise fail FBO
completeness, unless the driver supports ARB_ES2_compatibility.
2011-04-11 11:50:48 +02:00
Henri Verbeet
2f3c147ab2
wined3d: Only set draw buffers that are explicitly specified in context_apply_draw_buffers().
...
Anything that isn't explicitly specified is set to GL_NONE by
glDrawBuffersARB().
2011-04-11 11:50:44 +02:00
Henri Verbeet
bf99c0248f
wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
...
It's trivial, and allows the rest of the code to assume at least 1 render
target is present.
2011-04-11 11:50:40 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
d19c3588bc
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
...
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
2011-04-08 14:40:43 +02:00
Henri Verbeet
28137ba2e9
wined3d: Only create a swapchain context array for GL swapchains.
...
Lying about the number of contexts a swapchain has isn't very useful.
2011-04-08 14:40:39 +02:00
Henri Verbeet
032c374307
wined3d: Merge swapchain_base.c into swapchain.c.
2011-04-07 19:27:01 +02:00
Henri Verbeet
0a174ae542
wined3d: Merge swapchain_gdi.c into swapchain.c.
2011-04-07 19:26:50 +02:00
Henri Verbeet
617efafecf
wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
...
It adds COM overhead and validation of the swapchain index, but we already
know the index is valid.
2011-04-07 19:26:19 +02:00
Henri Verbeet
fb4c7e9f9b
wined3d: Rename "NumberOfSwapChains" to "swapchain_count".
2011-04-06 21:18:16 +02:00
Henri Verbeet
5555531950
wined3d: Rename "NumberOfPalettes" to "palette_count".
2011-04-06 21:18:11 +02:00
Henri Verbeet
9d405473d0
wined3d: Don't unregister windows with the wrong window proc on unload either.
...
This is the same issue as 7a354177b3
, just on
wined3d unload this time.
2011-04-06 21:18:06 +02:00
Henri Verbeet
a96f749ce0
wined3d: Add support for depth blits to the blitter.
2011-04-06 21:17:48 +02:00
Henri Verbeet
2ab5b833d7
wined3d: Remove COM from the rendertarget view implementation.
2011-04-06 12:05:07 +02:00
Henri Verbeet
519a3a9162
wined3d: Add depth fills to the blitter interface.
2011-04-06 12:05:07 +02:00
Henri Verbeet
99bfd81714
wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer.
2011-04-06 12:05:06 +02:00
Henri Verbeet
419d6e9acd
wined3d: Introduce a separate function for depth fills.
2011-04-06 12:05:06 +02:00
Henri Verbeet
90da00927e
wined3d: Make "blit_operation" naming a bit more consistent.
2011-04-06 12:05:06 +02:00
Henri Verbeet
b372faec3c
wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
...
Like ca381b610c
, this was introduced by
f1ca14cb5b
.
2011-04-05 11:14:04 +02:00
Henri Verbeet
032f8702ed
wined3d: Fix partial depth buffer copies.
...
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
Henri Verbeet
0ce17ea27e
wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets.
2011-04-05 11:13:39 +02:00
Matteo Bruni
77face22d5
wined3d: Get rid of context_validate.
...
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance hit.
2011-04-04 12:25:56 +02:00
Henri Verbeet
ae58e47ca0
wined3d: Introduce a helper function for translating blend operations.
2011-04-04 11:53:50 +02:00
Henri Verbeet
6aa02f11ea
wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value().
2011-04-04 11:53:45 +02:00
Matteo Bruni
06ef87ceb1
wined3d: Better handle some instances when we can't make the required GL context current.
2011-04-01 11:50:20 +02:00
Matteo Bruni
0322114cd6
wined3d: Fix an error message.
2011-04-01 11:50:05 +02:00
Henri Verbeet
02480a902e
wined3d: Get rid of the ARB_imaging extension.
2011-03-31 23:47:00 +02:00
Henri Verbeet
97a5336ca9
wined3d: Fix the EXT_blend_subtract extension definitions.
2011-03-31 23:46:51 +02:00
Henri Verbeet
e4e28c47ea
wined3d: Fix the EXT_blend_color extension definitions.
2011-03-31 23:43:14 +02:00
Henri Verbeet
f8507d6061
wined3d: Fix the EXT_blend_minmax extension definitions.
2011-03-31 23:43:05 +02:00
Henri Verbeet
692aa004d0
wined3d: Rename "numContexts" to "context_count".
2011-03-31 12:37:47 +02:00
Henri Verbeet
8fe80e18b2
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
5555d904be
wined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-31 12:37:46 +02:00
Henri Verbeet
45fd0d4e7a
wined3d: Merge the IWineD3DBaseShader implementations.
2011-03-31 12:37:46 +02:00
Henri Verbeet
99bed5d41d
wined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30 12:18:20 +02:00
Henri Verbeet
4674b94d23
wined3d: Get rid of struct wined3d_geometryshader.
2011-03-30 12:18:14 +02:00
Henri Verbeet
dab01d435e
wined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30 12:18:09 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
9ea2ee5f4e
wined3d: Get rid of IWineD3DGeometryShader.
2011-03-30 12:17:56 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
c9ba0949c2
Revert "wined3d: Prevent crash when blit_priv is NULL.".
...
This reverts commit 37aadc9e37
.
This patch was superseded by b2132202c7
.
2011-03-30 12:17:44 +02:00
Henri Verbeet
57d70bfdda
wined3d: Move IWineD3DVertexShader::SetLocalConstantsF() to IWineD3DBaseShader.
2011-03-29 12:34:59 +02:00
Henri Verbeet
19e66a0dc9
wined3d: Replace "is_srgb" in wined3d_texture with a flag.
2011-03-29 12:34:54 +02:00
Henri Verbeet
0e22aea01e
wined3d: Replace "pow2_matrix_identity" in wined3d_texture with a flag.
2011-03-29 12:34:49 +02:00
Henri Verbeet
e111acdf11
wined3d: Replace "cond_np2" in wined3d_texture with a flag.
2011-03-29 12:34:44 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Konrad Rzepecki
e1524883c1
wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function.
2011-03-29 12:20:04 +02:00
Konrad Rzepecki
37aadc9e37
wined3d: Prevent crash when blit_priv is NULL.
2011-03-29 12:19:48 +02:00
Maarten Lankhorst
d19f840361
wined3d: Fix a clipping issue with D3DSPSM_SIGNNEG.
2011-03-28 18:42:37 +02:00
Roderick Colenbrander
b2132202c7
wined3d: Check for ARB_fragment_program in arbfp_blit_supported.
2011-03-28 18:35:28 +02:00
Marcus Meissner
14d246665b
wined3d: Mark up fallthrough breaks (Coverity).
2011-03-28 17:11:06 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
87087f379f
wined3d: Merge the texture implementations.
2011-03-28 17:08:52 +02:00
Henri Verbeet
85f2348549
wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
...
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet
96a8417a21
wined3d: Merge the texture cleanup functions.
2011-03-18 15:59:05 +01:00
Henri Verbeet
d30d9d5e49
wined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion() implementations.
2011-03-18 15:59:04 +01:00
Henri Verbeet
afa93a5b58
wined3d: Get rid of IWineD3DCubeTextureImpl.
2011-03-18 15:59:04 +01:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Henri Verbeet
b17d64923e
wined3d: Don't use surface_from_resource() to retrieve volumes.
...
This happened to work because the field offsets are the same.
2011-03-17 10:42:09 +01:00
Henri Verbeet
09b4ed2e75
wined3d: Get rid of IWineD3DBaseTexture::IsCondNP2().
2011-03-17 10:41:54 +01:00
Henri Verbeet
2d4bce87ba
wined3d: Get rid of IWineD3DTextureImpl.
2011-03-17 10:41:41 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Stefan Dösinger
82f6410bfc
wined3d: Disable the depth stencil if it is smaller than the primary color buffer.
...
This way we get correct behavior if the application has depth and stencil related tests
disabled. If we attach the depth stencil GL limits the framebuffer size to the smallest
surface, making some parts of the framebuffer inaccessible.
2011-03-16 16:31:53 +01:00
Stefan Dösinger
0fc6381bc7
wined3d: Check the framebuffer setup in ValidateDevice.
2011-03-16 16:31:53 +01:00
Stefan Dösinger
38c213ecda
wined3d: Ignore clears when the framebuffer setup is broken.
2011-03-16 16:31:53 +01:00
Francois Gouget
60b63fea4e
wined3d: Make IWineD3DVolumeImpl_GetResource() static.
2011-03-16 14:14:23 +01:00
Roderick Colenbrander
d003215ab4
wined3d: Add latest Nvidia GPUs.
2011-03-16 14:14:22 +01:00
Roderick Colenbrander
b1a97099e7
wined3d: Update Nvidia Geforce6+ driver version.
2011-03-16 14:14:22 +01:00
Henri Verbeet
f77c0e36a4
wined3d: Get rid of IWineD3DVolumeTextureImpl.
2011-03-16 14:14:22 +01:00
Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Henri Verbeet
6110fe3a82
wined3d: Use the correct resource_ops in cubetexture_unload().
2011-03-16 14:14:21 +01:00
Henri Verbeet
4a10bbc76d
wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
2011-03-15 17:14:07 +01:00
Henri Verbeet
e409b83bcb
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15 17:14:06 +01:00
Henri Verbeet
4c3d55f10e
wined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-15 17:14:06 +01:00
Henri Verbeet
3494106d77
wined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14 12:39:27 +01:00
Henri Verbeet
3ac924a2da
wined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14 12:39:27 +01:00
Henri Verbeet
13b05b9dbe
wined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14 12:39:27 +01:00
Henri Verbeet
b77a661515
wined3d: Get rid of IWineD3DTexture::Map().
2011-03-14 12:39:27 +01:00
Henri Verbeet
1bff3599ce
wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
...
This used to be invalidated to update the vertex shader position fixup
uniform, but this is handled by STATE_VIEWPORT now. Any performance impact
from this will be minimal, since in practice there are enough other things
invalidating STATE_VDECL that it's close to being invalidated for every draw
anyway.
2011-03-11 11:40:56 +01:00
Henri Verbeet
adb1e10979
wined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11 11:40:47 +01:00
Henri Verbeet
5f73f41f35
wined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11 11:40:37 +01:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
4fd03150f6
wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
2011-03-10 12:53:13 +01:00
Henri Verbeet
8809ebdf79
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
2011-03-10 12:53:04 +01:00
Henri Verbeet
4be256a47c
wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
2011-03-10 12:52:58 +01:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
63b72d789d
wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
2011-03-09 12:29:04 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
aa420ced0e
wined3d: Pass gl_info to volume_bind_and_dirtify().
2011-03-08 12:27:33 +01:00
Henri Verbeet
60a710455e
wined3d: Try to evict the surface's sysmem copy in surface_load_location().
...
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
Henri Verbeet
b1e03b3250
wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap().
2011-03-07 11:10:10 +01:00
Henri Verbeet
eb3796083a
wined3d: Get rid of the SFLAG_LOCKED hack in flush_to_framebuffer_drawpixels().
2011-03-07 11:10:06 +01:00