wined3d: Mark up fallthrough breaks (Coverity).

This commit is contained in:
Marcus Meissner 2011-03-18 22:20:36 +01:00 committed by Alexandre Julliard
parent 6e1f37151c
commit 14d246665b
1 changed files with 5 additions and 0 deletions

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@ -5812,12 +5812,14 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta
case WINED3DTOP_SELECTARG2:
arg1 = arg2;
/* FALLTHROUGH */
case WINED3DTOP_SELECTARG1:
shader_addline(buffer, "MOV %s%s, %s;\n", dstreg, dstmask, arg1);
break;
case WINED3DTOP_MODULATE4X:
mul = 2;
/* FALLTHROUGH */
case WINED3DTOP_MODULATE2X:
mul *= 2;
if (!strcmp(dstreg, "result.color"))
@ -5825,6 +5827,7 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta
dstreg = "ret";
mul_final_dest = TRUE;
}
/* FALLTHROUGH */
case WINED3DTOP_MODULATE:
shader_addline(buffer, "MUL %s%s, %s, %s;\n", dstreg, dstmask, arg1, arg2);
break;
@ -5836,9 +5839,11 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta
dstreg = "ret";
mul_final_dest = TRUE;
}
/* FALLTHROUGH */
case WINED3DTOP_ADDSIGNED:
shader_addline(buffer, "SUB arg2, %s, const.w;\n", arg2);
arg2 = "arg2";
/* FALLTHROUGH */
case WINED3DTOP_ADD:
shader_addline(buffer, "ADD_SAT %s%s, %s, %s;\n", dstreg, dstmask, arg1, arg2);
break;