wined3d: Merge the GL and GDI swapchain vtbls.
This commit is contained in:
parent
1ce6e87c75
commit
178061d3c1
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@ -151,6 +151,22 @@ static HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetDestWindowOverride(IWineD3DSw
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_Present(IWineD3DSwapChain *iface,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RGNDATA *dirty_region, DWORD flags)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
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dst_window_override, dirty_region, flags);
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IWineD3DBaseSwapChainImpl_SetDestWindowOverride(iface, dst_window_override);
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return swapchain->swapchain_ops->swapchain_present(swapchain,
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src_rect, dst_rect, dirty_region, flags);
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
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IWineD3DSurface *dst_surface)
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{
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@ -289,6 +305,24 @@ static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *
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return WINED3D_OK;
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}
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static const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
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{
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IWineD3DBaseSwapChainImpl_QueryInterface,
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IWineD3DBaseSwapChainImpl_AddRef,
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IWineD3DBaseSwapChainImpl_Release,
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IWineD3DBaseSwapChainImpl_GetParent,
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IWineD3DBaseSwapChainImpl_GetDevice,
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IWineD3DBaseSwapChainImpl_Present,
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IWineD3DBaseSwapChainImpl_SetDestWindowOverride,
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IWineD3DBaseSwapChainImpl_GetFrontBufferData,
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IWineD3DBaseSwapChainImpl_GetBackBuffer,
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IWineD3DBaseSwapChainImpl_GetRasterStatus,
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IWineD3DBaseSwapChainImpl_GetDisplayMode,
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IWineD3DBaseSwapChainImpl_GetPresentParameters,
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IWineD3DBaseSwapChainImpl_SetGammaRamp,
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IWineD3DBaseSwapChainImpl_GetGammaRamp
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};
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/* A GL context is provided by the caller */
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static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *context,
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const RECT *src_rect, const RECT *dst_rect)
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@ -416,19 +450,15 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
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}
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}
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static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
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const RGNDATA *pDirtyRegion, DWORD flags)
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static HRESULT swapchain_gl_present(IWineD3DSwapChainImpl *swapchain, const RECT *src_rect_in,
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const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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RECT src_rect, dst_rect;
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BOOL render_to_fbo;
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IWineD3DBaseSwapChainImpl_SetDestWindowOverride(iface, hDestWindowOverride);
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context = context_acquire(This->device, This->back_buffers[0]);
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context = context_acquire(swapchain->device, swapchain->back_buffers[0]);
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if (!context->valid)
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{
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context_release(context);
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@ -439,15 +469,15 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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gl_info = context->gl_info;
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/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
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if (This->device->bCursorVisible && This->device->cursorTexture)
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if (swapchain->device->bCursorVisible && swapchain->device->cursorTexture)
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{
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IWineD3DSurfaceImpl cursor;
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RECT destRect =
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{
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This->device->xScreenSpace - This->device->xHotSpot,
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This->device->yScreenSpace - This->device->yHotSpot,
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This->device->xScreenSpace + This->device->cursorWidth - This->device->xHotSpot,
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This->device->yScreenSpace + This->device->cursorHeight - This->device->yHotSpot,
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swapchain->device->xScreenSpace - swapchain->device->xHotSpot,
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swapchain->device->yScreenSpace - swapchain->device->yHotSpot,
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swapchain->device->xScreenSpace + swapchain->device->cursorWidth - swapchain->device->xHotSpot,
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swapchain->device->yScreenSpace + swapchain->device->cursorHeight - swapchain->device->yHotSpot,
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};
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TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor);
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/* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
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@ -457,15 +487,15 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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memset(&cursor, 0, sizeof(cursor));
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cursor.lpVtbl = &IWineD3DSurface_Vtbl;
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cursor.resource.ref = 1;
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cursor.resource.device = This->device;
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cursor.resource.device = swapchain->device;
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cursor.resource.pool = WINED3DPOOL_SCRATCH;
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cursor.resource.format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
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cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
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cursor.texture_name = This->device->cursorTexture;
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cursor.texture_name = swapchain->device->cursorTexture;
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cursor.texture_target = GL_TEXTURE_2D;
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cursor.texture_level = 0;
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cursor.resource.width = This->device->cursorWidth;
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cursor.resource.height = This->device->cursorHeight;
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cursor.resource.width = swapchain->device->cursorWidth;
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cursor.resource.height = swapchain->device->cursorHeight;
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/* The cursor must have pow2 sizes */
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cursor.pow2Width = cursor.resource.width;
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cursor.pow2Height = cursor.resource.height;
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@ -474,30 +504,29 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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/* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
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* which is exactly what we want :-)
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*/
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if (This->presentParms.Windowed) {
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MapWindowPoints(NULL, This->win_handle, (LPPOINT)&destRect, 2);
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}
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IWineD3DSurface_Blt((IWineD3DSurface *)This->back_buffers[0], &destRect, (IWineD3DSurface *)&cursor,
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NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_POINT);
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if (swapchain->presentParms.Windowed)
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MapWindowPoints(NULL, swapchain->win_handle, (LPPOINT)&destRect, 2);
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IWineD3DSurface_Blt((IWineD3DSurface *)swapchain->back_buffers[0], &destRect,
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(IWineD3DSurface *)&cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_POINT);
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}
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if (This->device->logo_surface)
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if (swapchain->device->logo_surface)
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{
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/* Blit the logo into the upper left corner of the drawable. */
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IWineD3DSurface_BltFast((IWineD3DSurface *)This->back_buffers[0], 0, 0,
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This->device->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
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IWineD3DSurface_BltFast((IWineD3DSurface *)swapchain->back_buffers[0], 0, 0,
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swapchain->device->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
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}
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TRACE("Presenting HDC %p.\n", context->hdc);
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render_to_fbo = This->render_to_fbo;
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render_to_fbo = swapchain->render_to_fbo;
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if (pSourceRect)
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if (src_rect_in)
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{
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src_rect = *pSourceRect;
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src_rect = *src_rect_in;
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if (!render_to_fbo && (src_rect.left || src_rect.top
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|| src_rect.right != This->presentParms.BackBufferWidth
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|| src_rect.bottom != This->presentParms.BackBufferHeight))
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|| src_rect.right != swapchain->presentParms.BackBufferWidth
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|| src_rect.bottom != swapchain->presentParms.BackBufferHeight))
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{
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render_to_fbo = TRUE;
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}
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@ -506,16 +535,18 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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{
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src_rect.left = 0;
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src_rect.top = 0;
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src_rect.right = This->presentParms.BackBufferWidth;
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src_rect.bottom = This->presentParms.BackBufferHeight;
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src_rect.right = swapchain->presentParms.BackBufferWidth;
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src_rect.bottom = swapchain->presentParms.BackBufferHeight;
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}
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if (pDestRect) dst_rect = *pDestRect;
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else GetClientRect(This->win_handle, &dst_rect);
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if (dst_rect_in)
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dst_rect = *dst_rect_in;
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else
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GetClientRect(swapchain->win_handle, &dst_rect);
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if (!render_to_fbo && (dst_rect.left || dst_rect.top
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|| dst_rect.right != This->presentParms.BackBufferWidth
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|| dst_rect.bottom != This->presentParms.BackBufferHeight))
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|| dst_rect.right != swapchain->presentParms.BackBufferWidth
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|| dst_rect.bottom != swapchain->presentParms.BackBufferHeight))
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{
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render_to_fbo = TRUE;
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}
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@ -527,31 +558,29 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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* Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
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* all these issues - this fails if the window is smaller than the backbuffer.
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*/
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if (!This->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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surface_load_location(This->back_buffers[0], SFLAG_INTEXTURE, NULL);
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surface_modify_location(This->back_buffers[0], SFLAG_INDRAWABLE, FALSE);
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This->render_to_fbo = TRUE;
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surface_load_location(swapchain->back_buffers[0], SFLAG_INTEXTURE, NULL);
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surface_modify_location(swapchain->back_buffers[0], SFLAG_INDRAWABLE, FALSE);
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swapchain->render_to_fbo = TRUE;
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}
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if(This->render_to_fbo)
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if (swapchain->render_to_fbo)
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{
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/* This codepath should only be hit with the COPY swapeffect. Otherwise a backbuffer-
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* window size mismatch is impossible(fullscreen) and src and dst rectangles are
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* not allowed(they need the COPY swapeffect)
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*
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* The DISCARD swap effect is ok as well since any backbuffer content is allowed after
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* the swap
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*/
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if(This->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP )
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{
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* the swap. */
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if (swapchain->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP)
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FIXME("Render-to-fbo with WINED3DSWAPEFFECT_FLIP\n");
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}
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swapchain_blit(This, context, &src_rect, &dst_rect);
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swapchain_blit(swapchain, context, &src_rect, &dst_rect);
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}
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if (This->num_contexts > 1) wglFinish();
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if (swapchain->num_contexts > 1)
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wglFinish();
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SwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
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TRACE("SwapBuffers called, Starting new frame\n");
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@ -559,12 +588,15 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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if (TRACE_ON(fps))
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{
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DWORD time = GetTickCount();
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This->frames++;
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++swapchain->frames;
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/* every 1.5 seconds */
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if (time - This->prev_time > 1500) {
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TRACE_(fps)("%p @ approx %.2ffps\n", This, 1000.0*This->frames/(time - This->prev_time));
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This->prev_time = time;
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This->frames = 0;
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if (time - swapchain->prev_time > 1500)
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{
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TRACE_(fps)("%p @ approx %.2ffps\n",
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swapchain, 1000.0 * swapchain->frames / (time - swapchain->prev_time));
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swapchain->prev_time = time;
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swapchain->frames = 0;
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}
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}
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@ -582,23 +614,23 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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* gets a dark background image. If we clear it with a bright ugly color, the game's
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* bug shows up much more than it does on Windows, and the players see single pixels
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* with wrong colors.
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* (The Max Payne bug has been confirmed on Windows with the debug runtime)
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*/
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if (FALSE && This->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD) {
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* (The Max Payne bug has been confirmed on Windows with the debug runtime) */
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if (FALSE && swapchain->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD)
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{
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TRACE("Clearing the color buffer with cyan color\n");
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IWineD3DDevice_Clear((IWineD3DDevice *)This->device, 0, NULL,
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IWineD3DDevice_Clear((IWineD3DDevice *)swapchain->device, 0, NULL,
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WINED3DCLEAR_TARGET, 0xff00ffff, 1.0f, 0);
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}
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if (!This->render_to_fbo && ((This->front_buffer->flags & SFLAG_INSYSMEM)
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|| (This->back_buffers[0]->flags & SFLAG_INSYSMEM)))
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if (!swapchain->render_to_fbo && ((swapchain->front_buffer->flags & SFLAG_INSYSMEM)
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|| (swapchain->back_buffers[0]->flags & SFLAG_INSYSMEM)))
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{
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/* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying
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* Doesn't work with render_to_fbo because we're not flipping
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*/
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IWineD3DSurfaceImpl *front = This->front_buffer;
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IWineD3DSurfaceImpl *back = This->back_buffers[0];
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IWineD3DSurfaceImpl *front = swapchain->front_buffer;
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IWineD3DSurfaceImpl *back = swapchain->back_buffers[0];
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if(front->resource.size == back->resource.size) {
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DWORD fbflags;
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@ -619,30 +651,28 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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}
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else
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{
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surface_modify_location(This->front_buffer, SFLAG_INDRAWABLE, TRUE);
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surface_modify_location(swapchain->front_buffer, SFLAG_INDRAWABLE, TRUE);
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/* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
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* and INTEXTURE copies can keep their old content if they have any defined content.
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* If the swapeffect is COPY, the content remains the same. If it is FLIP however,
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* the texture / sysmem copy needs to be reloaded from the drawable
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*/
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if (This->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP)
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{
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surface_modify_location(This->back_buffers[0], SFLAG_INDRAWABLE, TRUE);
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}
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if (swapchain->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP)
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surface_modify_location(swapchain->back_buffers[0], SFLAG_INDRAWABLE, TRUE);
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}
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if (This->device->depth_stencil)
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if (swapchain->device->depth_stencil)
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{
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if (This->presentParms.Flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
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|| This->device->depth_stencil->flags & SFLAG_DISCARD)
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if (swapchain->presentParms.Flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
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|| swapchain->device->depth_stencil->flags & SFLAG_DISCARD)
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{
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surface_modify_ds_location(This->device->depth_stencil, SFLAG_DS_DISCARDED,
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This->device->depth_stencil->resource.width,
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This->device->depth_stencil->resource.height);
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if (This->device->depth_stencil == This->device->onscreen_depth_stencil)
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surface_modify_ds_location(swapchain->device->depth_stencil, SFLAG_DS_DISCARDED,
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swapchain->device->depth_stencil->resource.width,
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swapchain->device->depth_stencil->resource.height);
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if (swapchain->device->depth_stencil == swapchain->device->onscreen_depth_stencil)
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{
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IWineD3DSurface_Release((IWineD3DSurface *)This->device->onscreen_depth_stencil);
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This->device->onscreen_depth_stencil = NULL;
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IWineD3DSurface_Release((IWineD3DSurface *)swapchain->device->onscreen_depth_stencil);
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swapchain->device->onscreen_depth_stencil = NULL;
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}
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}
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}
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@ -653,24 +683,9 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
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return WINED3D_OK;
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}
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static const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
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static const struct wined3d_swapchain_ops swapchain_gl_ops =
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{
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/* IUnknown */
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IWineD3DBaseSwapChainImpl_QueryInterface,
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IWineD3DBaseSwapChainImpl_AddRef,
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IWineD3DBaseSwapChainImpl_Release,
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/* IWineD3DSwapChain */
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IWineD3DBaseSwapChainImpl_GetParent,
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IWineD3DBaseSwapChainImpl_GetDevice,
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IWineD3DSwapChainImpl_Present,
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IWineD3DBaseSwapChainImpl_SetDestWindowOverride,
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IWineD3DBaseSwapChainImpl_GetFrontBufferData,
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IWineD3DBaseSwapChainImpl_GetBackBuffer,
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IWineD3DBaseSwapChainImpl_GetRasterStatus,
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IWineD3DBaseSwapChainImpl_GetDisplayMode,
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IWineD3DBaseSwapChainImpl_GetPresentParameters,
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IWineD3DBaseSwapChainImpl_SetGammaRamp,
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IWineD3DBaseSwapChainImpl_GetGammaRamp
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swapchain_gl_present,
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};
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/* Helper function that blits the front buffer contents to the target window. */
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@ -750,15 +765,11 @@ void x11_copy_to_screen(IWineD3DSwapChainImpl *swapchain, const RECT *rect)
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ReleaseDC(window, dst_dc);
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}
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static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
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const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
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const RGNDATA *pDirtyRegion, DWORD flags)
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static HRESULT swapchain_gdi_present(IWineD3DSwapChainImpl *swapchain, const RECT *src_rect_in,
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const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags)
|
||||
{
|
||||
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
|
||||
IWineD3DSurfaceImpl *front, *back;
|
||||
|
||||
IWineD3DBaseSwapChainImpl_SetDestWindowOverride(iface, hDestWindowOverride);
|
||||
|
||||
if (!swapchain->back_buffers)
|
||||
{
|
||||
WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
|
||||
|
@ -832,24 +843,9 @@ static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
|
||||
static const struct wined3d_swapchain_ops swapchain_gdi_ops =
|
||||
{
|
||||
/* IUnknown */
|
||||
IWineD3DBaseSwapChainImpl_QueryInterface,
|
||||
IWineD3DBaseSwapChainImpl_AddRef,
|
||||
IWineD3DBaseSwapChainImpl_Release,
|
||||
/* IWineD3DSwapChain */
|
||||
IWineD3DBaseSwapChainImpl_GetParent,
|
||||
IWineD3DBaseSwapChainImpl_GetDevice,
|
||||
IWineGDISwapChainImpl_Present,
|
||||
IWineD3DBaseSwapChainImpl_SetDestWindowOverride,
|
||||
IWineD3DBaseSwapChainImpl_GetFrontBufferData,
|
||||
IWineD3DBaseSwapChainImpl_GetBackBuffer,
|
||||
IWineD3DBaseSwapChainImpl_GetRasterStatus,
|
||||
IWineD3DBaseSwapChainImpl_GetDisplayMode,
|
||||
IWineD3DBaseSwapChainImpl_GetPresentParameters,
|
||||
IWineD3DBaseSwapChainImpl_SetGammaRamp,
|
||||
IWineD3DBaseSwapChainImpl_GetGammaRamp,
|
||||
swapchain_gdi_present,
|
||||
};
|
||||
|
||||
/* Do not call while under the GL lock. */
|
||||
|
@ -879,14 +875,16 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
|
|||
"Please configure the application to use double buffering (1 back buffer) if possible.\n");
|
||||
}
|
||||
|
||||
swapchain->lpVtbl = &IWineD3DSwapChain_Vtbl;
|
||||
|
||||
switch (surface_type)
|
||||
{
|
||||
case SURFACE_GDI:
|
||||
swapchain->lpVtbl = &IWineGDISwapChain_Vtbl;
|
||||
swapchain->swapchain_ops = &swapchain_gdi_ops;
|
||||
break;
|
||||
|
||||
case SURFACE_OPENGL:
|
||||
swapchain->lpVtbl = &IWineD3DSwapChain_Vtbl;
|
||||
swapchain->swapchain_ops = &swapchain_gl_ops;
|
||||
break;
|
||||
|
||||
case SURFACE_UNKNOWN:
|
||||
|
|
|
@ -2517,9 +2517,11 @@ struct wined3d_rendertarget_view
|
|||
void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
|
||||
struct wined3d_resource *resource, void *parent) DECLSPEC_HIDDEN;
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DSwapChainImpl implementation structure (extends IUnknown)
|
||||
*/
|
||||
struct wined3d_swapchain_ops
|
||||
{
|
||||
HRESULT (*swapchain_present)(struct IWineD3DSwapChainImpl *swapchain, const RECT *src_rect,
|
||||
const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
|
||||
};
|
||||
|
||||
struct IWineD3DSwapChainImpl
|
||||
{
|
||||
|
@ -2529,6 +2531,7 @@ struct IWineD3DSwapChainImpl
|
|||
|
||||
void *parent;
|
||||
const struct wined3d_parent_ops *parent_ops;
|
||||
const struct wined3d_swapchain_ops *swapchain_ops;
|
||||
IWineD3DDeviceImpl *device;
|
||||
|
||||
/* IWineD3DSwapChain fields */
|
||||
|
|
Loading…
Reference in New Issue