wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
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@ -4933,9 +4933,16 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
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* goes up to 512. Assume that if the number of instructions is 512 or
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* less we have to do with SM2 hardware. NOTE: SM3 requires 512 or more
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* instructions but ATI and NVIDIA offer more than that (1024 vs 4096) on
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* their most basic SM3 hardware. */
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* their most basic SM3 hardware.
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*
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* ARB_shader_texture_lod is a requirement for SM3 (texldd). Ideally we'd
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* make this a hard requirement, but the extension is still somewhat new,
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* and relatively few SM3 shaders actually depend on it. For the moment
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* just use it to enable SM3 (20110423). */
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if ((gl_info->supported[NV_VERTEX_PROGRAM3] && gl_info->supported[NV_FRAGMENT_PROGRAM2])
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|| gl_info->limits.arb_ps_instructions > 512)
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|| gl_info->limits.arb_ps_instructions > 512
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|| gl_info->supported[ARB_SHADER_TEXTURE_LOD]
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|| gl_info->supported[EXT_GPU_SHADER4])
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{
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pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);
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pCaps->PixelShaderVersion = WINED3DPS_VERSION(3,0);
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