wined3d: Add GL_ARB_draw_elements_base_vertex.

This commit is contained in:
Stefan Dösinger 2011-06-11 15:39:30 +02:00 committed by Alexandre Julliard
parent 5ca2277cc5
commit 7de2fa2670
2 changed files with 24 additions and 0 deletions

View File

@ -55,6 +55,7 @@ static const struct {
{"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
{"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
{"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
{"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
{"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
{"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },

View File

@ -1738,6 +1738,7 @@ typedef enum wined3d_gl_extension
ARB_DEPTH_CLAMP,
ARB_DEPTH_TEXTURE,
ARB_DRAW_BUFFERS,
ARB_DRAW_ELEMENTS_BASE_VERTEX,
ARB_FRAGMENT_PROGRAM,
ARB_FRAGMENT_SHADER,
ARB_FRAMEBUFFER_OBJECT,
@ -1965,6 +1966,19 @@ typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
#endif
typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
/* GL_ARB_draw_elements_base_vertex */
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount, GLint *basevertex);
#endif
/* GL_ARB_fragment_program */
#ifndef GL_ARB_fragment_program
#define GL_ARB_fragment_program 1
@ -3789,6 +3803,15 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSWAPINTERVALEXTPROC)(int interval);
/* GL_ARB_draw_buffers */ \
USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
/* GL_ARB_draw_elements_base_vertex */ \
USE_GL_FUNC(PGLFNDRAWELEMENTSBASEVERTEXPROC, \
glDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
USE_GL_FUNC(PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC, \
glDrawRangeElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
USE_GL_FUNC(PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC, \
glDrawElementsInstancedBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
USE_GL_FUNC(PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC, \
glMultiDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
/* GL_ARB_framebuffer_object */ \
USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \