wined3d: Check the correct debug class in checkGLcall.
This commit is contained in:
parent
4621568922
commit
26eb6c8eea
|
@ -816,7 +816,7 @@ extern int num_lock DECLSPEC_HIDDEN;
|
|||
#define checkGLcall(A) \
|
||||
do { \
|
||||
GLint err; \
|
||||
if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
|
||||
if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
|
||||
err = glGetError(); \
|
||||
if (err == GL_NO_ERROR) { \
|
||||
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
|
||||
|
|
Loading…
Reference in New Issue