diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index d20800ac4df..52af44131f4 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -816,7 +816,7 @@ extern int num_lock DECLSPEC_HIDDEN; #define checkGLcall(A) \ do { \ GLint err; \ - if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \ + if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \ err = glGetError(); \ if (err == GL_NO_ERROR) { \ TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \