wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
For offscreen surfaces this might actually remove the texture we just loaded.
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@ -611,7 +611,8 @@ static void surface_realize_palette(IWineD3DSurfaceImpl *surface)
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surface_load_location(surface, SFLAG_INTEXTURE, NULL);
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/* We want to force a palette refresh, so mark the drawable as not being up to date */
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surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
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if (!surface_is_offscreen(surface))
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surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
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}
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else
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{
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