wined3d: Make two variables unsigned.
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@ -628,7 +628,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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else
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{
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BOOL color0_mov = FALSE;
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int i, limit;
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unsigned int i, limit;
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/* This will loop over all the registers and try to
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* make a bitmask of the ones we're interested in.
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