wined3d: Fix a few function definitions.
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ebc7abeef3
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813c273725
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@ -1888,7 +1888,7 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
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* stateblock problems. When capturing the state block, I duplicate the
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* hashmap, but when recording, just build a chain pretty much of commands to
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* be replayed. */
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HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, DWORD light_idx, const WINED3DLIGHT *light)
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HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light)
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{
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UINT hash_idx = LIGHTMAP_HASHFUNC(light_idx);
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struct wined3d_light_info *object = NULL;
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@ -2225,7 +2225,7 @@ HRESULT CDECL wined3d_device_set_clip_plane(struct wined3d_device *device, UINT
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_clip_plane(struct wined3d_device *device, DWORD plane_idx, float *plane)
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HRESULT CDECL wined3d_device_get_clip_plane(struct wined3d_device *device, UINT plane_idx, float *plane)
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{
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TRACE("device %p, plane_idx %u, plane %p.\n", device, plane_idx, plane);
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@ -3690,7 +3690,7 @@ HRESULT CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *devi
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}
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HRESULT CDECL wined3d_device_get_texture_stage_state(struct wined3d_device *device,
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DWORD stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value)
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UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value)
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{
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TRACE("device %p, stage %u, state %s, value %p.\n",
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device, stage, debug_d3dtexturestate(state), value);
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@ -3708,7 +3708,7 @@ HRESULT CDECL wined3d_device_get_texture_stage_state(struct wined3d_device *devi
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}
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HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
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DWORD stage, struct wined3d_texture *texture)
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UINT stage, struct wined3d_texture *texture)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_texture *prev;
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@ -3815,7 +3815,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
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}
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HRESULT CDECL wined3d_device_get_texture(struct wined3d_device *device,
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DWORD stage, struct wined3d_texture **texture)
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UINT stage, struct wined3d_texture **texture)
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{
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TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
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@ -5030,7 +5030,7 @@ void CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
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}
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HRESULT CDECL wined3d_device_get_render_target(struct wined3d_device *device,
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DWORD render_target_idx, struct wined3d_surface **render_target)
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UINT render_target_idx, struct wined3d_surface **render_target)
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{
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TRACE("device %p, render_target_idx %u, render_target %p.\n",
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device, render_target_idx, render_target);
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@ -5066,7 +5066,7 @@ HRESULT CDECL wined3d_device_get_depth_stencil(struct wined3d_device *device, st
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}
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HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
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DWORD render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport)
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UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport)
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{
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struct wined3d_surface *prev;
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