wined3d: Remove rcp special handling of 0 from the ARB shader backend.
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@ -340,7 +340,6 @@ static BOOL need_helper_const(const struct arb_vshader_private *shader_data,
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if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) return TRUE; /* Have to init texcoords. */
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if (!use_nv_clip(gl_info)) return TRUE; /* Init the clip texcoord */
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if (reg_maps->usesnrm) return TRUE; /* 0.0 */
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if (reg_maps->usesrcp) return TRUE; /* EPS */
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return FALSE;
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}
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@ -2424,8 +2423,6 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
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static void shader_hw_rcp(const struct wined3d_shader_instruction *ins)
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{
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struct wined3d_shader_buffer *buffer = ins->ctx->buffer;
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struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
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const char *flt_eps = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_EPS);
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char dst[50];
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char src[50];
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@ -2440,23 +2437,7 @@ static void shader_hw_rcp(const struct wined3d_shader_instruction *ins)
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strcat(src, ".w");
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}
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/* TODO: If the destination is readable, and not the same as the source, the destination
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* can be used instead of TA
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*/
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if (priv->target_version >= NV2)
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{
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shader_addline(buffer, "MOVC TA.x, %s;\n", src);
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shader_addline(buffer, "MOV TA.x (EQ.x), %s;\n", flt_eps);
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shader_addline(buffer, "RCP%s %s, TA.x;\n", shader_arb_get_modifier(ins), dst);
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}
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else
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{
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const char *zero = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ZERO);
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shader_addline(buffer, "ABS TA.x, %s;\n", src);
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shader_addline(buffer, "SGE TA.y, -TA.x, %s;\n", zero);
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shader_addline(buffer, "MAD TA.x, TA.y, %s, %s;\n", flt_eps, src);
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shader_addline(buffer, "RCP%s %s, TA.x;\n", shader_arb_get_modifier(ins), dst);
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}
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shader_addline(buffer, "RCP%s %s, %s;\n", shader_arb_get_modifier(ins), dst, src);
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}
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static void shader_hw_scalar_op(const struct wined3d_shader_instruction *ins)
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@ -788,7 +788,6 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
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else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1;
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else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1;
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else if (ins.handler_idx == WINED3DSIH_RCP) reg_maps->usesrcp = 1;
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limit = ins.src_count + (ins.predicate ? 1 : 0);
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for (i = 0; i < limit; ++i)
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@ -559,8 +559,7 @@ struct wined3d_shader_reg_maps
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WORD usestexldl : 1;
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WORD usesifc : 1;
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WORD usescall : 1;
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WORD usesrcp : 1;
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WORD padding : 3;
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WORD padding : 4;
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/* Whether or not loops are used in this shader, and nesting depth */
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unsigned loop_depth;
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