wined3d: Get rid of wined3d_volume_get_type().
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@ -208,11 +208,6 @@ void CDECL wined3d_volume_preload(struct wined3d_volume *volume)
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FIXME("volume %p stub!\n", volume);
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}
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WINED3DRESOURCETYPE CDECL wined3d_volume_get_type(const struct wined3d_volume *volume)
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{
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return resource_get_type(&volume->resource);
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}
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struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume)
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{
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TRACE("volume %p.\n", volume);
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@ -120,7 +120,6 @@
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@ cdecl wined3d_volume_get_priority(ptr)
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@ cdecl wined3d_volume_get_private_data(ptr ptr ptr ptr)
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@ cdecl wined3d_volume_get_resource(ptr)
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@ cdecl wined3d_volume_get_type(ptr)
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@ cdecl wined3d_volume_incref(ptr)
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@ cdecl wined3d_volume_map(ptr ptr ptr long)
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@ cdecl wined3d_volume_preload(ptr)
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@ -3052,7 +3052,6 @@ DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_get_private_data(const struct wined3d_volume *volume,
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REFGUID guid, void *data, DWORD *data_size);
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struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
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WINED3DRESOURCETYPE __cdecl wined3d_volume_get_type(const struct wined3d_volume *volume);
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ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
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WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
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