wined3d: Make wined3d.h a normal header file again.

This commit is contained in:
Henri Verbeet 2011-05-18 22:30:14 +02:00 committed by Alexandre Julliard
parent 3032b40c80
commit 427803a981
5 changed files with 683 additions and 711 deletions

1
.gitignore vendored
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@ -240,7 +240,6 @@ include/wia_xp.h
include/wincodec.h
include/wine/itss.h
include/wine/svcctl.h
include/wine/wined3d.h
include/wine/winedxgi.h
include/winsxs.h
include/wtypes.h

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@ -2859,10 +2859,6 @@ static inline BOOL use_ps(const struct wined3d_state *state)
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
#endif

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@ -1,5 +1,4 @@
PRIVATE_IDL_H_SRCS = \
wine/wined3d.idl \
wine/winedxgi.idl
PUBLIC_IDL_H_SRCS = \

File diff suppressed because it is too large Load Diff

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@ -163,7 +163,6 @@ my %private_idl_headers = (
"vmrender.idl" => 1,
"xmldom.idl" => 1,
"xmldso.idl" => 1,
"wine/wined3d.idl" => 1,
"wine/winedxgi.idl" => 1,
);