wined3d: Store all the resource desc information in struct wined3d_resource.
This commit is contained in:
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63b72d789d
commit
ac9c592ca9
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@ -640,7 +640,7 @@ static void shader_arb_load_constants(const struct wined3d_context *context, cha
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{
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IWineD3DBaseShaderImpl *pshader = (IWineD3DBaseShaderImpl *)stateBlock->state.pixel_shader;
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const struct arb_ps_compiled_shader *gl_shader = priv->compiled_fprog;
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float rt_height = device->render_targets[0]->currentDesc.Height;
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float rt_height = device->render_targets[0]->resource.height;
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/* Load DirectX 9 float constants for pixel shader */
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device->highest_dirty_ps_const = shader_arb_load_constantsF(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB,
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@ -4592,7 +4592,7 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS,
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}
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else
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{
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float rt_height = This->render_targets[0]->currentDesc.Height;
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float rt_height = This->render_targets[0]->resource.height;
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shader_arb_ps_local_constants(compiled, context, state, rt_height);
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}
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@ -34,8 +34,9 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_
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{
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HRESULT hr;
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hr = resource_init(&texture->resource, resource_type, device,
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0, usage, format, pool, parent, parent_ops, resource_ops);
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hr = resource_init(&texture->resource, device, resource_type, format,
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WINED3DMULTISAMPLE_NONE, 0, usage, pool, 0, 0, 0, 0,
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parent, parent_ops, resource_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize resource, returning %#x\n", hr);
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@ -1431,8 +1431,9 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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return WINED3DERR_INVALIDCALL;
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}
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hr = resource_init(&buffer->resource, WINED3DRTYPE_BUFFER, device, size,
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usage, format, pool, parent, parent_ops, &buffer_resource_ops);
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hr = resource_init(&buffer->resource, device, WINED3DRTYPE_BUFFER, format,
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WINED3DMULTISAMPLE_NONE, 0, usage, pool, size, 1, 1, size,
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parent, parent_ops, &buffer_resource_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize resource, hr %#x\n", hr);
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@ -1663,8 +1663,8 @@ static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *conte
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int i;
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const struct StateEntry *StateTable = This->StateTable;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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UINT width = context->current_rt->currentDesc.Width;
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UINT height = context->current_rt->currentDesc.Height;
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UINT width = context->current_rt->resource.width;
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UINT height = context->current_rt->resource.height;
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DWORD sampler;
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TRACE("Setting up context %p for blitting\n", context);
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@ -591,14 +591,14 @@ static BOOL is_full_clear(IWineD3DSurfaceImpl *target, const RECT *draw_rect, co
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{
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/* partial draw rect */
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if (draw_rect->left || draw_rect->top
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|| draw_rect->right < target->currentDesc.Width
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|| draw_rect->bottom < target->currentDesc.Height)
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|| draw_rect->right < target->resource.width
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|| draw_rect->bottom < target->resource.height)
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return FALSE;
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/* partial clear rect */
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if (clear_rect && (clear_rect->left > 0 || clear_rect->top > 0
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|| clear_rect->right < target->currentDesc.Width
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|| clear_rect->bottom < target->currentDesc.Height))
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|| clear_rect->right < target->resource.width
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|| clear_rect->bottom < target->resource.height))
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return FALSE;
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return TRUE;
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@ -5506,8 +5506,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
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surface_internal_preload(dst_impl, SRGB_RGB);
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surface_bind(dst_impl, gl_info, FALSE);
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src_w = src_impl->currentDesc.Width;
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src_h = src_impl->currentDesc.Height;
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src_w = src_impl->resource.width;
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src_h = src_impl->resource.height;
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update_w = src_rect ? src_rect->right - src_rect->left : src_w;
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update_h = src_rect ? src_rect->bottom - src_rect->top : src_h;
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@ -5833,8 +5833,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
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/* Set the viewport and scissor rectangles, if requested. Tests show
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* that stateblock recording is ignored, the change goes directly
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* into the primary stateblock. */
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device->stateBlock->state.viewport.Height = device->render_targets[0]->currentDesc.Height;
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device->stateBlock->state.viewport.Width = device->render_targets[0]->currentDesc.Width;
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device->stateBlock->state.viewport.Height = device->render_targets[0]->resource.height;
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device->stateBlock->state.viewport.Width = device->render_targets[0]->resource.width;
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device->stateBlock->state.viewport.X = 0;
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device->stateBlock->state.viewport.Y = 0;
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device->stateBlock->state.viewport.MaxZ = 1.0f;
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@ -5870,8 +5870,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDepthStencilSurface(IWineD3DDevice *
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|| This->depth_stencil->flags & SFLAG_DISCARD)
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{
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surface_modify_ds_location(This->depth_stencil, SFLAG_DS_DISCARDED,
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This->depth_stencil->currentDesc.Width,
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This->depth_stencil->currentDesc.Height);
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This->depth_stencil->resource.width,
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This->depth_stencil->resource.height);
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if (This->depth_stencil == This->onscreen_depth_stencil)
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{
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IWineD3DSurface_Release((IWineD3DSurface *)This->onscreen_depth_stencil);
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@ -5917,7 +5917,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
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This->cursorTexture = 0;
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}
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if ((s->currentDesc.Width == 32) && (s->currentDesc.Height == 32))
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if (s->resource.width == 32 && s->resource.height == 32)
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This->haveHardwareCursor = TRUE;
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else
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This->haveHardwareCursor = FALSE;
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@ -5934,11 +5934,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
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}
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/* MSDN: Cursor must be smaller than the display mode */
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if (s->currentDesc.Width > This->ddraw_width
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|| s->currentDesc.Height > This->ddraw_height)
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if (s->resource.width > This->ddraw_width
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|| s->resource.height > This->ddraw_height)
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{
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WARN("Surface %p dimensions are %ux%u, but screen dimensions are %ux%u.\n",
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s, s->currentDesc.Width, s->currentDesc.Height, This->ddraw_width, This->ddraw_height);
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s, s->resource.width, s->resource.height, This->ddraw_width, This->ddraw_height);
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return WINED3DERR_INVALIDCALL;
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}
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@ -5951,8 +5951,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
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* creating circular refcount dependencies. Copy out the gl texture
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* instead.
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*/
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This->cursorWidth = s->currentDesc.Width;
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This->cursorHeight = s->currentDesc.Height;
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This->cursorWidth = s->resource.width;
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This->cursorHeight = s->resource.height;
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if (SUCCEEDED(IWineD3DSurface_Map(cursor_image, &rect, NULL, WINED3DLOCK_READONLY)))
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{
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const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
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@ -6028,16 +6028,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
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* 32-bit cursors. 32x32 bits split into 32-bit chunks == 32
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* chunks. */
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DWORD *maskBits = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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(s->currentDesc.Width * s->currentDesc.Height / 8));
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(s->resource.width * s->resource.height / 8));
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IWineD3DSurface_Map(cursor_image, &lockedRect, NULL,
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WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY);
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TRACE("width: %u height: %u.\n", s->currentDesc.Width, s->currentDesc.Height);
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TRACE("width: %u height: %u.\n", s->resource.width, s->resource.height);
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cursorInfo.fIcon = FALSE;
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cursorInfo.xHotspot = XHotSpot;
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cursorInfo.yHotspot = YHotSpot;
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cursorInfo.hbmMask = CreateBitmap(s->currentDesc.Width, s->currentDesc.Height, 1, 1, maskBits);
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cursorInfo.hbmColor = CreateBitmap(s->currentDesc.Width, s->currentDesc.Height, 1, 32, lockedRect.pBits);
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cursorInfo.hbmMask = CreateBitmap(s->resource.width, s->resource.height, 1, 1, maskBits);
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cursorInfo.hbmColor = CreateBitmap(s->resource.width, s->resource.height, 1, 32, lockedRect.pBits);
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IWineD3DSurface_Unmap(cursor_image);
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/* Create our cursor and clean up. */
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cursor = CreateIconIndirect(&cursorInfo);
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@ -6140,8 +6140,8 @@ static HRESULT updateSurfaceDesc(IWineD3DSurfaceImpl *surface, const WINED3DPRES
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surface->resource.allocatedMemory = NULL;
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surface->flags &= ~SFLAG_DIBSECTION;
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}
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surface->currentDesc.Width = pPresentationParameters->BackBufferWidth;
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surface->currentDesc.Height = pPresentationParameters->BackBufferHeight;
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surface->resource.width = pPresentationParameters->BackBufferWidth;
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surface->resource.height = pPresentationParameters->BackBufferHeight;
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if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[ARB_TEXTURE_RECTANGLE]
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|| gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
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{
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@ -821,7 +821,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
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correction_params[1] = 1.0f;
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} else {
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/* position is window relative, not viewport relative */
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correction_params[0] = context->current_rt->currentDesc.Height;
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correction_params[0] = context->current_rt->resource.height;
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correction_params[1] = -1.0f;
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}
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GL_EXTCALL(glUniform4fvARB(prog->ycorrection_location, 1, correction_params));
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@ -1039,7 +1039,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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*/
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FIXME("Cannot find a free uniform for vpos correction params\n");
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shader_addline(buffer, "const vec4 ycorrection = vec4(%f, %f, 0.0, 0.0);\n",
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context->render_offscreen ? 0.0f : device->render_targets[0]->currentDesc.Height,
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context->render_offscreen ? 0.0f : device->render_targets[0]->resource.height,
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context->render_offscreen ? 1.0f : -1.0f);
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}
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shader_addline(buffer, "vec4 vpos;\n");
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@ -43,17 +43,24 @@ struct private_data
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DWORD size;
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};
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HRESULT resource_init(struct wined3d_resource *resource, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
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WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
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HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *device,
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WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
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WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
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DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
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void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops)
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{
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resource->ref = 1;
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resource->device = device;
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resource->resourceType = resource_type;
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resource->ref = 1;
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resource->pool = pool;
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resource->format = format;
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resource->multisample_type = multisample_type;
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resource->multisample_quality = multisample_quality;
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resource->usage = usage;
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resource->pool = pool;
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resource->width = width;
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resource->height = height;
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resource->depth = depth;
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resource->size = size;
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resource->priority = 0;
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resource->parent = parent;
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@ -4758,8 +4758,10 @@ static void viewport_miscpart(DWORD state, struct wined3d_stateblock *stateblock
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UINT width, height;
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WINED3DVIEWPORT vp = stateblock->state.viewport;
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if(vp.Width > target->currentDesc.Width) vp.Width = target->currentDesc.Width;
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if(vp.Height > target->currentDesc.Height) vp.Height = target->currentDesc.Height;
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if (vp.Width > target->resource.width)
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vp.Width = target->resource.width;
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if (vp.Height > target->resource.height)
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vp.Height = target->resource.height;
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glDepthRange(vp.MinZ, vp.MaxZ);
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checkGLcall("glDepthRange");
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@ -272,8 +272,8 @@ static inline void surface_get_rect(IWineD3DSurfaceImpl *This, const RECT *rect_
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{
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rect_out->left = 0;
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rect_out->top = 0;
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rect_out->right = This->currentDesc.Width;
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rect_out->bottom = This->currentDesc.Height;
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rect_out->right = This->resource.width;
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rect_out->bottom = This->resource.height;
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}
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}
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@ -597,8 +597,9 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
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return WINED3DERR_INVALIDCALL;
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}
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hr = resource_init(&surface->resource, WINED3DRTYPE_SURFACE, device, resource_size,
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usage, format, pool, parent, parent_ops, &surface_resource_ops);
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hr = resource_init(&surface->resource, device, WINED3DRTYPE_SURFACE, format,
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multisample_type, multisample_quality, usage, pool, width, height, 1,
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resource_size, parent, parent_ops, &surface_resource_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize resource, returning %#x.\n", hr);
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@ -608,10 +609,6 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
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/* "Standalone" surface. */
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surface_set_container(surface, WINED3D_CONTAINER_NONE, NULL);
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surface->currentDesc.Width = width;
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surface->currentDesc.Height = height;
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surface->currentDesc.MultiSampleType = multisample_type;
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surface->currentDesc.MultiSampleQuality = multisample_quality;
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surface->texture_level = level;
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list_init(&surface->overlays);
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@ -920,7 +917,7 @@ static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3
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* standard texture with a non-power2 width instead of texture boxed up to be a power2 texture.
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*
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* internally the texture is still stored in a boxed format so any references to textureName will
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* get a boxed texture with width pow2width and not a texture of width currentDesc.Width.
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* get a boxed texture with width pow2width and not a texture of width resource.width.
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*
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* Performance should not be an issue, because applications normally do not lock the surfaces when
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* rendering. If an app does, the SFLAG_DYNLOCK flag will kick in and the memory copy won't be released,
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@ -929,7 +926,8 @@ static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3
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src_data = mem;
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dst_data = This->resource.allocatedMemory;
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TRACE("(%p) : Repacking the surface data from pitch %d to pitch %d\n", This, src_pitch, dst_pitch);
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for (y = 1 ; y < This->currentDesc.Height; y++) {
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for (y = 1; y < This->resource.height; ++y)
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{
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/* skip the first row */
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src_data += src_pitch;
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dst_data += dst_pitch;
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@ -950,8 +948,8 @@ static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3
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static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, BOOL srgb, const GLvoid *data)
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{
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GLsizei width = This->currentDesc.Width;
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GLsizei height = This->currentDesc.Height;
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GLsizei width = This->resource.width;
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GLsizei height = This->resource.height;
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GLenum internal;
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if (srgb)
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@ -1210,8 +1208,8 @@ void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect
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{
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surface->dirtyRect.left = 0;
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surface->dirtyRect.top = 0;
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surface->dirtyRect.right = surface->currentDesc.Width;
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surface->dirtyRect.bottom = surface->currentDesc.Height;
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surface->dirtyRect.right = surface->resource.width;
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surface->dirtyRect.bottom = surface->resource.height;
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}
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/* if the container is a basetexture then mark it dirty. */
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@ -1498,9 +1496,11 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, v
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if(!rect) {
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local_rect.left = 0;
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local_rect.top = 0;
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local_rect.right = This->currentDesc.Width;
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local_rect.bottom = This->currentDesc.Height;
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} else {
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local_rect.right = This->resource.width;
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local_rect.bottom = This->resource.height;
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}
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else
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{
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local_rect = *rect;
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}
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/* TODO: Get rid of the extra GetPitch call, LockRect does that too. Cache the pitch */
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@ -1567,14 +1567,14 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, v
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checkGLcall("glGetIntegerv");
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/* Setup pixel store pack state -- to glReadPixels into the correct place */
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glPixelStorei(GL_PACK_ROW_LENGTH, This->currentDesc.Width);
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glPixelStorei(GL_PACK_ROW_LENGTH, This->resource.width);
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checkGLcall("glPixelStorei");
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glPixelStorei(GL_PACK_SKIP_PIXELS, local_rect.left);
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checkGLcall("glPixelStorei");
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glPixelStorei(GL_PACK_SKIP_ROWS, local_rect.top);
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checkGLcall("glPixelStorei");
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glReadPixels(local_rect.left, (!srcIsUpsideDown) ? (This->currentDesc.Height - local_rect.bottom) : local_rect.top ,
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glReadPixels(local_rect.left, !srcIsUpsideDown ? (This->resource.height - local_rect.bottom) : local_rect.top,
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local_rect.right - local_rect.left,
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local_rect.bottom - local_rect.top,
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fmt, type, mem);
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@ -1719,7 +1719,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
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checkGLcall("glReadBuffer");
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glCopyTexSubImage2D(This->texture_target, This->texture_level,
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0, 0, 0, 0, This->currentDesc.Width, This->currentDesc.Height);
|
||||
0, 0, 0, 0, This->resource.width, This->resource.height);
|
||||
checkGLcall("glCopyTexSubImage2D");
|
||||
|
||||
LEAVE_GL();
|
||||
|
@ -1882,8 +1882,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
|
|||
/* surface_load_location() does not check if the rectangle specifies
|
||||
* the full surface. Most callers don't need that, so do it here. */
|
||||
if (pRect && !pRect->top && !pRect->left
|
||||
&& pRect->right == This->currentDesc.Width
|
||||
&& pRect->bottom == This->currentDesc.Height)
|
||||
&& pRect->right == This->resource.width
|
||||
&& pRect->bottom == This->resource.height)
|
||||
{
|
||||
pass_rect = NULL;
|
||||
}
|
||||
|
@ -1974,7 +1974,7 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *surface,
|
|||
checkGLcall("glRasterPos3i");
|
||||
|
||||
/* If not fullscreen, we need to skip a number of bytes to find the next row of data */
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->currentDesc.Width);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->resource.width);
|
||||
|
||||
if (surface->flags & SFLAG_PBO)
|
||||
{
|
||||
|
@ -2055,8 +2055,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
|
|||
}
|
||||
|
||||
if (!This->dirtyRect.left && !This->dirtyRect.top
|
||||
&& This->dirtyRect.right == This->currentDesc.Width
|
||||
&& This->dirtyRect.bottom == This->currentDesc.Height)
|
||||
&& This->dirtyRect.right == This->resource.width
|
||||
&& This->dirtyRect.bottom == This->resource.height)
|
||||
{
|
||||
fullsurface = TRUE;
|
||||
} else {
|
||||
|
@ -2080,8 +2080,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
|
|||
surface_evict_sysmem(This);
|
||||
}
|
||||
|
||||
This->dirtyRect.left = This->currentDesc.Width;
|
||||
This->dirtyRect.top = This->currentDesc.Height;
|
||||
This->dirtyRect.left = This->resource.width;
|
||||
This->dirtyRect.top = This->resource.height;
|
||||
This->dirtyRect.right = 0;
|
||||
This->dirtyRect.bottom = 0;
|
||||
}
|
||||
|
@ -2906,10 +2906,12 @@ static void fb_copy_to_texture_direct(IWineD3DSurfaceImpl *dst_surface, IWineD3D
|
|||
|
||||
glCopyTexSubImage2D(dst_surface->texture_target, dst_surface->texture_level,
|
||||
dst_rect.left /*xoffset */, dst_rect.top /* y offset */,
|
||||
src_rect->left, src_surface->currentDesc.Height - src_rect->bottom,
|
||||
src_rect->left, src_surface->resource.height - src_rect->bottom,
|
||||
dst_rect.right - dst_rect.left, dst_rect.bottom - dst_rect.top);
|
||||
} else {
|
||||
UINT yoffset = src_surface->currentDesc.Height - src_rect->top + dst_rect.top - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1;
|
||||
/* I have to process this row by row to swap the image,
|
||||
* otherwise it would be upside down, so stretching in y direction
|
||||
* doesn't cost extra time
|
||||
|
@ -2958,8 +2960,8 @@ static void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *dst_surface, IWine
|
|||
GLuint src, backup = 0;
|
||||
IWineD3DSwapChainImpl *src_swapchain = NULL;
|
||||
float left, right, top, bottom; /* Texture coordinates */
|
||||
UINT fbwidth = src_surface->currentDesc.Width;
|
||||
UINT fbheight = src_surface->currentDesc.Height;
|
||||
UINT fbwidth = src_surface->resource.width;
|
||||
UINT fbheight = src_surface->resource.height;
|
||||
struct wined3d_context *context;
|
||||
GLenum drawBuffer = GL_BACK;
|
||||
GLenum texture_target;
|
||||
|
@ -3104,13 +3106,13 @@ static void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *dst_surface, IWine
|
|||
|
||||
if (!upsidedown)
|
||||
{
|
||||
top = src_surface->currentDesc.Height - src_rect->top;
|
||||
bottom = src_surface->currentDesc.Height - src_rect->bottom;
|
||||
top = src_surface->resource.height - src_rect->top;
|
||||
bottom = src_surface->resource.height - src_rect->bottom;
|
||||
}
|
||||
else
|
||||
{
|
||||
top = src_surface->currentDesc.Height - src_rect->bottom;
|
||||
bottom = src_surface->currentDesc.Height - src_rect->top;
|
||||
top = src_surface->resource.height - src_rect->bottom;
|
||||
bottom = src_surface->resource.height - src_rect->top;
|
||||
}
|
||||
|
||||
if (src_surface->flags & SFLAG_NORMCOORD)
|
||||
|
@ -3259,7 +3261,7 @@ void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window
|
|||
}
|
||||
else
|
||||
{
|
||||
drawable_height = surface->currentDesc.Height;
|
||||
drawable_height = surface->resource.height;
|
||||
}
|
||||
|
||||
rect->top = drawable_height - rect->top;
|
||||
|
@ -3268,9 +3270,9 @@ void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window
|
|||
|
||||
static BOOL surface_is_full_rect(IWineD3DSurfaceImpl *surface, const RECT *r)
|
||||
{
|
||||
if ((r->left && r->right) || abs(r->right - r->left) != surface->currentDesc.Width)
|
||||
if ((r->left && r->right) || abs(r->right - r->left) != surface->resource.width)
|
||||
return FALSE;
|
||||
if ((r->top && r->bottom) || abs(r->bottom - r->top) != surface->currentDesc.Height)
|
||||
if ((r->top && r->bottom) || abs(r->bottom - r->top) != surface->resource.height)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -3562,8 +3564,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
|
|||
TRACE("Looking if a Present can be done...\n");
|
||||
/* Source Rectangle must be full surface */
|
||||
if (src_rect.left || src_rect.top
|
||||
|| src_rect.right != src_surface->currentDesc.Width
|
||||
|| src_rect.bottom != src_surface->currentDesc.Height)
|
||||
|| src_rect.right != src_surface->resource.width
|
||||
|| src_rect.bottom != src_surface->resource.height)
|
||||
{
|
||||
TRACE("No, Source rectangle doesn't match\n");
|
||||
break;
|
||||
|
@ -3598,8 +3600,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
|
|||
}
|
||||
}
|
||||
else if (dst_rect.left || dst_rect.top
|
||||
|| dst_rect.right != dst_surface->currentDesc.Width
|
||||
|| dst_rect.bottom != dst_surface->currentDesc.Height)
|
||||
|| dst_rect.right != dst_surface->resource.width
|
||||
|| dst_rect.bottom != dst_surface->resource.height)
|
||||
{
|
||||
TRACE("No, dest rectangle doesn't match(surface size)\n");
|
||||
break;
|
||||
|
@ -3712,8 +3714,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
|
|||
dst_surface, SFLAG_INDRAWABLE, &dst_rect);
|
||||
surface_modify_location(dst_surface, SFLAG_INDRAWABLE, TRUE);
|
||||
}
|
||||
else if (!stretchx || dst_rect.right - dst_rect.left > src_surface->currentDesc.Width
|
||||
|| dst_rect.bottom - dst_rect.top > src_surface->currentDesc.Height)
|
||||
else if (!stretchx || dst_rect.right - dst_rect.left > src_surface->resource.width
|
||||
|| dst_rect.bottom - dst_rect.top > src_surface->resource.height)
|
||||
{
|
||||
TRACE("No stretching in x direction, using direct framebuffer -> texture copy\n");
|
||||
fb_copy_to_texture_direct(dst_surface, src_surface, &src_rect, &dst_rect, Filter);
|
||||
|
@ -3989,32 +3991,32 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
|
|||
/* Non-power2 support */
|
||||
if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
|
||||
{
|
||||
pow2Width = This->currentDesc.Width;
|
||||
pow2Height = This->currentDesc.Height;
|
||||
pow2Width = This->resource.width;
|
||||
pow2Height = This->resource.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Find the nearest pow2 match */
|
||||
pow2Width = pow2Height = 1;
|
||||
while (pow2Width < This->currentDesc.Width) pow2Width <<= 1;
|
||||
while (pow2Height < This->currentDesc.Height) pow2Height <<= 1;
|
||||
while (pow2Width < This->resource.width) pow2Width <<= 1;
|
||||
while (pow2Height < This->resource.height) pow2Height <<= 1;
|
||||
}
|
||||
This->pow2Width = pow2Width;
|
||||
This->pow2Height = pow2Height;
|
||||
|
||||
if (pow2Width > This->currentDesc.Width || pow2Height > This->currentDesc.Height)
|
||||
if (pow2Width > This->resource.width || pow2Height > This->resource.height)
|
||||
{
|
||||
/* TODO: Add support for non power two compressed textures. */
|
||||
if (This->resource.format->flags & WINED3DFMT_FLAG_COMPRESSED)
|
||||
{
|
||||
FIXME("(%p) Compressed non-power-two textures are not supported w(%d) h(%d)\n",
|
||||
This, This->currentDesc.Width, This->currentDesc.Height);
|
||||
This, This->resource.width, This->resource.height);
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
}
|
||||
}
|
||||
|
||||
if (pow2Width != This->currentDesc.Width
|
||||
|| pow2Height != This->currentDesc.Height)
|
||||
if (pow2Width != This->resource.width
|
||||
|| pow2Height != This->resource.height)
|
||||
{
|
||||
This->flags |= SFLAG_NONPOW2;
|
||||
}
|
||||
|
@ -4050,8 +4052,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
|
|||
&& wined3d_settings.rendertargetlock_mode == RTL_READTEX))
|
||||
{
|
||||
This->texture_target = GL_TEXTURE_RECTANGLE_ARB;
|
||||
This->pow2Width = This->currentDesc.Width;
|
||||
This->pow2Height = This->currentDesc.Height;
|
||||
This->pow2Width = This->resource.width;
|
||||
This->pow2Height = This->resource.height;
|
||||
This->flags &= ~(SFLAG_NONPOW2 | SFLAG_NORMCOORD);
|
||||
}
|
||||
}
|
||||
|
@ -4163,8 +4165,8 @@ void surface_load_ds_location(IWineD3DSurfaceImpl *surface, struct wined3d_conte
|
|||
surface->ds_current_size.cy = 0;
|
||||
}
|
||||
|
||||
if (surface->ds_current_size.cx == surface->currentDesc.Width
|
||||
&& surface->ds_current_size.cy == surface->currentDesc.Height)
|
||||
if (surface->ds_current_size.cx == surface->resource.width
|
||||
&& surface->ds_current_size.cy == surface->resource.height)
|
||||
{
|
||||
TRACE("Location (%#x) is already up to date.\n", location);
|
||||
return;
|
||||
|
@ -4193,8 +4195,8 @@ void surface_load_ds_location(IWineD3DSurfaceImpl *surface, struct wined3d_conte
|
|||
* buffer, so the onscreen depth/stencil buffer is potentially smaller
|
||||
* than the offscreen surface. Don't overwrite the offscreen surface
|
||||
* with undefined data. */
|
||||
w = min(surface->currentDesc.Width, context->swapchain->presentParms.BackBufferWidth);
|
||||
h = min(surface->currentDesc.Height, context->swapchain->presentParms.BackBufferHeight);
|
||||
w = min(surface->resource.width, context->swapchain->presentParms.BackBufferWidth);
|
||||
h = min(surface->resource.height, context->swapchain->presentParms.BackBufferHeight);
|
||||
|
||||
TRACE("Copying onscreen depth buffer to depth texture.\n");
|
||||
|
||||
|
@ -4269,7 +4271,7 @@ void surface_load_ds_location(IWineD3DSurfaceImpl *surface, struct wined3d_conte
|
|||
|
||||
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
|
||||
surface_depth_blt(surface, gl_info, surface->texture_name,
|
||||
surface->currentDesc.Width, surface->currentDesc.Height, surface->texture_target);
|
||||
surface->resource.width, surface->resource.height, surface->texture_target);
|
||||
checkGLcall("depth_blt");
|
||||
|
||||
if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
|
||||
|
@ -4284,8 +4286,8 @@ void surface_load_ds_location(IWineD3DSurfaceImpl *surface, struct wined3d_conte
|
|||
}
|
||||
|
||||
surface->flags |= location;
|
||||
surface->ds_current_size.cx = surface->currentDesc.Width;
|
||||
surface->ds_current_size.cy = surface->currentDesc.Height;
|
||||
surface->ds_current_size.cx = surface->resource.width;
|
||||
surface->ds_current_size.cy = surface->resource.height;
|
||||
}
|
||||
|
||||
void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent)
|
||||
|
@ -4471,7 +4473,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
|
|||
FALSE /* We won't use textures */, &format, &convert);
|
||||
|
||||
/* The width is in 'length' not in bytes */
|
||||
width = surface->currentDesc.Width;
|
||||
width = surface->resource.width;
|
||||
pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *)surface);
|
||||
|
||||
/* Don't use PBOs for converted surfaces. During PBO conversion we look at SFLAG_CONVERTED
|
||||
|
@ -4489,7 +4491,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
|
|||
|
||||
if ((convert != NO_CONVERSION) && surface->resource.allocatedMemory)
|
||||
{
|
||||
int height = surface->currentDesc.Height;
|
||||
int height = surface->resource.height;
|
||||
byte_count = format.conv_byte_count;
|
||||
|
||||
/* Stick to the alignment for the converted surface too, makes it easier to load the surface */
|
||||
|
@ -4535,7 +4537,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
|
|||
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
|
||||
{
|
||||
DWORD src_location = flag == SFLAG_INSRGBTEX ? SFLAG_INTEXTURE : SFLAG_INSRGBTEX;
|
||||
RECT rect = {0, 0, surface->currentDesc.Width, surface->currentDesc.Height};
|
||||
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
|
||||
|
||||
surface_blt_fbo(surface->resource.device, WINED3DTEXF_POINT,
|
||||
surface, src_location, &rect, surface, flag, &rect);
|
||||
|
@ -4587,7 +4589,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
|
|||
else surface->flags &= ~SFLAG_GLCKEY;
|
||||
|
||||
/* The width is in 'length' not in bytes */
|
||||
width = surface->currentDesc.Width;
|
||||
width = surface->resource.width;
|
||||
pitch = IWineD3DSurface_GetPitch((IWineD3DSurface *)surface);
|
||||
|
||||
/* Don't use PBOs for converted surfaces. During PBO conversion we look at SFLAG_CONVERTED
|
||||
|
@ -4601,7 +4603,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
|
|||
if (format.convert)
|
||||
{
|
||||
/* This code is entered for texture formats which need a fixup. */
|
||||
int height = surface->currentDesc.Height;
|
||||
UINT height = surface->resource.height;
|
||||
|
||||
/* Stick to the alignment for the converted surface too, makes it easier to load the surface */
|
||||
outpitch = width * format.conv_byte_count;
|
||||
|
@ -4618,7 +4620,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
|
|||
else if (convert != NO_CONVERSION && surface->resource.allocatedMemory)
|
||||
{
|
||||
/* This code is only entered for color keying fixups */
|
||||
int height = surface->currentDesc.Height;
|
||||
UINT height = surface->resource.height;
|
||||
|
||||
/* Stick to the alignment for the converted surface too, makes it easier to load the surface */
|
||||
outpitch = width * format.conv_byte_count;
|
||||
|
@ -4860,7 +4862,7 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
|
|||
static HRESULT ffp_blit_color_fill(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
|
||||
const RECT *dst_rect, const WINED3DCOLORVALUE *color)
|
||||
{
|
||||
const RECT draw_rect = {0, 0, dst_surface->currentDesc.Width, dst_surface->currentDesc.Height};
|
||||
const RECT draw_rect = {0, 0, dst_surface->resource.width, dst_surface->resource.height};
|
||||
|
||||
return device_clear_render_targets(device, 1 /* rt_count */, &dst_surface, 1 /* rect_count */,
|
||||
dst_rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f /* depth */, 0 /* stencil */);
|
||||
|
|
|
@ -168,11 +168,11 @@ void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, struct wined
|
|||
desc->usage = surface->resource.usage;
|
||||
desc->pool = surface->resource.pool;
|
||||
desc->size = surface->resource.size; /* dx8 only */
|
||||
desc->multisample_type = surface->currentDesc.MultiSampleType;
|
||||
desc->multisample_quality = surface->currentDesc.MultiSampleQuality;
|
||||
desc->width = surface->currentDesc.Width;
|
||||
desc->height = surface->currentDesc.Height;
|
||||
desc->depth = 1;
|
||||
desc->multisample_type = surface->resource.multisample_type;
|
||||
desc->multisample_quality = surface->resource.multisample_quality;
|
||||
desc->width = surface->resource.width;
|
||||
desc->height = surface->resource.height;
|
||||
desc->depth = surface->resource.depth;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags)
|
||||
|
@ -338,13 +338,13 @@ DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface)
|
|||
{
|
||||
/* Since compressed formats are block based, pitch means the amount of
|
||||
* bytes to the next row of block rather than the next row of pixels. */
|
||||
UINT row_block_count = (This->currentDesc.Width + format->block_width - 1) / format->block_width;
|
||||
UINT row_block_count = (This->resource.width + format->block_width - 1) / format->block_width;
|
||||
ret = row_block_count * format->block_byte_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned char alignment = This->resource.device->surface_alignment;
|
||||
ret = This->resource.format->byte_count * This->currentDesc.Width; /* Bytes / row */
|
||||
ret = This->resource.format->byte_count * This->resource.width; /* Bytes / row */
|
||||
ret = (ret + alignment - 1) & ~(alignment - 1);
|
||||
}
|
||||
TRACE("(%p) Returning %d\n", This, ret);
|
||||
|
@ -439,8 +439,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, con
|
|||
} else {
|
||||
This->overlay_srcrect.left = 0;
|
||||
This->overlay_srcrect.top = 0;
|
||||
This->overlay_srcrect.right = This->currentDesc.Width;
|
||||
This->overlay_srcrect.bottom = This->currentDesc.Height;
|
||||
This->overlay_srcrect.right = This->resource.width;
|
||||
This->overlay_srcrect.bottom = This->resource.height;
|
||||
}
|
||||
|
||||
if(DstRect) {
|
||||
|
@ -448,8 +448,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, con
|
|||
} else {
|
||||
This->overlay_destrect.left = 0;
|
||||
This->overlay_destrect.top = 0;
|
||||
This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
|
||||
This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
|
||||
This->overlay_destrect.right = Dst ? Dst->resource.width : 0;
|
||||
This->overlay_destrect.bottom = Dst ? Dst->resource.height : 0;
|
||||
}
|
||||
|
||||
if (This->overlay_dest && (This->overlay_dest != Dst || flags & WINEDDOVER_HIDE))
|
||||
|
@ -582,8 +582,8 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface)
|
|||
b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
/* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
|
||||
b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / format->byte_count;
|
||||
b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
|
||||
b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
|
||||
b_info->bmiHeader.biHeight = -This->resource.height - extraline;
|
||||
b_info->bmiHeader.biSizeImage = (This->resource.height + extraline) * IWineD3DSurface_GetPitch(iface);
|
||||
b_info->bmiHeader.biPlanes = 1;
|
||||
b_info->bmiHeader.biBitCount = format->byte_count * 8;
|
||||
|
||||
|
@ -645,9 +645,13 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface)
|
|||
|
||||
TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
|
||||
/* copy the existing surface to the dib section */
|
||||
if(This->resource.allocatedMemory) {
|
||||
memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
|
||||
} else {
|
||||
if (This->resource.allocatedMemory)
|
||||
{
|
||||
memcpy(This->dib.bitmap_data, This->resource.allocatedMemory,
|
||||
This->resource.height * IWineD3DSurface_GetPitch(iface));
|
||||
}
|
||||
else
|
||||
{
|
||||
/* This is to make LockRect read the gl Texture although memory is allocated */
|
||||
This->flags &= ~SFLAG_INSYSMEM;
|
||||
}
|
||||
|
@ -847,8 +851,8 @@ static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.device, source->currentDesc.Width,
|
||||
source->currentDesc.Height, to_fmt, TRUE /* lockable */, TRUE /* discard */, 0 /* level */,
|
||||
IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.device, source->resource.width,
|
||||
source->resource.height, to_fmt, TRUE /* lockable */, TRUE /* discard */, 0 /* level */,
|
||||
0 /* usage */, WINED3DPOOL_SCRATCH, WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */,
|
||||
0 /* MultiSampleQuality */, IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
|
||||
NULL /* parent */, &wined3d_null_parent_ops, &ret);
|
||||
|
@ -877,7 +881,7 @@ static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source,
|
|||
}
|
||||
|
||||
conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
|
||||
source->currentDesc.Width, source->currentDesc.Height);
|
||||
source->resource.width, source->resource.height);
|
||||
|
||||
IWineD3DSurface_Unmap(ret);
|
||||
IWineD3DSurface_Unmap((IWineD3DSurface *)source);
|
||||
|
@ -992,18 +996,18 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
if (src)
|
||||
{
|
||||
if (SrcRect->right < SrcRect->left || SrcRect->bottom < SrcRect->top
|
||||
|| SrcRect->left > src->currentDesc.Width || SrcRect->left < 0
|
||||
|| SrcRect->top > src->currentDesc.Height || SrcRect->top < 0
|
||||
|| SrcRect->right > src->currentDesc.Width || SrcRect->right < 0
|
||||
|| SrcRect->bottom > src->currentDesc.Height || SrcRect->bottom < 0)
|
||||
|| SrcRect->left > src->resource.width || SrcRect->left < 0
|
||||
|| SrcRect->top > src->resource.height || SrcRect->top < 0
|
||||
|| SrcRect->right > src->resource.width || SrcRect->right < 0
|
||||
|| SrcRect->bottom > src->resource.height || SrcRect->bottom < 0)
|
||||
{
|
||||
WARN("Application gave us bad source rectangle for Blt.\n");
|
||||
return WINEDDERR_INVALIDRECT;
|
||||
}
|
||||
|
||||
if (!SrcRect->right || !SrcRect->bottom
|
||||
|| SrcRect->left == (int)src->currentDesc.Width
|
||||
|| SrcRect->top == (int)src->currentDesc.Height)
|
||||
|| SrcRect->left == (int)src->resource.width
|
||||
|| SrcRect->top == (int)src->resource.height)
|
||||
{
|
||||
TRACE("Nothing to be done.\n");
|
||||
return WINED3D_OK;
|
||||
|
@ -1016,8 +1020,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
{
|
||||
xsrc.left = 0;
|
||||
xsrc.top = 0;
|
||||
xsrc.right = src->currentDesc.Width;
|
||||
xsrc.bottom = src->currentDesc.Height;
|
||||
xsrc.right = src->resource.width;
|
||||
xsrc.bottom = src->resource.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1029,18 +1033,18 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
/* For the Destination rect, it can be out of bounds on the condition
|
||||
* that a clipper is set for the given surface. */
|
||||
if (!This->clipper && (DestRect->right < DestRect->left || DestRect->bottom < DestRect->top
|
||||
|| DestRect->left > This->currentDesc.Width || DestRect->left < 0
|
||||
|| DestRect->top > This->currentDesc.Height || DestRect->top < 0
|
||||
|| DestRect->right > This->currentDesc.Width || DestRect->right < 0
|
||||
|| DestRect->bottom > This->currentDesc.Height || DestRect->bottom < 0))
|
||||
|| DestRect->left > This->resource.width || DestRect->left < 0
|
||||
|| DestRect->top > This->resource.height || DestRect->top < 0
|
||||
|| DestRect->right > This->resource.width || DestRect->right < 0
|
||||
|| DestRect->bottom > This->resource.height || DestRect->bottom < 0))
|
||||
{
|
||||
WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
|
||||
return WINEDDERR_INVALIDRECT;
|
||||
}
|
||||
|
||||
if (DestRect->right <= 0 || DestRect->bottom <= 0
|
||||
|| DestRect->left >= (int)This->currentDesc.Width
|
||||
|| DestRect->top >= (int)This->currentDesc.Height)
|
||||
|| DestRect->left >= (int)This->resource.width
|
||||
|| DestRect->top >= (int)This->resource.height)
|
||||
{
|
||||
TRACE("Nothing to be done.\n");
|
||||
return WINED3D_OK;
|
||||
|
@ -1052,8 +1056,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
|
||||
full_rect.left = 0;
|
||||
full_rect.top = 0;
|
||||
full_rect.right = This->currentDesc.Width;
|
||||
full_rect.bottom = This->currentDesc.Height;
|
||||
full_rect.right = This->resource.width;
|
||||
full_rect.bottom = This->resource.height;
|
||||
IntersectRect(&xdst, &full_rect, DestRect);
|
||||
}
|
||||
else
|
||||
|
@ -1061,8 +1065,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
BOOL clip_horiz, clip_vert;
|
||||
|
||||
xdst = *DestRect;
|
||||
clip_horiz = xdst.left < 0 || xdst.right > (int)This->currentDesc.Width;
|
||||
clip_vert = xdst.top < 0 || xdst.bottom > (int)This->currentDesc.Height;
|
||||
clip_horiz = xdst.left < 0 || xdst.right > (int)This->resource.width;
|
||||
clip_vert = xdst.top < 0 || xdst.bottom > (int)This->resource.height;
|
||||
|
||||
if (clip_vert || clip_horiz)
|
||||
{
|
||||
|
@ -1082,10 +1086,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
xsrc.left -= xdst.left;
|
||||
xdst.left = 0;
|
||||
}
|
||||
if (xdst.right > This->currentDesc.Width)
|
||||
if (xdst.right > This->resource.width)
|
||||
{
|
||||
xsrc.right -= (xdst.right - (int)This->currentDesc.Width);
|
||||
xdst.right = (int)This->currentDesc.Width;
|
||||
xsrc.right -= (xdst.right - (int)This->resource.width);
|
||||
xdst.right = (int)This->resource.width;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1096,20 +1100,20 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
xsrc.top -= xdst.top;
|
||||
xdst.top = 0;
|
||||
}
|
||||
if (xdst.bottom > This->currentDesc.Height)
|
||||
if (xdst.bottom > This->resource.height)
|
||||
{
|
||||
xsrc.bottom -= (xdst.bottom - (int)This->currentDesc.Height);
|
||||
xdst.bottom = (int)This->currentDesc.Height;
|
||||
xsrc.bottom -= (xdst.bottom - (int)This->resource.height);
|
||||
xdst.bottom = (int)This->resource.height;
|
||||
}
|
||||
}
|
||||
|
||||
/* And check if after clipping something is still to be done... */
|
||||
if ((xdst.right <= 0) || (xdst.bottom <= 0)
|
||||
|| (xdst.left >= (int)This->currentDesc.Width)
|
||||
|| (xdst.top >= (int)This->currentDesc.Height)
|
||||
|| (xdst.left >= (int)This->resource.width)
|
||||
|| (xdst.top >= (int)This->resource.height)
|
||||
|| (xsrc.right <= 0) || (xsrc.bottom <= 0)
|
||||
|| (xsrc.left >= (int)src->currentDesc.Width)
|
||||
|| (xsrc.top >= (int)src->currentDesc.Height))
|
||||
|| (xsrc.left >= (int)src->resource.width)
|
||||
|| (xsrc.top >= (int)src->resource.height))
|
||||
{
|
||||
TRACE("Nothing to be done after clipping.\n");
|
||||
return WINED3D_OK;
|
||||
|
@ -1121,8 +1125,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
|
|||
{
|
||||
xdst.left = 0;
|
||||
xdst.top = 0;
|
||||
xdst.right = This->currentDesc.Width;
|
||||
xdst.bottom = This->currentDesc.Height;
|
||||
xdst.right = This->resource.width;
|
||||
xdst.bottom = This->resource.height;
|
||||
}
|
||||
|
||||
if (src == This)
|
||||
|
@ -1619,16 +1623,16 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
|
|||
WARN("rsrc is NULL!\n");
|
||||
rsrc2.left = 0;
|
||||
rsrc2.top = 0;
|
||||
rsrc2.right = src->currentDesc.Width;
|
||||
rsrc2.bottom = src->currentDesc.Height;
|
||||
rsrc2.right = src->resource.width;
|
||||
rsrc2.bottom = src->resource.height;
|
||||
rsrc = &rsrc2;
|
||||
}
|
||||
|
||||
/* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
|
||||
if ((rsrc->bottom > src->currentDesc.Height) || (rsrc->bottom < 0)
|
||||
|| (rsrc->top > src->currentDesc.Height) || (rsrc->top < 0)
|
||||
|| (rsrc->left > src->currentDesc.Width) || (rsrc->left < 0)
|
||||
|| (rsrc->right > src->currentDesc.Width) || (rsrc->right < 0)
|
||||
if ((rsrc->bottom > src->resource.height) || (rsrc->bottom < 0)
|
||||
|| (rsrc->top > src->resource.height) || (rsrc->top < 0)
|
||||
|| (rsrc->left > src->resource.width) || (rsrc->left < 0)
|
||||
|| (rsrc->right > src->resource.width) || (rsrc->right < 0)
|
||||
|| (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
|
||||
{
|
||||
WARN("Application gave us bad source rectangle for BltFast.\n");
|
||||
|
@ -1636,14 +1640,20 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
|
|||
}
|
||||
|
||||
h = rsrc->bottom - rsrc->top;
|
||||
if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
|
||||
if (h > src->currentDesc.Height-rsrc->top) h = src->currentDesc.Height-rsrc->top;
|
||||
if (h <= 0) return WINEDDERR_INVALIDRECT;
|
||||
if (h > This->resource.height-dsty)
|
||||
h = This->resource.height-dsty;
|
||||
if (h > src->resource.height-rsrc->top)
|
||||
h = src->resource.height-rsrc->top;
|
||||
if (h <= 0)
|
||||
return WINEDDERR_INVALIDRECT;
|
||||
|
||||
w = rsrc->right - rsrc->left;
|
||||
if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
|
||||
if (w > src->currentDesc.Width-rsrc->left) w = src->currentDesc.Width-rsrc->left;
|
||||
if (w <= 0) return WINEDDERR_INVALIDRECT;
|
||||
if (w > This->resource.width-dstx)
|
||||
w = This->resource.width-dstx;
|
||||
if (w > src->resource.width-rsrc->left)
|
||||
w = src->resource.width-rsrc->left;
|
||||
if (w <= 0)
|
||||
return WINEDDERR_INVALIDRECT;
|
||||
|
||||
/* Now compute the locking rectangle... */
|
||||
lock_src.left = rsrc->left;
|
||||
|
@ -1863,8 +1873,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
|
|||
pLockedRect->pBits = This->resource.allocatedMemory;
|
||||
This->lockedRect.left = 0;
|
||||
This->lockedRect.top = 0;
|
||||
This->lockedRect.right = This->currentDesc.Width;
|
||||
This->lockedRect.bottom = This->currentDesc.Height;
|
||||
This->lockedRect.right = This->resource.width;
|
||||
This->lockedRect.bottom = This->resource.height;
|
||||
|
||||
TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
|
||||
&This->lockedRect, This->lockedRect.left, This->lockedRect.top,
|
||||
|
|
|
@ -369,8 +369,8 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
|
|||
}
|
||||
|
||||
/* We don't mind the nonpow2 stuff in GDI */
|
||||
This->pow2Width = This->currentDesc.Width;
|
||||
This->pow2Height = This->currentDesc.Height;
|
||||
This->pow2Width = This->resource.width;
|
||||
This->pow2Height = This->resource.height;
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
|
|
@ -268,11 +268,11 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
|
|||
cursor.texture_name = This->device->cursorTexture;
|
||||
cursor.texture_target = GL_TEXTURE_2D;
|
||||
cursor.texture_level = 0;
|
||||
cursor.currentDesc.Width = This->device->cursorWidth;
|
||||
cursor.currentDesc.Height = This->device->cursorHeight;
|
||||
cursor.resource.width = This->device->cursorWidth;
|
||||
cursor.resource.height = This->device->cursorHeight;
|
||||
/* The cursor must have pow2 sizes */
|
||||
cursor.pow2Width = cursor.currentDesc.Width;
|
||||
cursor.pow2Height = cursor.currentDesc.Height;
|
||||
cursor.pow2Width = cursor.resource.width;
|
||||
cursor.pow2Height = cursor.resource.height;
|
||||
/* The surface is in the texture */
|
||||
cursor.flags |= SFLAG_INTEXTURE;
|
||||
/* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
|
||||
|
@ -441,8 +441,8 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
|
|||
|| This->device->depth_stencil->flags & SFLAG_DISCARD)
|
||||
{
|
||||
surface_modify_ds_location(This->device->depth_stencil, SFLAG_DS_DISCARDED,
|
||||
This->device->depth_stencil->currentDesc.Width,
|
||||
This->device->depth_stencil->currentDesc.Height);
|
||||
This->device->depth_stencil->resource.width,
|
||||
This->device->depth_stencil->resource.height);
|
||||
if (This->device->depth_stencil == This->device->onscreen_depth_stencil)
|
||||
{
|
||||
IWineD3DSurface_Release((IWineD3DSurface *)This->device->onscreen_depth_stencil);
|
||||
|
@ -832,6 +832,6 @@ void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, U
|
|||
{
|
||||
/* The drawable size of an onscreen drawable is the surface size.
|
||||
* (Actually: The window size, but the surface is created in window size) */
|
||||
*width = context->current_rt->currentDesc.Width;
|
||||
*height = context->current_rt->currentDesc.Height;
|
||||
*width = context->current_rt->resource.width;
|
||||
*height = context->current_rt->resource.height;
|
||||
}
|
||||
|
|
|
@ -126,9 +126,9 @@ void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
|
|||
}
|
||||
#endif
|
||||
drawrect.left = 0;
|
||||
drawrect.right = front->currentDesc.Width;
|
||||
drawrect.right = front->resource.width;
|
||||
drawrect.top = 0;
|
||||
drawrect.bottom = front->currentDesc.Height;
|
||||
drawrect.bottom = front->resource.height;
|
||||
|
||||
#if 0
|
||||
/* TODO: Support clippers */
|
||||
|
|
|
@ -79,9 +79,9 @@ void volume_add_dirty_box(struct IWineD3DVolumeImpl *volume, const WINED3DBOX *d
|
|||
volume->lockedBox.Left = 0;
|
||||
volume->lockedBox.Top = 0;
|
||||
volume->lockedBox.Front = 0;
|
||||
volume->lockedBox.Right = volume->currentDesc.Width;
|
||||
volume->lockedBox.Bottom = volume->currentDesc.Height;
|
||||
volume->lockedBox.Back = volume->currentDesc.Depth;
|
||||
volume->lockedBox.Right = volume->resource.width;
|
||||
volume->lockedBox.Bottom = volume->resource.height;
|
||||
volume->lockedBox.Back = volume->resource.depth;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ void volume_load(IWineD3DVolumeImpl *volume, UINT level, BOOL srgb_mode)
|
|||
|
||||
ENTER_GL();
|
||||
GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, level, format->glInternal,
|
||||
volume->currentDesc.Width, volume->currentDesc.Height, volume->currentDesc.Depth,
|
||||
volume->resource.width, volume->resource.height, volume->resource.depth,
|
||||
0, format->glFormat, format->glType, volume->resource.allocatedMemory));
|
||||
checkGLcall("glTexImage3D");
|
||||
LEAVE_GL();
|
||||
|
@ -233,9 +233,9 @@ static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, struct wine
|
|||
desc->size = volume->resource.size; /* dx8 only */
|
||||
desc->multisample_type = WINED3DMULTISAMPLE_NONE;
|
||||
desc->multisample_quality = 0;
|
||||
desc->width = volume->currentDesc.Width;
|
||||
desc->height = volume->currentDesc.Height;
|
||||
desc->depth = volume->currentDesc.Depth;
|
||||
desc->width = volume->resource.width;
|
||||
desc->height = volume->resource.height;
|
||||
desc->depth = volume->resource.depth;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
|
||||
|
@ -251,18 +251,18 @@ static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
|
|||
/* fixme: should we really lock as such? */
|
||||
TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
|
||||
|
||||
pLockedVolume->RowPitch = This->resource.format->byte_count * This->currentDesc.Width; /* Bytes / row */
|
||||
pLockedVolume->RowPitch = This->resource.format->byte_count * This->resource.width; /* Bytes / row */
|
||||
pLockedVolume->SlicePitch = This->resource.format->byte_count
|
||||
* This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
|
||||
* This->resource.width * This->resource.height; /* Bytes / slice */
|
||||
if (!pBox) {
|
||||
TRACE("No box supplied - all is ok\n");
|
||||
pLockedVolume->pBits = This->resource.allocatedMemory;
|
||||
This->lockedBox.Left = 0;
|
||||
This->lockedBox.Top = 0;
|
||||
This->lockedBox.Front = 0;
|
||||
This->lockedBox.Right = This->currentDesc.Width;
|
||||
This->lockedBox.Bottom = This->currentDesc.Height;
|
||||
This->lockedBox.Back = This->currentDesc.Depth;
|
||||
This->lockedBox.Right = This->resource.width;
|
||||
This->lockedBox.Bottom = This->resource.height;
|
||||
This->lockedBox.Back = This->resource.depth;
|
||||
} else {
|
||||
TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
|
||||
pLockedVolume->pBits = This->resource.allocatedMemory
|
||||
|
@ -344,18 +344,16 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
|
|||
|
||||
volume->lpVtbl = &IWineD3DVolume_Vtbl;
|
||||
|
||||
hr = resource_init(&volume->resource, WINED3DRTYPE_VOLUME, device,
|
||||
width * height * depth * format->byte_count, usage, format, pool,
|
||||
parent, parent_ops, &volume_resource_ops);
|
||||
hr = resource_init(&volume->resource, device, WINED3DRTYPE_VOLUME, format,
|
||||
WINED3DMULTISAMPLE_NONE, 0, usage, pool, width, height, depth,
|
||||
width * height * depth * format->byte_count, parent, parent_ops,
|
||||
&volume_resource_ops);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize resource, returning %#x.\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
volume->currentDesc.Width = width;
|
||||
volume->currentDesc.Height = height;
|
||||
volume->currentDesc.Depth = depth;
|
||||
volume->lockable = TRUE;
|
||||
volume->locked = FALSE;
|
||||
memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
|
||||
|
|
|
@ -1800,12 +1800,17 @@ struct wined3d_resource_ops
|
|||
struct wined3d_resource
|
||||
{
|
||||
LONG ref;
|
||||
WINED3DRESOURCETYPE resourceType;
|
||||
IWineD3DDeviceImpl *device;
|
||||
WINED3DPOOL pool;
|
||||
UINT size;
|
||||
DWORD usage;
|
||||
WINED3DRESOURCETYPE resourceType;
|
||||
const struct wined3d_format *format;
|
||||
WINED3DMULTISAMPLE_TYPE multisample_type;
|
||||
UINT multisample_quality;
|
||||
DWORD usage;
|
||||
WINED3DPOOL pool;
|
||||
UINT width;
|
||||
UINT height;
|
||||
UINT depth;
|
||||
UINT size;
|
||||
DWORD priority;
|
||||
BYTE *allocatedMemory; /* Pointer to the real data location */
|
||||
BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
|
||||
|
@ -1822,9 +1827,11 @@ HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID gu
|
|||
DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
|
||||
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
|
||||
HRESULT resource_init(struct wined3d_resource *resource, WINED3DRESOURCETYPE resource_type,
|
||||
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
|
||||
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
|
||||
HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *device,
|
||||
WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
|
||||
WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
|
||||
DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops,
|
||||
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
|
||||
WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
|
||||
|
@ -1973,24 +1980,12 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
|
|||
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
|
||||
|
||||
typedef struct _WINED3DVOLUMET_DESC
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
} WINED3DVOLUMET_DESC;
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DVolume implementation structure (extends IUnknown)
|
||||
*/
|
||||
typedef struct IWineD3DVolumeImpl
|
||||
{
|
||||
/* IUnknown & WineD3DResource fields */
|
||||
const IWineD3DVolumeVtbl *lpVtbl;
|
||||
struct wined3d_resource resource;
|
||||
|
||||
/* WineD3DVolume Information */
|
||||
WINED3DVOLUMET_DESC currentDesc;
|
||||
struct IWineD3DVolumeTextureImpl *container;
|
||||
BOOL lockable;
|
||||
BOOL locked;
|
||||
|
@ -2026,14 +2021,6 @@ HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT
|
|||
UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
|
||||
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
|
||||
|
||||
typedef struct _WINED3DSURFACET_DESC
|
||||
{
|
||||
WINED3DMULTISAMPLE_TYPE MultiSampleType;
|
||||
DWORD MultiSampleQuality;
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
} WINED3DSURFACET_DESC;
|
||||
|
||||
/*****************************************************************************
|
||||
* Structure for DIB Surfaces (GetDC and GDI surfaces)
|
||||
*/
|
||||
|
@ -2105,7 +2092,6 @@ struct IWineD3DSurfaceImpl
|
|||
/* IWineD3DSurface fields */
|
||||
const struct wined3d_surface_ops *surface_ops;
|
||||
struct wined3d_subresource_container container;
|
||||
WINED3DSURFACET_DESC currentDesc;
|
||||
struct wined3d_palette *palette; /* D3D7 style palette handling */
|
||||
PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
|
||||
|
||||
|
|
Loading…
Reference in New Issue