wined3d: Make wined3d_event_query_test() and resource_get_type() static.
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@ -37,7 +37,7 @@ void wined3d_event_query_destroy(struct wined3d_event_query *query)
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HeapFree(GetProcessHeap(), 0, query);
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}
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enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
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static enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
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{
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struct wined3d_context *context;
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const struct wined3d_gl_info *gl_info;
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@ -272,12 +272,6 @@ DWORD resource_get_priority(const struct wined3d_resource *resource)
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return resource->priority;
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}
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WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource)
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{
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TRACE("resource %p, returning %#x.\n", resource, resource->resourceType);
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return resource->resourceType;
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}
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void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
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{
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return resource->parent;
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@ -1027,7 +1027,6 @@ enum wined3d_event_query_result
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};
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void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
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enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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@ -1838,7 +1837,6 @@ HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *dev
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DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
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void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
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HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
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const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
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