wined3d: Make wined3d_event_query_test() and resource_get_type() static.

This commit is contained in:
Francois Gouget 2011-05-03 00:37:55 +02:00 committed by Alexandre Julliard
parent 8a8c8bbd86
commit 6c8c68f7b6
3 changed files with 1 additions and 9 deletions

View File

@ -37,7 +37,7 @@ void wined3d_event_query_destroy(struct wined3d_event_query *query)
HeapFree(GetProcessHeap(), 0, query);
}
enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
static enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
{
struct wined3d_context *context;
const struct wined3d_gl_info *gl_info;

View File

@ -272,12 +272,6 @@ DWORD resource_get_priority(const struct wined3d_resource *resource)
return resource->priority;
}
WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource)
{
TRACE("resource %p, returning %#x.\n", resource, resource->resourceType);
return resource->resourceType;
}
void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
{
return resource->parent;

View File

@ -1027,7 +1027,6 @@ enum wined3d_event_query_result
};
void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -1838,7 +1837,6 @@ HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *dev
DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;