wined3d: Forward volume refcounts to the container.
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@ -128,7 +128,15 @@ static void volume_unload(struct wined3d_resource *resource)
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ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume)
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{
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ULONG refcount = InterlockedIncrement(&volume->resource.ref);
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ULONG refcount;
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if (volume->container)
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{
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TRACE("Forwarding to container %p.\n", volume->container);
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return wined3d_texture_incref(volume->container);
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}
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refcount = InterlockedIncrement(&volume->resource.ref);
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TRACE("%p increasing refcount to %u.\n", volume, refcount);
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@ -138,7 +146,15 @@ ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume)
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/* Do not call while under the GL lock. */
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ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume)
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{
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ULONG refcount = InterlockedDecrement(&volume->resource.ref);
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ULONG refcount;
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if (volume->container)
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{
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TRACE("Forwarding to container %p.\n", volume->container);
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return wined3d_texture_decref(volume->container);
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}
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refcount = InterlockedDecrement(&volume->resource.ref);
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TRACE("%p decreasing refcount to %u.\n", volume, refcount);
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