wined3d: Get rid of the glsl_program_key_t typedef.

This commit is contained in:
Henri Verbeet 2011-05-16 23:01:25 +02:00 committed by Alexandre Julliard
parent ef6c6f9ac9
commit d52ae4b63f
1 changed files with 9 additions and 7 deletions

View File

@ -117,12 +117,13 @@ struct glsl_shader_prog_link {
const struct ps_np2fixup_info *np2Fixup_info;
};
typedef struct {
struct glsl_program_key
{
const struct wined3d_shader *vshader;
const struct wined3d_shader *pshader;
struct ps_compile_args ps_args;
struct vs_compile_args vs_args;
} glsl_program_key_t;
};
struct shader_glsl_ctx_priv {
const struct vs_compile_args *cur_vs_args;
@ -3701,8 +3702,9 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
* Vertex Shader Specific Code begins here
********************************************/
static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry) {
glsl_program_key_t key;
static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_shader_prog_link *entry)
{
struct glsl_program_key key;
key.vshader = entry->vshader;
key.pshader = entry->pshader;
@ -3720,7 +3722,7 @@ static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_p
struct vs_compile_args *vs_args, struct ps_compile_args *ps_args)
{
struct wine_rb_entry *entry;
glsl_program_key_t key;
struct glsl_program_key key;
key.vshader = vshader;
key.pshader = pshader;
@ -3735,7 +3737,7 @@ static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_p
static void delete_glsl_program_entry(struct shader_glsl_priv *priv, const struct wined3d_gl_info *gl_info,
struct glsl_shader_prog_link *entry)
{
glsl_program_key_t key;
struct glsl_program_key key;
key.vshader = entry->vshader;
key.pshader = entry->pshader;
@ -4784,7 +4786,7 @@ static void shader_glsl_destroy(struct wined3d_shader *shader)
static int glsl_program_key_compare(const void *key, const struct wine_rb_entry *entry)
{
const glsl_program_key_t *k = key;
const struct glsl_program_key *k = key;
const struct glsl_shader_prog_link *prog = WINE_RB_ENTRY_VALUE(entry,
const struct glsl_shader_prog_link, program_lookup_entry);
int cmp;