wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up.
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@ -4231,8 +4231,8 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive_up(struct wined3d_device *de
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device->stateBlock->state.load_base_vertex_index = 0;
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device_invalidate_state(device, STATE_BASEVERTEXINDEX);
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}
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/* Mark the state dirty until we have nicer tracking of the stream source pointers */
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device_invalidate_state(device, STATE_VDECL);
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/* Invalidate the state until we have nicer tracking of the stream source pointers */
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device_invalidate_state(device, STATE_STREAMSRC);
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device_invalidate_state(device, STATE_INDEXBUFFER);
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drawPrimitive(device, index_count, 0, index_size, index_data);
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