wined3d: Clear SFLAG_LOCKED as soon as possible in IWineD3DSurfaceImpl_Unmap().

This commit is contained in:
Henri Verbeet 2011-03-07 01:30:33 +01:00 committed by Alexandre Julliard
parent eb3796083a
commit b1e03b3250
1 changed files with 4 additions and 4 deletions

View File

@ -2006,6 +2006,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
return WINEDDERR_NOTLOCKED;
}
This->flags &= ~SFLAG_LOCKED;
memset(&This->lockedRect, 0, sizeof(This->lockedRect));
if (This->flags & SFLAG_PBO)
{
const struct wined3d_gl_info *gl_info;
@ -2080,10 +2083,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
FIXME("Depth Stencil buffer locking is not implemented\n");
}
unlock_end:
This->flags &= ~SFLAG_LOCKED;
memset(&This->lockedRect, 0, sizeof(RECT));
unlock_end:
/* Overlays have to be redrawn manually after changes with the GL implementation */
if (This->overlay_dest)
This->surface_ops->surface_draw_overlay(This);