wined3d: Rename "numContexts" to "context_count".
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@ -659,7 +659,7 @@ static void context_enum_surface_fbo_entries(IWineD3DDeviceImpl *device,
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{
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UINT i;
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for (i = 0; i < device->numContexts; ++i)
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for (i = 0; i < device->context_count; ++i)
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{
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struct wined3d_context *context = device->contexts[i];
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -1370,7 +1370,7 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain,
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}
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ctx = pwglCreateContext(hdc);
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if (device->numContexts)
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if (device->context_count)
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{
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if (!pwglShareLists(device->contexts[0]->glCtx, ctx))
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{
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@ -504,7 +504,8 @@ BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *cont
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TRACE("Adding context %p.\n", context);
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if (!device->contexts) new_array = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array));
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else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, sizeof(*new_array) * (device->numContexts + 1));
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else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts,
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sizeof(*new_array) * (device->context_count + 1));
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if (!new_array)
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{
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@ -512,7 +513,7 @@ BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *cont
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return FALSE;
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}
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new_array[device->numContexts++] = context;
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new_array[device->context_count++] = context;
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device->contexts = new_array;
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return TRUE;
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}
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@ -525,7 +526,7 @@ void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *c
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TRACE("Removing context %p.\n", context);
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for (i = 0; i < device->numContexts; ++i)
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for (i = 0; i < device->context_count; ++i)
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{
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if (device->contexts[i] == context)
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{
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@ -540,15 +541,15 @@ void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *c
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return;
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}
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if (!--device->numContexts)
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if (!--device->context_count)
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{
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HeapFree(GetProcessHeap(), 0, device->contexts);
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device->contexts = NULL;
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return;
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}
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memmove(&device->contexts[i], &device->contexts[i + 1], (device->numContexts - i) * sizeof(*device->contexts));
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new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->numContexts * sizeof(*device->contexts));
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memmove(&device->contexts[i], &device->contexts[i + 1], (device->context_count - i) * sizeof(*device->contexts));
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new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->context_count * sizeof(*device->contexts));
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if (!new_array)
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{
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ERR("Failed to shrink context array. Oh well.\n");
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@ -6283,7 +6284,7 @@ static void delete_opengl_contexts(IWineD3DDeviceImpl *device, IWineD3DSwapChain
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context_release(context);
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while (device->numContexts)
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while (device->context_count)
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{
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context_destroy(device, device->contexts[0]);
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}
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@ -7065,7 +7066,8 @@ void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) {
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BYTE shift;
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UINT i;
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for(i = 0; i < This->numContexts; i++) {
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for (i = 0; i < This->context_count; ++i)
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{
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context = This->contexts[i];
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if(isStateDirty(context, rep)) continue;
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@ -1013,7 +1013,7 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_
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IWineD3DDeviceImpl *device = This->resource.device;
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unsigned int i;
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for (i = 0; i < device->numContexts; ++i)
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for (i = 0; i < device->context_count; ++i)
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{
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context_surface_update(device->contexts[i], This);
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}
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@ -1759,7 +1759,7 @@ struct IWineD3DDeviceImpl
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/* Context management */
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struct wined3d_context **contexts;
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UINT numContexts;
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UINT context_count;
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/* High level patch management */
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#define PATCHMAP_SIZE 43
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