wined3d: Merge swapchain_base.c into swapchain.c.
This commit is contained in:
parent
0a174ae542
commit
032c374307
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@ -26,7 +26,6 @@ C_SRCS = \
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surface_base.c \
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surface_gdi.c \
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swapchain.c \
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swapchain_base.c \
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texture.c \
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utils.c \
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vertexdeclaration.c \
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@ -22,15 +22,197 @@
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#include "config.h"
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#include "wined3d_private.h"
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/*TODO: some of the additional parameters may be required to
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set the gamma ramp (for some weird reason microsoft have left swap gammaramp in device
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but it operates on a swapchain, it may be a good idea to move it to IWineD3DSwapChain for IWineD3D)*/
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DSwapChain)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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ULONG refcount = InterlockedIncrement(&swapchain->ref);
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TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
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return refcount;
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}
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/* Do not call while under the GL lock. */
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static ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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ULONG refcount = InterlockedDecrement(&swapchain->ref);
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TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
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if (!refcount)
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IWineD3DSwapChain_Destroy(iface);
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return refcount;
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}
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static void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface)
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{
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TRACE("iface %p.\n", iface);
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return ((IWineD3DSwapChainImpl *)iface)->parent;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
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IWineD3DSurface *dst_surface)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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POINT offset = {0, 0};
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TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
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if (swapchain->presentParms.Windowed)
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MapWindowPoints(swapchain->win_handle, NULL, &offset, 1);
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IWineD3DSurface_BltFast(dst_surface, offset.x, offset.y,
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(IWineD3DSurface *)swapchain->front_buffer, NULL, 0);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
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UINT back_buffer_idx, WINED3DBACKBUFFER_TYPE type, IWineD3DSurface **back_buffer)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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TRACE("iface %p, back_buffer_idx %u, type %#x, back_buffer %p.\n",
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iface, back_buffer_idx, type, back_buffer);
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/* Return invalid if there is no backbuffer array, otherwise it will
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* crash when ddraw is used (there swapchain->back_buffers is always
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* NULL). We need this because this function is called from
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* stateblock_init_default_state() to get the default scissorrect
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* dimensions. */
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if (!swapchain->back_buffers || back_buffer_idx >= swapchain->presentParms.BackBufferCount)
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{
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WARN("Invalid back buffer index.\n");
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/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
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* here in wined3d to avoid problems in other libs. */
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*back_buffer = NULL;
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return WINED3DERR_INVALIDCALL;
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}
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*back_buffer = (IWineD3DSurface *)swapchain->back_buffers[back_buffer_idx];
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if (*back_buffer) IWineD3DSurface_AddRef(*back_buffer);
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TRACE("Returning back buffer %p.\n", *back_buffer);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
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WINED3DRASTER_STATUS *raster_status)
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{
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static BOOL warned;
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/* No OpenGL equivalent */
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if (!warned)
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{
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FIXME("iface %p, raster_status %p stub!\n", iface, raster_status);
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warned = TRUE;
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}
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/* Obtaining the raster status is a widely implemented but optional
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* feature. When this method returns OK Starcraft 2 expects the
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* raster_status->InVBlank value to actually change over time. To prevent
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* Starcraft 2 from running in an infinite loop at startup this method
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* returns INVALIDCALL. */
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return WINED3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE *mode)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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HRESULT hr;
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TRACE("iface %p, mode %p.\n", iface, mode);
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hr = wined3d_get_adapter_display_mode(swapchain->device->wined3d, swapchain->device->adapter->ordinal, mode);
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TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
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mode->Width, mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
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return hr;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice **device)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IWineD3DDevice *)swapchain->device;
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IWineD3DDevice_AddRef(*device);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
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WINED3DPRESENT_PARAMETERS *present_parameters)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
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*present_parameters = swapchain->presentParms;
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
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DWORD flags, const WINED3DGAMMARAMP *ramp)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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HDC dc;
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TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
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if (flags)
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FIXME("Ignoring flags %#x.\n", flags);
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dc = GetDC(swapchain->device_window);
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SetDeviceGammaRamp(dc, (void *)ramp);
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ReleaseDC(swapchain->device_window, dc);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
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WINED3DGAMMARAMP *ramp)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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HDC dc;
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TRACE("iface %p, ramp %p.\n", iface, ramp);
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dc = GetDC(swapchain->device_window);
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GetDeviceGammaRamp(dc, ramp);
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ReleaseDC(swapchain->device_window, dc);
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return WINED3D_OK;
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}
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/* Do not call while under the GL lock. */
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static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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{
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@ -1,197 +0,0 @@
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/*
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*IDirect3DSwapChain9 implementation
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*
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*Copyright 2002-2003 Jason Edmeades
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*Copyright 2002-2003 Raphael Junqueira
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*Copyright 2005 Oliver Stieber
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*Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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*
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*This library is free software; you can redistribute it and/or
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*modify it under the terms of the GNU Lesser General Public
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*License as published by the Free Software Foundation; either
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*version 2.1 of the License, or (at your option) any later version.
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*
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*This library is distributed in the hope that it will be useful,
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*but WITHOUT ANY WARRANTY; without even the implied warranty of
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*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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*Lesser General Public License for more details.
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*
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*You should have received a copy of the GNU Lesser General Public
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*License along with this library; if not, write to the Free Software
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*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DSwapChain IUnknown parts follow: */
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IWineD3DSwapChain)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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DWORD refCount = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
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return refCount;
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}
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/* Do not call while under the GL lock. */
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ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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DWORD refCount;
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refCount = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
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if (!refCount) IWineD3DSwapChain_Destroy(iface);
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return refCount;
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}
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void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface)
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{
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TRACE("iface %p.\n", iface);
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return ((IWineD3DSwapChainImpl *)iface)->parent;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *dst_surface)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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POINT start;
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TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
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start.x = 0;
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start.y = 0;
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if (This->presentParms.Windowed) {
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MapWindowPoints(This->win_handle, NULL, &start, 1);
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}
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IWineD3DSurface_BltFast(dst_surface, start.x, start.y, (IWineD3DSurface *)This->front_buffer, NULL, 0);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
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UINT back_buffer_idx, WINED3DBACKBUFFER_TYPE type, IWineD3DSurface **back_buffer)
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{
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IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
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TRACE("iface %p, back_buffer_idx %u, type %#x, back_buffer %p.\n",
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iface, back_buffer_idx, type, back_buffer);
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/* Return invalid if there is no backbuffer array, otherwise it will
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* crash when ddraw is used (there swapchain->back_buffers is always
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* NULL). We need this because this function is called from
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* stateblock_init_default_state() to get the default scissorrect
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* dimensions. */
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if (!swapchain->back_buffers || back_buffer_idx >= swapchain->presentParms.BackBufferCount)
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{
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WARN("Invalid back buffer index.\n");
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/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
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* here in wined3d to avoid problems in other libs. */
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*back_buffer = NULL;
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return WINED3DERR_INVALIDCALL;
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}
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*back_buffer = (IWineD3DSurface *)swapchain->back_buffers[back_buffer_idx];
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if (*back_buffer) IWineD3DSurface_AddRef(*back_buffer);
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TRACE("Returning back buffer %p.\n", *back_buffer);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
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static BOOL warned;
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/* No OpenGL equivalent */
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if (!warned)
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{
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FIXME("iface %p, raster_status %p stub!\n", iface, pRasterStatus);
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warned = TRUE;
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}
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/* Obtaining the raster status is a widely implemented but optional feature.
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* When this method returns OK then the application Starcraft 2 expects that
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* the pRasterStatus->InVBlank value differs over time. To prevent Starcraft 2
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* from running in an infinite loop at startup this method returns INVALIDCALL.
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*/
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return WINED3DERR_INVALIDCALL;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode);
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hr = wined3d_get_adapter_display_mode(This->device->wined3d, This->device->adapter->ordinal, pMode);
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TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
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pMode->Format, debug_d3dformat(pMode->Format));
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return hr;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice **device)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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*device = (IWineD3DDevice *)This->device;
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IWineD3DDevice_AddRef(*device);
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TRACE("(%p) : returning %p\n", This, *device);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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TRACE("(%p)\n", This);
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*pPresentationParameters = This->presentParms;
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
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DWORD flags, const WINED3DGAMMARAMP *pRamp)
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{
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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HDC hDC;
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TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, pRamp);
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hDC = GetDC(This->device_window);
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SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
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ReleaseDC(This->device_window, hDC);
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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HDC hDC;
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TRACE("(%p) : pRamp@%p\n", This, pRamp);
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hDC = GetDC(This->device_window);
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GetDeviceGammaRamp(hDC, pRamp);
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ReleaseDC(This->device_window, hDC);
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return WINED3D_OK;
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}
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@ -2554,28 +2554,6 @@ struct IWineD3DSwapChainImpl
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void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
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REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
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ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
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ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
|
||||
void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
|
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IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
|
||||
WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
|
||||
WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
|
||||
WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
|
||||
IWineD3DDevice **device) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
|
||||
WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
|
||||
DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
|
||||
WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
|
||||
|
||||
struct wined3d_context *swapchain_get_context(struct IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
|
||||
HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
|
||||
IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue