wined3d: Rename "NumberOfSwapChains" to "swapchain_count".
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@ -1308,19 +1308,22 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
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return WINED3D_OK;
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}
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/** NOTE: These are ahead of the other getters and setters to save using a forward declaration **/
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static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p)\n", This);
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static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *iface)
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{
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
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return This->NumberOfSwapChains;
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TRACE("iface %p.\n", iface);
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return device->swapchain_count;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, UINT iSwapChain, IWineD3DSwapChain **pSwapChain) {
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static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface,
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UINT iSwapChain, IWineD3DSwapChain **pSwapChain)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : swapchain %d\n", This, iSwapChain);
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if (iSwapChain < This->NumberOfSwapChains)
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if (iSwapChain < This->swapchain_count)
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{
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*pSwapChain = (IWineD3DSwapChain *)This->swapchains[iSwapChain];
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IWineD3DSwapChain_AddRef(*pSwapChain);
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@ -1955,8 +1958,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
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goto err_out;
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}
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This->NumberOfSwapChains = 1;
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This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(*This->swapchains));
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This->swapchain_count = 1;
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This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains));
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if (!This->swapchains)
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{
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ERR("Out of memory!\n");
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@ -2054,8 +2057,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
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err_out:
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HeapFree(GetProcessHeap(), 0, This->render_targets);
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HeapFree(GetProcessHeap(), 0, This->swapchains);
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This->NumberOfSwapChains = 0;
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if(This->palettes) {
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This->swapchain_count = 0;
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if (This->palettes)
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{
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HeapFree(GetProcessHeap(), 0, This->palettes[0]);
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HeapFree(GetProcessHeap(), 0, This->palettes);
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}
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@ -2098,8 +2102,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_InitGDI(IWineD3DDevice *iface,
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goto err_out;
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}
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This->NumberOfSwapChains = 1;
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This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->NumberOfSwapChains * sizeof(*This->swapchains));
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This->swapchain_count = 1;
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This->swapchains = HeapAlloc(GetProcessHeap(), 0, This->swapchain_count * sizeof(*This->swapchains));
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if (!This->swapchains)
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{
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ERR("Out of memory!\n");
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@ -2259,7 +2263,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
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context_release(context);
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for (i = 0; i < This->NumberOfSwapChains; ++i)
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for (i = 0; i < This->swapchain_count; ++i)
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{
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TRACE("Releasing the implicit swapchain %u.\n", i);
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if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0)
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@ -2270,7 +2274,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
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HeapFree(GetProcessHeap(), 0, This->swapchains);
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This->swapchains = NULL;
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This->NumberOfSwapChains = 0;
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This->swapchain_count = 0;
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for (i = 0; i < This->palette_count; ++i)
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HeapFree(GetProcessHeap(), 0, This->palettes[i]);
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@ -2290,7 +2294,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface, D3DCB_
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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unsigned int i;
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for (i = 0; i < This->NumberOfSwapChains; ++i)
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for (i = 0; i < This->swapchain_count; ++i)
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{
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TRACE("Releasing the implicit swapchain %u.\n", i);
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if (D3DCB_DestroySwapChain((IWineD3DSwapChain *)This->swapchains[i]) > 0)
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@ -2301,7 +2305,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UninitGDI(IWineD3DDevice *iface, D3DCB_
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HeapFree(GetProcessHeap(), 0, This->swapchains);
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This->swapchains = NULL;
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This->NumberOfSwapChains = 0;
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This->swapchain_count = 0;
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return WINED3D_OK;
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}
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@ -1708,7 +1708,7 @@ struct IWineD3DDeviceImpl
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HWND focus_window;
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IWineD3DSwapChainImpl **swapchains;
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UINT NumberOfSwapChains;
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UINT swapchain_count;
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struct list resources; /* a linked list to track resources created by the device */
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struct list shaders; /* a linked list to track shaders (pixel and vertex) */
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