Commit Graph

692 Commits

Author SHA1 Message Date
Henri Verbeet 61fa6ea2c5 wined3d: Use texture3d_upload_data() in texture3d_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:52:00 -05:00
Henri Verbeet 0bf35ec975 wined3d: Use texture3d_upload_data() in texture3d_srgb_transfer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:51:56 -05:00
Henri Verbeet 1cc4d8486b wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_texture_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-01 05:51:52 -05:00
Henri Verbeet d72ff80a46 wined3d: Upload only a single sub-resource in wined3d_texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:47 +09:00
Henri Verbeet 90cff7284a wined3d: Pass a wined3d_const_bo_address structure to wined3d_texture_ops.texture_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:43 +09:00
Henri Verbeet 50af9acb48 wined3d: Get rid of struct wined3d_volume.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-29 20:17:41 +09:00
Henri Verbeet 2337c50ed7 wined3d: Merge wined3d_volume_load_location() into texture3d_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-28 21:38:12 +09:00
Henri Verbeet cc9c18a46d wined3d: Synchronise resource destruction with the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:02 +09:00
Henri Verbeet 1184237640 wined3d: Send texture destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:01 +09:00
Henri Verbeet 229616a5fa wined3d: Call the sub-resource destruction callbacks in wined3d_texture_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-08 22:35:01 +09:00
Francois Gouget ba3509265d wined3d: Spelling fixes.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-30 19:49:21 +09:00
Józef Kucia 4f9642d0e9 wined3d: Use immutable storage for 3D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Józef Kucia 1ddf2e47e2 wined3d: Use immutable storage for 2D textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:53 +09:00
Henri Verbeet 8ae3a9b624 wined3d: Introduce a helper function to allocate arrays.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:01 +09:00
Stefan Dösinger 3a72716556 wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:16 +09:00
Francois Gouget 08736f5048 wined3d: Make wined3d_texture_set_dirty() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:51 +09:00
Józef Kucia 64da6b0526 wined3d: Implement creating 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:36 +09:00
Józef Kucia 64014ae3ed wined3d: Add "layer_count" parameter to wined3d_texture_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Henri Verbeet 364701db60 wined3d: Clear the renderbuffer IDs on unload.
This got lost in commit feb86895b4.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 14:47:58 +09:00
Henri Verbeet aaca15f172 wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:35 +09:00
Henri Verbeet 17768e567b wined3d: No longer make sub-resources full resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:33 +09:00
Henri Verbeet 81b2ed4f0a wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet 58a1796d83 wined3d: Don't enumerate sub-resources in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet 3b96ac290d wined3d: Allocate system memory for complete textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet e6780a5e05 wined3d: Evict system memory for complete textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 14:09:39 +09:00
Henri Verbeet 62a766f75c wined3d: Use the texture dimensions in swapchain_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:38 +09:00
Henri Verbeet 70f1d0efdc wined3d: Use the texture dimension helpers in texture2d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:36 +09:00
Stefan Dösinger 1462f66d5d wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:17 +09:00
Henri Verbeet 9cdcc3e120 wined3d: Merge surface_unload() and volume_unload().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:07 +09:00
Henri Verbeet 16ff4e7cf6 wined3d: Track the map binding per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:05 +09:00
Henri Verbeet feb86895b4 wined3d: Store renderbuffer IDs in struct wined3d_texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:02 +09:00
Henri Verbeet 5eedb704f1 wined3d: Check texture usage/pool in volumetexture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:40 +09:00
Henri Verbeet ecee205f6c wined3d: Check texture usage/pool/flags in texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:37 +09:00
Henri Verbeet 4896cda6c5 wined3d: Track SFLAG_DISCARD per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:32 +09:00
Henri Verbeet 82a7f1ebf2 wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:25 +09:00
Henri Verbeet b08c430c51 wined3d: Introduce a helper function to map a wined3d_bo_address.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-15 12:32:18 +09:00
Henri Verbeet 1e0603eb58 wined3d: Store the power-of-two dimensions in the texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-14 13:13:43 +09:00
Henri Verbeet 9e763ab92b wined3d: Be more strict with wined3d_texture_get_dc() calls from d3d9.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet c3d74913b7 wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-13 23:01:06 +09:00
Henri Verbeet 0be7f5deb1 wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:36 +09:00
Henri Verbeet 044b330ae1 wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:34 +09:00
Henri Verbeet 2a2554ee59 wined3d: Store sub-resource map counts in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:36:04 +09:00
Henri Verbeet bcb1ee8244 wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources().
We would skip evicting the specific mapped sub-resource, but then go on
to evict the texture itself.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:35:59 +09:00
Stefan Dösinger b284f13836 wined3d: Pass a texture and sub-resource index to wined3d_texture_ops.texture_sub_resource_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-08 12:29:37 +09:00
Stefan Dösinger 7d23c8a4d8 wined3d: Get rid of wined3d_texture_ops.texture_sub_resource_load().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:39 +09:00
Henri Verbeet 639dd9b9e3 wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:33 +09:00
Stefan Dösinger a2c5afe61e wined3d: Introduce wined3d_texture_get_memory().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:41 +09:00
Stefan Dösinger 984934f685 wined3d: Introduce wined3d_texture_invalidate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Stefan Dösinger 5a29cc8787 wined3d: Introduce wined3d_texture_validate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:23 +09:00
Henri Verbeet 97f4034e58 wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:20 +09:00
Stefan Dösinger 5e27e6b5d8 wined3d: Store sub-resource locations in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:31 +09:00
Matteo Bruni 0ed39ad13d wined3d: Use ARB_texture_swizzle for color fixups when possible.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:37 +09:00
Henri Verbeet b46ef08c9c wined3d: Introduce wined3d_texture_get_gl_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:03 +09:00
Francois Gouget 272b8bc190 wined3d: Make wined3d_texture_force_reload() static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:31 +09:00
Henri Verbeet 55b9724570 wined3d: Check for compressed and height scaled formats in texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 12:19:36 +09:00
Henri Verbeet ab53ef0651 wined3d: Validate (2D) texture dimensions in texture_init().
Instead of for each surface individually.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 12:19:32 +09:00
Stefan Dösinger a7f7532de3 wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:11:34 +09:00
Stefan Dösinger 2efaddc74e wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:54 +09:00
Stefan Dösinger bad4849257 wined3d: Introduce wined3d_texture_use_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 10:14:51 +09:00
Stefan Dösinger aeefbdffba wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-13 15:41:53 +09:00
Stefan Dösinger beb8986e48 wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:26:06 +09:00
Henri Verbeet 06b5114342 wined3d: Introduce helpers functions to calculate texture level dimensions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:25:58 +09:00
Michael Stefaniuc b3790bf803 wined3d: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:40 +09:00
Stefan Dösinger 0771244873 wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:11:21 +09:00
Stefan Dösinger ecba38d5bd wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:32 +09:00
Michael Stefaniuc a29a3c8a0b wined3d: Use SetRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 22:29:02 +09:00
Stefan Dösinger 5141c082ca wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Stefan Dösinger 87143e60ed wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Stefan Dösinger 45fa5b6471 wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Henri Verbeet fbe2737537 wined3d: Store surface/volume buffer objects in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:48 +09:00
Henri Verbeet 09c862b6a2 wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet b309b831de wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet aad8f74cc8 wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet e3e5dcd2cd wined3d: Use a single allocation for texture sub-resource objects.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Henri Verbeet 9f51e8f77e d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 13:00:47 +09:00
Sebastian Lackner 210069d9dc wined3d: Fix TRACE in wined3d_texture_update_desc function.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet 0287d75ce7 wined3d: Introduce wined3d_texture_get_sub_resource_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet 5c1976c43b wined3d: Introduce wined3d_texture_set_sub_resource_parent().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:10 +09:00
Stefan Dösinger 5dac6e49d8 wined3d: Simplify FBO cleanup on resource destruction.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:32:33 +09:00
Stefan Dösinger cdefb5ccb7 wined3d: Track SFLAG_NONPOW2 per-texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-19 15:10:21 +09:00
Stefan Dösinger 58719f60d5 wined3d: Introduce wined3d_texture_check_block_align().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet 691086eac1 wined3d: Introduce wined3d_texture_get_sub_resource_parent().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:05:57 +09:00
Stefan Dösinger 4f909e980f wined3d: Store texture sub-resources as structures containing resource pointers.
The idea being that the resource pointer will eventually go away.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:05:50 +09:00
Henri Verbeet 273e4ae737 wined3d: Allocate the sub_resources array as part of the texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:05:48 +09:00
Henri Verbeet 9d7221b51d wined3d: Replace WINEDDBLTFX with a new structure that only includes the used fields.
It's a happy coincidence that none of the surface pointers are actually used.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:09:37 +09:00
Henri Verbeet 05b84945d5 wined3d: Get rid of the unused _WINEDDOVERLAYFX structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:09:36 +09:00
Henri Verbeet 553149a049 wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Henri Verbeet 6e5fa92299 ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Henri Verbeet a945266d25 wined3d: Use wined3d_texture_get_pitch() in texture3d_sub_resource_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-10 13:45:28 +09:00
Stefan Dösinger 65c04ce040 wined3d: Introduce wined3d_texture_get_pitch().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-10 13:45:25 +09:00
Henri Verbeet 195d16c826 wined3d: Store custom pitches in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:33 +09:00
Henri Verbeet 77088e3faa wined3d: Store the "user_memory" pointer in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:30 +09:00
Henri Verbeet 02008a6f2e wined3d: Introduce wined3d_texture_update_overlay().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:14 +09:00
Józef Kucia 1769ea38e6 wined3d: Add support for separate sRGB formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Henri Verbeet ea85a1ca59 wined3d: Introduce wined3d_texture_set_overlay_position().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-06 12:25:53 +09:00
Henri Verbeet 6e30b042e1 wined3d: Introduce wined3d_texture_get_overlay_position().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-06 12:25:40 +09:00
Henri Verbeet 24b95aaff4 wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 13:52:51 +09:00
Henri Verbeet 36b38b8a20 wined3d: Introduce a debug function for struct wined3d_box.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-04 14:41:49 +09:00
Henri Verbeet 46317e0cb1 wined3d: Merge cubetexture_init() into texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-04 14:41:47 +09:00
Henri Verbeet 9bdab23bf7 wined3d: Use wined3d_texture_get_dc() in device_load_logo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-02 14:38:58 +09:00
Henri Verbeet 535873cc00 wined3d: Require non-NULL rectangles in wined3d_texture_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:14 +09:00
Matteo Bruni 99bcae0229 wined3d: Fail texture creation when invalid multisample settings are specified.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:26 +09:00
Henri Verbeet 1be5ab3346 wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_texture_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-28 13:43:55 +09:00
Henri Verbeet ad11f38db9 wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:54 +09:00
Henri Verbeet cf899ac267 wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:50 +09:00
Henri Verbeet dafaae7730 wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Henri Verbeet 4287054943 wined3d: Get rid of GL_APPLE_client_storage support.
Once upon a time this extention helped reduce address space usage on MacOS,
although at the cost of obscure driver bugs. These days it just seems to make
things worse.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 15:45:26 +01:00
Józef Kucia 01c3fac140 wined3d: Remove wined3d_texture_{map,unmap}().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 22:02:43 +09:00
Józef Kucia 7b9d06b494 wined3d: Introduce wined3d_resource_unmap().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Józef Kucia 535b3fe029 wined3d: Introduce wined3d_resource_map().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Henri Verbeet b0f267ae9d wined3d: Add a missing TRACE to wined3d_texture_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:31 +09:00
Henri Verbeet 8cc557a705 wined3d: Add a missing TRACE to wined3d_texture_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:30 +09:00
Riccardo Bortolato 96dd793756 wined3d: Introduce wined3d_texture_release_dc().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato a2f2d238d4 wined3d: Introduce wined3d_texture_get_dc().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Stefan Dösinger d05736d2d9 wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
Fixes a GL error on r200.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:00 +09:00
Matteo Bruni 41bf97e58a wined3d: Set GL_DEPTH_TEXTURE_MODE_ARB to GL_INTENSITY.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:41:55 +09:00
Riccardo Bortolato 6241ce5637 wined3d: Introduce a new wined3d_texture_blt function.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Stefan Dösinger 973de3f59c wined3d: Pass a context to surface_load_location.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Riccardo Bortolato eac95d30b6 wined3d: Introduce new wined3d_texture_(un)map functions.
Initial usage in d3d11.
Also removed wined3d_volume_from_resource.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Andrey Gusev 3c8635c8d7 wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
Stefan Dösinger 40c5303b62 ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
Henri Verbeet 8f6f9096d7 wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify(). 2015-08-18 18:28:39 +09:00
Henri Verbeet 62454ae71d wined3d: Validate "data" in wined3d_texture_upload_data(). 2015-07-31 12:08:49 +02:00
Stefan Dösinger c8d1a70804 wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
Stefan Dösinger 0152b0dad3 wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
Stefan Dösinger 0d6d64b358 wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
Stefan Dösinger 3c0ed9ce0a wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
Matteo Bruni 7928ffaca5 wined3d: Drop glPrioritizeTextures() call.
It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.
2015-04-24 19:08:10 +09:00
Stefan Dösinger 9076612e2d wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
Henri Verbeet dcaaf915f8 wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data(). 2015-04-16 20:44:41 +09:00
Stefan Dösinger 5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Stefan Dösinger 82db5954c4 wined3d: Set color keys through the command stream. 2015-04-10 21:42:41 +09:00
Matteo Bruni b47695bf3a wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). 2015-02-19 17:51:47 +09:00
Stefan Dösinger e53d22b0c0 wined3d: Manage color key changes in the texture.
This fixes a regression with color keyed mipmaps that was introduced by
ee8a5b7dd1. surface_load for level n+1
would call texture_force_reload, thus removing level n from the GL
texture.
2015-02-18 22:02:33 +09:00
Matteo Bruni 1aa5015467 wined3d: Directly use the core version of glTex[Sub]Image3D. 2015-02-09 22:05:32 +09:00
Matteo Bruni 6bb32e47ff wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
Henri Verbeet ca06f960ed wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
This fixes a regression introduced by commit a8ab569415.
2015-01-19 14:31:51 +01:00
Henri Verbeet 5231113fc7 wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc(). 2015-01-15 17:24:38 +01:00
Henri Verbeet 86e99abb12 wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.
Instead of a enum wined3d_texture_state array.
2015-01-15 17:24:35 +01:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Henri Verbeet 08aded431b wined3d: Reject wined3d_texture_create() calls without explicit level count. 2015-01-05 20:15:26 +01:00
Stefan Dösinger aad1997dff wined3d: Remove texture locations after downloading all subresources. 2014-10-23 18:48:25 +09:00
Henri Verbeet 1800712298 wined3d: Track texture coordinate normalization per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet d6a511e022 wined3d: Track system memory pinning per-texture. 2014-10-09 17:36:21 +02:00
Henri Verbeet 710694d9ca wined3d: Track format conversion per-texture. 2014-10-08 13:13:37 +02:00
Henri Verbeet ee8a5b7dd1 wined3d: Track texture allocation per-texture. 2014-10-08 13:13:37 +02:00
Henri Verbeet 0c0a2adc71 wined3d: Handle GL texture allocation in the texture code. 2014-10-08 13:13:37 +02:00
Henri Verbeet 97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet eb24c9578c wined3d: Keep a reference to the resource in rendertarget views. 2014-08-21 12:24:21 +02:00
Henri Verbeet 415b803720 wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
Henri Verbeet aa7016054a wined3d: Move the "swapchain" field from struct wined3d_surface to struct wined3d_texture. 2014-08-20 13:29:47 +02:00
Henri Verbeet 694cdcc41c wined3d: Move the "map_binding" field from struct wined3d_surface to struct wined3d_resource.
Like "draw_binding".
2014-08-19 14:49:36 +02:00
Henri Verbeet ed230a426a wined3d: Explicitly destroy the surface in texture2d_sub_resource_cleanup().
Like volumes. We can do this now because we no longer have standalone
surfaces.
2014-08-19 14:49:32 +02:00
Henri Verbeet 64a1fde181 wined3d: Explicitly destroy the volume in texture3d_sub_resource_cleanup().
The texture always has the only reference to its subresources. This also means
we never have to set the container to NULL.
2014-08-19 14:49:30 +02:00
Stefan Dösinger 341db6d8d3 wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
Stefan Dösinger cf11933701 wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
Henri Verbeet 91fbd2232d wined3d: Print a winediag message if we failed to create a DXTn texture because of lack of driver support. 2014-07-01 12:52:05 +02:00
Henri Verbeet 5cf9fe1c63 wined3d: Get rid of surface_set_texture_target(). 2014-04-23 15:00:46 +02:00
Stefan Dösinger e2c0bc63cb wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00
Stefan Dösinger 676a7f2140 wined3d: Make the callers of load_location responsible for allocating sysmem. 2014-01-13 18:41:09 +01:00
Stefan Dösinger c770d3f573 wined3d: Mark the map binding up to date in texture2d_sub_resource_add_dirty_region. 2014-01-10 17:56:41 +01:00
Henri Verbeet 4710c4b51a wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
Henri Verbeet 36dbac6cb8 wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
Henri Verbeet 5db26f7b45 wined3d: Pass a wined3d_resource_desc structure to volume_init(). 2013-12-06 13:14:52 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Henri Verbeet 4122cd8083 wined3d: Get rid of surface_set_dirty(). 2013-11-25 15:15:54 +01:00
Henri Verbeet f6b5dc246a wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
Henri Verbeet e0beab8b81 wined3d: Merge texture2d_preload() and texture3d_preload() into wined3d_texture_load(). 2013-11-22 11:37:20 +01:00
Henri Verbeet 0d7b12696d wined3d: Merge texture2d_unload() and texture3d_unload(). 2013-11-21 13:36:37 +01:00
Henri Verbeet f91eab6d3e wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify(). 2013-11-21 13:36:35 +01:00
Henri Verbeet 2ca86bcab6 wined3d: Return early in wined3d_texture_bind() if the GL texture already has a name. 2013-11-21 13:36:31 +01:00
Henri Verbeet 6b90248aec wined3d: Merge texture2d_bind() and texture3d_bind() into wined3d_texture_bind(). 2013-11-21 13:36:29 +01:00
Stefan Dösinger 0ff0a6e9bc wined3d: Remove surface->dirtyRect. 2013-11-20 16:54:39 +01:00
Henri Verbeet 7e72985358 wined3d: wined3d_texture_bind() should never fail. 2013-11-20 11:28:23 +01:00
Henri Verbeet 7e8897b7b8 wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface. 2013-11-20 11:28:22 +01:00
Henri Verbeet 42f6ca821c wined3d: Set the surface container in surface_init(). 2013-11-15 12:00:32 +01:00
Henri Verbeet bb00811d60 wined3d: Pass a wined3d_resource_desc structure to surface_init(). 2013-11-15 12:00:30 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Stefan Dösinger 86d63f1d5a wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
Stefan Dösinger 16f7c24296 wined3d: Take sRGB_decode into account in texture_srgb_mode. 2013-10-09 15:52:22 +02:00
Stefan Dösinger fe44be5fde wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
Henri Verbeet 59e2f52ff8 wined3d: Replace the "dirty" field in struct gl_texture with WINED3D_TEXTURE_ flags. 2013-09-09 22:09:58 +02:00
Henri Verbeet c44012f0c1 wined3d: Get rid of the "dirty" flag to wined3d_texture_set_dirty(). 2013-09-09 22:09:57 +02:00
Stefan Dösinger df5a0976e9 wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
2013-09-06 17:25:08 +02:00
Henri Verbeet b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Henri Verbeet f5f7a4e457 wined3d: Get rid of GL_EXT_paletted_texture support.
No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
2013-08-28 11:17:09 +02:00
Stefan Dösinger 6bc3cbf1c5 wined3d: Implement sRGB for volumes. 2013-08-26 19:02:16 +02:00
Stefan Dösinger 07079d1109 wined3d: Remove locked and dirty boxes from volumes. 2013-08-22 20:15:39 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 1366e3a5bf wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_init(). 2013-06-05 17:31:39 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Henri Verbeet 1276a3db04 wined3d: Properly set resource dimensions in wined3d_texture_init(). 2013-06-04 10:14:24 +02:00
Henri Verbeet a3f59cf618 wined3d: Allow textures as swapchain surfaces. 2013-06-03 11:30:43 +02:00
Stefan Dösinger c6ed62735d wined3d: Refuse to create NPOT textures without GL support. 2013-04-16 17:48:20 +02:00
Stefan Dösinger 196c88cfc4 wined3d: 1x1 texures have a power of two size. 2013-04-15 17:45:44 +02:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Henri Verbeet 78984cf46c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Henri Verbeet 894d161891 wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
Henri Verbeet 0821c8024b wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet de43de510a wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
Henri Verbeet e53a277305 wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet 2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet 9a8491045e wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet 5c5216e609 wined3d: Get rid of the WINED3DBOX typedef. 2011-12-07 17:49:56 +01:00
Matteo Bruni 1ac60004dc wined3d: Update sRGB GL texture state. 2011-11-23 09:13:21 +01:00
Stefan Dösinger 496b438ede wined3d: Remove d3d8/9 palette support. 2011-10-11 13:37:49 +02:00
Matteo Bruni 0386b44bad wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
Matteo Bruni e53ae83d74 wined3d: Pass around the context instead of gl_info. 2011-08-25 11:31:55 +02:00
Matteo Bruni be8ea9c36e wined3d: Make context_acquire() unconditional in a bunch of places. 2011-08-25 11:31:55 +02:00
Henri Verbeet 2e14d9ac0e wined3d: Make the texture parameter to texture_srgb_mode() const. 2011-07-15 10:08:18 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Henri Verbeet 1fbdfd625a wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
Henri Verbeet c8f26a1345 wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
Henri Verbeet 0143fa7382 wined3d: Use the requested sRGB mode in texture3d_preload(). 2011-05-19 10:08:05 +02:00
Henri Verbeet 6d6402afef wined3d: Get rid of the mostly unused SRGB_BOTH enum value. 2011-05-19 10:08:02 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet c4b73c4550 wined3d: Get rid of the IWineD3DSurface typedefs. 2011-04-29 16:52:13 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet f6e4f4a122 wined3d: Get rid of the mipmap hint code.
Mipmap hint isn't a texture parameter, but a global hint. This never worked,
it just causes GL errors.
2011-04-21 16:53:41 +02:00
Henri Verbeet 89a4e696a2 wined3d: Get rid of the IWineD3DVolume typedefs. 2011-04-15 10:07:58 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet 19e66a0dc9 wined3d: Replace "is_srgb" in wined3d_texture with a flag. 2011-03-29 12:34:54 +02:00
Henri Verbeet 0e22aea01e wined3d: Replace "pow2_matrix_identity" in wined3d_texture with a flag. 2011-03-29 12:34:49 +02:00
Henri Verbeet e111acdf11 wined3d: Replace "cond_np2" in wined3d_texture with a flag. 2011-03-29 12:34:44 +02:00
Henri Verbeet c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Henri Verbeet fd8e18bd2b wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
Henri Verbeet 87087f379f wined3d: Merge the texture implementations. 2011-03-28 17:08:52 +02:00
Henri Verbeet 85f2348549 wined3d: Get rid of the IWineD3DBase requirement for surface_set_container().
This made sense back when we needed the container's parent and didn't know the
container's type, but neither of those is true anymore.
2011-03-28 17:08:52 +02:00
Henri Verbeet 96a8417a21 wined3d: Merge the texture cleanup functions. 2011-03-18 15:59:05 +01:00
Henri Verbeet d30d9d5e49 wined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion() implementations. 2011-03-18 15:59:04 +01:00
Henri Verbeet 09b4ed2e75 wined3d: Get rid of IWineD3DBaseTexture::IsCondNP2(). 2011-03-17 10:41:54 +01:00
Henri Verbeet 2d4bce87ba wined3d: Get rid of IWineD3DTextureImpl. 2011-03-17 10:41:41 +01:00
Henri Verbeet f1ec3820d7 wined3d: Get rid of IWineD3DTexture. 2011-03-17 10:40:52 +01:00
Henri Verbeet 4a10bbc76d wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion(). 2011-03-15 17:14:07 +01:00
Henri Verbeet 13b05b9dbe wined3d: Get rid of IWineD3DTexture::Unmap(). 2011-03-14 12:39:27 +01:00
Henri Verbeet b77a661515 wined3d: Get rid of IWineD3DTexture::Map(). 2011-03-14 12:39:27 +01:00
Henri Verbeet 4fd03150f6 wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
Henri Verbeet 8809ebdf79 wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource(). 2011-03-10 12:53:04 +01:00
Henri Verbeet 4be256a47c wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc. 2011-03-10 12:52:58 +01:00
Henri Verbeet 63b72d789d wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface. 2011-03-09 12:29:04 +01:00
Henri Verbeet 756fdb7c5a wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
Henri Verbeet 9059271442 wined3d: Check subresources for NULL during texture cleanup.
This fixes a regression introduced by
1de6adfbae.
2011-03-07 11:10:01 +01:00
Henri Verbeet af0a4b6956 wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
Henri Verbeet 75c8e9f7b4 wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
Henri Verbeet 09c3537ad0 wined3d: Retrieve the GL texture through a function. 2011-03-03 17:47:13 +01:00
Henri Verbeet fe425a2f23 wined3d: Use basetexture_set_dirty() in some more places. 2011-03-02 12:50:59 +01:00
Henri Verbeet 1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
Henri Verbeet 39497ff4d1 wined3d: Remove IWineD3DResource::UnLoad() from the public interface. 2011-02-28 11:09:48 +01:00
Henri Verbeet 0b7fef751e wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
Henri Verbeet c117248bd1 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
Henri Verbeet 7e67bcedfd wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority(). 2011-01-07 10:23:25 +01:00
Henri Verbeet 2d9748b1e3 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority(). 2011-01-07 10:23:21 +01:00
Henri Verbeet a80749fd57 wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data(). 2011-01-07 10:23:17 +01:00
Henri Verbeet 92e439b0f0 wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data(). 2011-01-06 11:33:33 +01:00
Henri Verbeet a97ae0db6a wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data(). 2011-01-06 11:33:29 +01:00
Henri Verbeet d72520b5cc wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface. 2011-01-05 17:22:01 +01:00
Henri Verbeet 3a59137b09 wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload(). 2011-01-04 11:09:52 +01:00
Henri Verbeet 32779a2232 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_bind(). 2011-01-04 11:09:47 +01:00
Henri Verbeet bf108ac872 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_generate_mipmaps(). 2011-01-04 11:09:45 +01:00
Henri Verbeet 9de4433dbe wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type(). 2011-01-03 11:54:05 +01:00
Henri Verbeet 568f9ecb22 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type(). 2011-01-03 11:54:04 +01:00
Henri Verbeet 54e1aeeb62 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod(). 2011-01-03 11:54:04 +01:00
Henri Verbeet 482a5fd030 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod(). 2011-01-03 11:54:04 +01:00
Henri Verbeet f5d96d1701 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count(). 2010-12-16 11:50:09 +01:00
Henri Verbeet 2438968c34 wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup(). 2010-12-16 11:50:09 +01:00
Henri Verbeet 47fcc00cce wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload(). 2010-12-16 11:50:09 +01:00
Henri Verbeet a3b2407824 wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface. 2010-12-09 12:14:19 +01:00
Henri Verbeet 4dd3066ea3 wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method. 2010-12-09 12:14:11 +01:00
Henri Verbeet 03f7a2d88e wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
Henri Verbeet b459b917fb wined3d: Textures never have a resource size.
They're just containers for their subresources.
2010-11-23 13:15:32 +01:00
Henri Verbeet efb185dcd5 wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet f0a0714ecd wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods. 2010-10-25 14:29:21 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Henri Verbeet 5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Henri Verbeet 2e119ecd28 wined3d: Move the texture's target field to the base texture struct. 2010-09-18 13:05:36 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
Henri Verbeet bc2db78c3a wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet b233e7b301 wined3d: Rename the "format" field in wined3d_format_desc to "id". 2010-08-26 12:41:44 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Henri Verbeet 0b24db5db5 wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
Henri Verbeet 61db577a4b wined3d: Remove SetContainer() from the public IWineD3DSurface interface. 2010-08-17 11:55:32 +02:00
Henri Verbeet f7760656f3 wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
Henri Verbeet 147f24dd78 wined3d: Remove ModifyLocation() from the public wined3d surface interface. 2010-07-22 10:13:13 +02:00
Henri Verbeet c411b45da9 wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
Henri Verbeet 49e076eabd wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
Henri Verbeet 42375518ba wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect(). 2010-04-27 12:02:39 -05:00
Henri Verbeet f78d85ffe1 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_target(). 2010-04-27 12:02:31 -05:00
Henri Verbeet 294d9dae8f wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_name(). 2010-04-27 12:02:24 -05:00
Henri Verbeet 339f7ef100 wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
Henri Verbeet 958b523707 wined3d: Store texture sub-resources in IWineD3DBaseTextureClass. 2010-04-25 07:26:51 -05:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Roderick Colenbrander 604caf0caa wined3d: Remove oversize texture support. 2010-03-15 14:23:15 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet b6ef17f23d wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
Henri Verbeet d7b087618b wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Stefan Dösinger 5b5e3bd0d2 wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
Henri Verbeet dbc4dfc495 wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet 83b3d4f27a wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Stefan Dösinger 531ec2267b wined3d: Allow filtering on RECT textures.
There is no reason to disable linear filtering, we just cannot use mipmapping.
2009-08-31 12:18:01 +02:00
Roderick Colenbrander 5a00c8053e wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00
Henri Verbeet a86f31658b wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
Henri Verbeet ee4d18cc83 wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Henri Verbeet 43e6686a78 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Henri Verbeet 5171a65d81 wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
Henri Verbeet 22022cf8b3 wined3d: Create a texture_cleanup() function. 2009-06-02 11:57:22 +02:00
Henri Verbeet 91c3a5eac1 wined3d: Directly call basetexture_apply_state_changes().
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Henri Verbeet 42e31a4242 wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
Henri Verbeet 2dc7fc2916 wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
Stefan Dösinger 4386a827e9 wined3d: Pass the requested srgb flag to PreLoad.
Add a new wined3d-internal PreLoad function to textures and surfaces
that takes a parameter specifying wether the rgb or srgb texture
should be loaded.
2009-02-17 12:51:36 +01:00
Stefan Dösinger c585b4de99 wined3d: Duplicate GL textures for srgb switching.
This reduces the number of srgb switching reloads quite a lot. The only
situation in which a reload is needed is if the rgb copy is modified on the GL
side and the srgb copy is needed.
2009-02-17 12:48:05 +01:00
Henri Verbeet 9440dfedf4 wined3d: Remove AddDirtyRect() from the public interface. 2009-01-14 13:51:00 +01:00
Henri Verbeet 007c648c20 d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
Henri Verbeet 2acf8d7947 wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
Henri Verbeet 4d60b6633c wined3d: Rename basetexture functions to reflect that they're not COM functions. 2008-12-03 09:47:16 +01:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet 0ee57cf142 wined3d: Set the texture name at surface creation.
This prevents the target from changing during the first PreLoad() call
on a surface, which would be inconvenient when attaching a surface to
a FBO for example.
2008-09-25 11:52:50 +02:00
Henri Verbeet eaf2474003 wined3d: Split SetGlTextureDesc() up.
This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.
2008-09-25 11:52:42 +02:00
Henri Verbeet 728932f2eb wined3d: Don't needlessly bind the texture in PreLoad(). 2008-09-17 20:49:47 +02:00
Stefan Dösinger 750973cec5 wined3d: Remove BaseTexture::UnBindTexture. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 5b77a2f90b wined3d: Override the default filter of conditional np2 textures. 2008-08-25 12:24:06 +02:00
Stefan Dösinger c425bbccab wined3d: Set the texture wrap default with the NP2 emulation properly. 2008-08-21 13:33:42 +02:00
Stefan Dösinger c088edeae7 wined3d: Use GL_ARB_texture_non_power_of_two emulation.
ATI cards prior to the radeon HD series did not have unconditional non
power of two support. So far we've used texture_rectangle for that, or
created a bigger power of two texture with padding. This had the
disadvantage that we had to correct the coordinates, which causes
extreme problems with shaders(doesn't work, pretty much).

Both the MacOS and the fglrx driver have support for
GL_ARB_texture_non_power_of_two, and run it on the hardware as long as
we stay within the texture_rectangle limitations. This allows us to
have conditional non power of two textures with normalized
coordinates. This patch adds an internal extension, and the code
creates a regular GL_TEXTURE_2D texture with NP2 size, but refuses
mipmapping, filtering and texture_rectangle incompatible
operations. This makes np2 textures work with shaders on fglrx and
macos.
2008-07-18 11:41:09 +02:00
Alexander Dorofeyev d6ba069d9e wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
Alexander Dorofeyev 9b04822170 wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad. 2008-04-03 11:31:19 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00