wined3d: Print a winediag message if we failed to create a DXTn texture because of lack of driver support.

This commit is contained in:
Henri Verbeet 2014-07-01 07:52:30 +02:00 committed by Alexandre Julliard
parent 8ebc82cd8d
commit 91fbd2232d
1 changed files with 8 additions and 0 deletions

View File

@ -25,6 +25,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
WINE_DECLARE_DEBUG_CHANNEL(winediag);
static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, struct wined3d_device *device,
@ -53,6 +54,13 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
desc->multisample_type, desc->multisample_quality, desc->usage, desc->pool,
desc->width, desc->height, desc->depth, 0, parent, parent_ops, resource_ops)))
{
static unsigned int once;
if ((desc->format == WINED3DFMT_DXT1 || desc->format == WINED3DFMT_DXT2 || desc->format == WINED3DFMT_DXT3
|| desc->format == WINED3DFMT_DXT4 || desc->format == WINED3DFMT_DXT5)
&& !(format->flags & WINED3DFMT_FLAG_TEXTURE) && !once++)
ERR_(winediag)("The application tried to create a DXTn texture, but the driver does not support them.\n");
WARN("Failed to initialize resource, returning %#x\n", hr);
return hr;
}